2,043 posts
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Favorite Level: Toxin Lab II
Hardest Demon: c200ff
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Post by Pred4tauGD on Jun 22, 2016 8:38:56 GMT -5
Ayyy, looks amazing Will almost certainly get featured ;3
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804 posts
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Favorite Level: Lunar Dream by Cotchy・Vee by Mazl
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Post by TheRealStevie on Jun 22, 2016 11:14:42 GMT -5
Those short wave segments at the first half of the level look tight. But I like it overall. ;3;
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21 posts
Creator Points: 0
Favorite Level: Dark Travel - JonathanGD
Hardest Demon: Old Cata
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Post by dehznik on Jun 22, 2016 11:32:46 GMT -5
Review: Gameplay: 9/10 -- The gameplay looks really fun! All I have to say is don't use the alphas where it shows the next part as you arrive. The sudden flip at 0:17 wasn't necessary either. Transition were kind of rough as well. Other than that, it was really good ;u; Design: 8.5/10 -- The Design looks really good for a Anubis-styled level. Again not much to say. Just try mixing it up a little. It looked the same throughout. Music Sync: 8/10 -- I saw SOME music sync in the level. It was not perfect, yet it was still pretty good throughout. Bonus Points: 1.05x -- Awarded for Original Gameplay. The Original gameplay was at the last wave. Overall: 8.925/10 Belongs in the middle of Featured. Rate: Demon 10
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21 posts
Creator Points: 0
Favorite Level: Dark Travel - JonathanGD
Hardest Demon: Old Cata
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Post by dehznik on Jun 22, 2016 19:51:44 GMT -5
Review: Gameplay: 9/10 -- The gameplay looks really fun! All I have to say is don't use the alphas where it shows the next part as you arrive. The sudden flip at 0:17 wasn't necessary either. Transition were kind of rough as well. Other than that, it was really good ;u; Design: 8.5/10 -- The Design looks really good for a Anubis-styled level. Again not much to say. Just try mixing it up a little. It looked the same throughout. Music Sync: 8/10 -- I saw SOME music sync in the level. It was not perfect, yet it was still pretty good throughout. Bonus Points: 1.05x -- Awarded for Original Gameplay. The Original gameplay was at the last wave. Overall: 8.925/10 Belongs in the middle of Featured. Rate: Demon 10 Thanks for the review. Could you please tell me which transitions are rough? I made them the best and comfortable I could and did never have any problems with them. Also the teleport ones give you enough time to react. As for the alpha thing, it's just in two places and I think it looks cool, so I'm not gonna change that xd. As for the design it surprised me that you said I should mix it, because that was exactly my intention :/ I created some block, spike and deco designs and comnined them differently throughout the level, or at least that's what I thought I did. I agree on the music sync not being perfect, but it's definitely there most of the time so 8/10 sounds fair Thanks again for the review (this response isn't salty in any way, just wanted to point out some things ) Try to make the alpha things Semi-Visible before you fade to full. The flip at 0:17 DOES give you enough time to react, I just think it wasn't necessary For the design, try different types of blocks that also relate to the theme, not just rocks throughout.
