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Post by The 69er on Jun 21, 2016 4:40:48 GMT -5
Well. Ok Do sakupen hell next plss And it's been proven that Silent Clubstep is IMPOSSIBLE. So don't do one on that how was it proven impossible?
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Post by awesomedude249 on Jun 21, 2016 4:53:00 GMT -5
6 and two-thirds clicks per second? That can’t be possible. u wot, I got 10 cps at one point, and with the spacebar I can easily tap 19 times per second
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Post by wattybangbang on Jun 21, 2016 8:13:27 GMT -5
I like you analysis, however Riot has done 52-100 AND every single orbspam section on stream, he has a highlight of the third one.
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Post by Pred4tauGD on Jun 21, 2016 8:17:44 GMT -5
Noice analysis, I hope you do more of these. I personally think it's borderline possible but still very difficult, harder than Sakupen Hell.
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Post by BP2 on Jun 21, 2016 9:39:44 GMT -5
Do Death Corridor [Old Version]
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7,103 posts
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Post by perrito triste on Jun 21, 2016 9:44:40 GMT -5
Do Death Corridor [Old Version] Old version is impossible, the new one is barely possible, however.
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Post by Deleted on Jun 21, 2016 10:15:27 GMT -5
really nice well tought out and good researched maybe the kawaii road next? :3 (probs impossible orb spam doe)
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Post by Space on Jun 21, 2016 11:02:01 GMT -5
Well. Ok Do sakupen hell next plss And it's been proven that Silent Clubstep is IMPOSSIBLE. So don't do one on that how was it proven impossible? There are jumps in it that are so long that they are impossible in normal mode, but practice mode and slowed down mode screw it up, making them barely possible
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30 posts
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Post by sthegreat on Jun 21, 2016 14:36:54 GMT -5
how was it proven impossible? There are jumps in it that are so long that they are impossible in normal mode, but practice mode and slowed down mode screw it up, making them barely possible er im pretty sure its been done with speedhax so this is false (speedhacks dont affect physics i think)
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Post by Space on Jun 21, 2016 14:39:30 GMT -5
There are jumps in it that are so long that they are impossible in normal mode, but practice mode and slowed down mode screw it up, making them barely possible er im pretty sure its been done with speedhax so this is false (speedhacks dont affect physics i think) Speedhacks slightly mess up the game, which makes you be able to jump slightly farther. Same reason it screws up the music sync
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Post by Marcos on Jun 21, 2016 14:52:53 GMT -5
My CPS: Jitterclicking: I can do like 14 CPS in my bests. Using my technique: Like 12 CPS. Normal clicking: Like 8 CPS.
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30 posts
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Post by sthegreat on Jun 21, 2016 14:57:33 GMT -5
er im pretty sure its been done with speedhax so this is false (speedhacks dont affect physics i think) Speedhacks slightly mess up the game, which makes you be able to jump slightly farther. Same reason it screws up the music sync what jumps are impossible? I'll try them with start pos
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Post by Space on Jun 21, 2016 15:01:53 GMT -5
Speedhacks slightly mess up the game, which makes you be able to jump slightly farther. Same reason it screws up the music sync what jumps are impossible? I'll try them with start pos Idk I just know that there are impossible timings i don't know if they are actually impossible, but slowing the game makes the timings possible between what normal frames would be
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30 posts
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Post by sthegreat on Jun 21, 2016 16:42:02 GMT -5
Alright, I did some testing and it appears everything is possible except maybe the double speed part of the last mini-cube. It appears that the small jump boost from double jumping is applied whenever you hold down after falling, hold down when starting (start pos), or hold down at a checkpoint. This makes certain things possible that would not be in normal. The two minicube jumps I am talking about do not appear to be possible in normal mode 60hz, but I may also just be a noob who can't do frame-perfect things. I would like someone with 144hz to confirm whether it is possible, because I feel like it may be possible with more frames to work with.
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Post by kasai on Jun 21, 2016 16:43:52 GMT -5
Ok, so people have given some suggestions on what I could do:
Sakupen Hell
Death Corridor (not sure which version)
But I was also thinking of doing silent clubstep Deadly Clubstep v2 (it would have something to do with consistency)
Would any of these be good for the series? Does anybody have some other suggestions?
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