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
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Post by milesman34 on Jul 6, 2016 19:33:49 GMT -5
0:00-0:27 (34%)The gameplay has faded orbs and portals, but that fits the theme well, considering the well-executed similarities to Permafrost Caverns. The problem is many tricks with orbs that require some memory. As for the designs, they are very well-executed, especially the rocks. The icy fog/clouds are also very good, and everything fits the themes. It is definitely a good re-creation of a cave. The sync isn't perfect, but is pretty close, with major beats in this part of the song synced very well. This part contributes 3.5 points to gameplay. This part contributes 4 points to design. This part contributes 2 points to sync. 0:27-0:53 (33%)The gameplay in this part is like in the last part, but isn't too tricky in any instances. The snow looks pretty good, and is enhanced by the snowflakes falling at different speeds. The cave revealing itself slowly is also a nice concept. The fossils in the wave part are beautiful. The sync is still incredible. This part contributes 4 points to gameplay. This part contributes 4 points to design. This part contributes 2 points to sync. 0:53-0:79 (33%)The gameplay is pretty solid, except for the wave part, which isn't as good due to unexpected paths and the moving blocks somewhat blocking the player from going through a path. This part combines many of the amazing aspects and art of the previous parts, and enhances it with new pieces like the fish. The sync isn't quite as good in this part, though. This part contributes 3 points to gameplay. This part contributes 4 points to design. This part contributes 1.5 points to sync. Gameplay (17.5/20)The gameplay has a few slight flaws, but it is usually very good. Design (20/20)I just have no words. It has very good art, epic details, and great execution. Sync (9.2/10)The sync is very good, although the last third of the level isn't as well synced as the rest. Originality (1.15x)This is based on Permafrost Caverns, but has many unique decorations, concepts, and ideas. Stuff like the fish, the movement of the ice, the fossils, the rocks, and all the cool stuff in this level make it stand out. Total (53.7/60)Legendary. This level has a ton of extremely well-executed details that make it amazing, as well as great gameplay and music sync. DifficultyEasy-Medium
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Jul 8, 2016 9:24:29 GMT -5
0:00-0:27 (34%)The gameplay has faded orbs and portals, but that fits the theme well, considering the well-executed similarities to Permafrost Caverns. The problem is many tricks with orbs that require some memory. As for the designs, they are very well-executed, especially the rocks. The icy fog/clouds are also very good, and everything fits the themes. It is definitely a good re-creation of a cave. The sync isn't perfect, but is pretty close, with major beats in this part of the song synced very well. This part contributes 3.5 points to gameplay. This part contributes 4 points to design. This part contributes 2 points to sync. 0:27-0:53 (33%)The gameplay in this part is like in the last part, but isn't too tricky in any instances. The snow looks pretty good, and is enhanced by the snowflakes falling at different speeds. The cave revealing itself slowly is also a nice concept. The fossils in the wave part are beautiful. The sync is still incredible. This part contributes 4 points to gameplay. This part contributes 4 points to design. This part contributes 2 points to sync. 0:53-0:79 (33%)The gameplay is pretty solid, except for the wave part, which isn't as good due to unexpected paths and the moving blocks somewhat blocking the player from going through a path. This part combines many of the amazing aspects and art of the previous parts, and enhances it with new pieces like the fish. The sync isn't quite as good in this part, though. This part contributes 3 points to gameplay. This part contributes 4 points to design. This part contributes 1.5 points to sync. Gameplay (17.5/20)The gameplay has a few slight flaws, but it is usually very good. Design (20/20)I just have no words. It has very good art, epic details, and great execution. Sync (9.2/10)The sync is very good, although the last third of the level isn't as well synced as the rest. Originality (1.15x)This is based on Permafrost Caverns, but has many unique decorations, concepts, and ideas. Stuff like the fish, the movement of the ice, the fossils, the rocks, and all the cool stuff in this level make it stand out. Total (53.7/60)Legendary. This level has a ton of extremely well-executed details that make it amazing, as well as great gameplay and music sync. DifficultyEasy-Medium I have to say I agree totally on this review. After some time I published the level I figured out what flaws it had, and those are exactly the ones you mention, such as the third part not having such great sync. I'm also happy to see you find it original despite having the same theme as Permafrost Caverns, since I made all types of new art and designs but still some people say it's "literally a copy" of that level. Thanks for the review. Got pleasantly surprised it got legendary Edit: milesman34 how does the moving to feature-worthy/legendary work? Does this have to be approved by another judge or how is it done? (I'm asking because you didn't move it and I don't know if you forgot about it xd) someone else has to approve it with another legendary review i think
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Jul 8, 2016 10:29:20 GMT -5
someone else has to approve it with another legendary review i think Should/May I tag another judge? So this thread doesnt get forgotten lol yes
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1,083 posts
Discord: Cloudstar#2872
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Post by Cloudstar on Jul 8, 2016 23:09:34 GMT -5
0:00-0:27 (34%)The gameplay has faded orbs and portals, but that fits the theme well, considering the well-executed similarities to Permafrost Caverns. The problem is many tricks with orbs that require some memory. As for the designs, they are very well-executed, especially the rocks. The icy fog/clouds are also very good, and everything fits the themes. It is definitely a good re-creation of a cave. The sync isn't perfect, but is pretty close, with major beats in this part of the song synced very well. This part contributes 3.5 points to gameplay. This part contributes 4 points to design. This part contributes 2 points to sync. 0:27-0:53 (33%)The gameplay in this part is like in the last part, but isn't too tricky in any instances. The snow looks pretty good, and is enhanced by the snowflakes falling at different speeds. The cave revealing itself slowly is also a nice concept. The fossils in the wave part are beautiful. The sync is still incredible. This part contributes 4 points to gameplay. This part contributes 4 points to design. This part contributes 2 points to sync. 0:53-0:79 (33%)The gameplay is pretty solid, except for the wave part, which isn't as good due to unexpected paths and the moving blocks somewhat blocking the player from going through a path. This part combines many of the amazing aspects and art of the previous parts, and enhances it with new pieces like the fish. The sync isn't quite as good in this part, though. This part contributes 3 points to gameplay. This part contributes 4 points to design. This part contributes 1.5 points to sync. Gameplay (17.5/20)The gameplay has a few slight flaws, but it is usually very good. Design (20/20)I just have no words. It has very good art, epic details, and great execution. Sync (9.2/10)The sync is very good, although the last third of the level isn't as well synced as the rest. Originality (1.15x)This is based on Permafrost Caverns, but has many unique decorations, concepts, and ideas. Stuff like the fish, the movement of the ice, the fossils, the rocks, and all the cool stuff in this level make it stand out. Total (53.7/60)Legendary. This level has a ton of extremely well-executed details that make it amazing, as well as great gameplay and music sync. DifficultyEasy-Medium I agree with you This level is fantastic, better than Permafrost Caverns in my opinion. It's similar, but this level is original in every aspect, including gameplay and designs/effects. The gameplay throughout is amazing; transitions are smooth, nothing is repetitive, and the design is fantastic and beautiful. I love the water and fish you added in, and I really love the iceberg effects at (0:55). Also, the fossils you put in the foreground ice structures are awesome! Not many levels go to Legendary, but this level pretty much defines a legendary level. It's definitely deserving of a feature Moving to Legendary. Rate and star suggestion: 10
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Post by Xstar7 on Jul 10, 2016 15:29:48 GMT -5
That part where the fossils are frozen in the ice is soooooooooooooooooooooo cooooooooooooooooool!
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Post by kiriE on Jul 10, 2016 15:42:00 GMT -5
Moving to Feature-worthy, the legendary board is being removed.
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1,083 posts
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Post by Cloudstar on Jul 10, 2016 19:03:57 GMT -5
Moving to Feature-worthy, the legendary board is being removed. Why is it being removed? Rip xD It's considered unnecessary, and we don't really need it anyways
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Post by kiriE on Jul 11, 2016 2:19:40 GMT -5
It's considered unnecessary, and we don't really need it anyways Hm, I think it could be a panel where the levels that manage to get on get sent to RobTop (since they are supposed to be so good) but ok The problem with it was: - Everyone had different opinions on what standard we should have on that board, and this caused a lot of drama - There were almost no levels that actually got moved to the legendary board :/ - These levels got moved to 'sent' levels or 'rated' later anyways, making the board pretty useless and empty. Hope this helped
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Post by TimeLink on Jul 18, 2016 13:58:12 GMT -5
Moving. Good Job!
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