54 posts
Creator Points: 0
Favorite Level: Vanilla
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Post by BlastITA on Jun 19, 2016 17:00:08 GMT -5
Hey guys, can you give me a opinion for this level? It's 2.0 level made in december! ID: 14893530 Video:
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Post by Breakfast Flake on Jun 20, 2016 11:59:07 GMT -5
Gameplay: 8.7/10 - Good 2.0 based gameplay. Not all that bad, but not all that good. Very decent in gameplay, but this would be the 3rd best part.
Design: 7.4/10 - Not Bad! Right at the first robot part all the way to the ending UFO needed a bit more detail, but if you hit the object limit, there would be a exception. Very decent and good designs. So this would be the best part.
Music Sync: 9.2/10 - Great Sync! Except at the first UFO, 4 jumps were off a bit. Other than that, I loved the beginning cube. My favorite in opinion was the last Robot part. I love a good x2 or x3 speed portal. So this is the 2nd best part of the level.
Overall: 25.3/30 - Super great level. Music sync was off at some parts, but was not really noticeable. Gameplay barely matched a bad part. I loved the gameplay most in my opinion. Designs could be improved on first robot to the last UFO. Other than that, this level is star worthy and deserves some love! Keep it up!
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1,083 posts
Discord: Cloudstar#2872
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Post by Cloudstar on Jul 6, 2016 15:43:02 GMT -5
Gameplay: 8.7/10 - Good 2.0 based gameplay. Not all that bad, but not all that good. Very decent in gameplay, but this would be the 3rd best part. Design: 7.4/10 - Not Bad! Right at the first robot part all the way to the ending UFO needed a bit more detail, but if you hit the object limit, there would be a exception. Very decent and good designs. So this would be the best part. Music Sync: 9.2/10 - Great Sync! Except at the first UFO, 4 jumps were off a bit. Other than that, I loved the beginning cube. My favorite in opinion was the last Robot part. I love a good x2 or x3 speed portal. So this is the 2nd best part of the level. Overall: 25.3/30 - Super great level. Music sync was off at some parts, but was not really noticeable. Gameplay barely matched a bad part. I loved the gameplay most in my opinion. Designs could be improved on first robot to the last UFO. Other than that, this level is star worthy and deserves some love! Keep it up! I agree with you mostly, but you could be a little more descriptive. Also, your ratings seem a bit off and don't correspond too well with what you say. Other than that, keep up the good work, with some practice, you're on your way to possibly being a good reviewer I'll review this level once I regain access to my computer this weekend
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Post by Mechanguis on Jul 8, 2016 5:29:10 GMT -5
Gameplay Very well-done. I liked how most of the moving obstacles had some warnings so that the player will now that they need to avoid something and the gameplay will not be too memorization-based. There were also plenty of mechanics and transitions used to keep the gameplay and mechanics interesting and not repetitive. The level also gets more fast-paced and fun and keeps the players on their toes.
The only criticism I have of the gameplay is that there were some parts where there are blocks, jump orbs, or transitions offscreen that the player could not know about unless through trial-and-error. Examples include at 92% with an offscreen platform, 63%with an offscreen orb, and the 40% transition which can be a bit disorienting to the player. It's best to avoid offscreen obstacles in levels so that the player can easily see what he/she has to do.
Overall, though, the gameplay is still pretty solid.
Decoration Unfortunately not as good as the gameplay of the level. Block designs are alright but the color choices could be a bit more interesting than just one color per segment. It's also too empty in most parts and needs more background decoration (like the stuff in the first part) and foreground decoration (sawblades, blocks, spikes). It doesn't need to be too much, just enough to make it look less empty looking. It should also be more organized instead of messy (like the first part was).
Some of the design choices also seem a bit awkward and weird. The decoration at the spike floors/ceilings should preferably be the moving ones rather than the stationary ones since they can make the level feel more alive. The light-ray decorations on the blocks in the first ship should have their layer changed to the bottom since having them in front of the blocks doesn't look good at all.
A good thing about the design of the level is that it's pretty consistent to the same theme/look yet it changes the block design and colors often to mix things up a bit. The design of the last cube part is out-of-place though and doesn't really connect with the rest of the level.
Music Sync Not too great either. A lot of the transitions are synced but the first ship-to-UFO has a very strange timing. Cube/robot/ball segmetns were not that synced to the music as well and can be improved on.
The design of the level can also reflect more on the happy, upbeat tune of the music by adding things like pulsing objects and using warm, brighter colors.
Overall: Decent.
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1,083 posts
Discord: Cloudstar#2872
Mini-Profile Background: https://i.gifer.com/QFNv.gif
Mini-Profile Name Color: 32cd32
Mini-Profile Text Color: Ffcc00
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Post by Cloudstar on Jul 11, 2016 13:46:48 GMT -5
Gameplay
Very well-done. I liked how most of the moving obstacles had some warnings so that the player will now that they need to avoid something and the gameplay will not be too memorization-based. There were also plenty of mechanics and transitions used to keep the gameplay and mechanics interesting and not repetitive. The level also gets more fast-paced and fun and keeps the players on their toes. The only criticism I have of the gameplay is that there were some parts where there are blocks, jump orbs, or transitions offscreen that the player could not know about unless through trial-and-error. Examples include at 92% with an offscreen platform, 63%with an offscreen orb, and the 40% transition which can be a bit disorienting to the player. It's best to avoid offscreen obstacles in levels so that the player can easily see what he/she has to do. Overall, though, the gameplay is still pretty solid. Decoration
Unfortunately not as good as the gameplay of the level. Block designs are alright but the color choices could be a bit more interesting than just one color per segment. It's also too empty in most parts and needs more background decoration (like the stuff in the first part) and foreground decoration (sawblades, blocks, spikes). It doesn't need to be too much, just enough to make it look less empty looking. It should also be more organized instead of messy (like the first part was). Some of the design choices also seem a bit awkward and weird. The decoration at the spike floors/ceilings should preferably be the moving ones rather than the stationary ones since they can make the level feel more alive. The light-ray decorations on the blocks in the first ship should have their layer changed to the bottom since having them in front of the blocks doesn't look good at all. A good thing about the design of the level is that it's pretty consistent to the same theme/look yet it changes the block design and colors often to mix things up a bit. The design of the last cube part is out-of-place though and doesn't really connect with the rest of the level. Music Sync
Not too great either. A lot of the transitions are synced but the first ship-to-UFO has a very strange timing. Cube/robot/ball segmetns were not that synced to the music as well and can be improved on. The design of the level can also reflect more on the happy, upbeat tune of the music by adding things like pulsing objects and using warm, brighter colors.
Overall: Decent.
You beat me to it! Oh well, I agree with just about everything you've said, so I'll move this to Decent.
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Post by Breakfast Flake on Jul 11, 2016 13:47:59 GMT -5
Gameplay: 8.7/10 - Good 2.0 based gameplay. Not all that bad, but not all that good. Very decent in gameplay, but this would be the 3rd best part. Design: 7.4/10 - Not Bad! Right at the first robot part all the way to the ending UFO needed a bit more detail, but if you hit the object limit, there would be a exception. Very decent and good designs. So this would be the best part. Music Sync: 9.2/10 - Great Sync! Except at the first UFO, 4 jumps were off a bit. Other than that, I loved the beginning cube. My favorite in opinion was the last Robot part. I love a good x2 or x3 speed portal. So this is the 2nd best part of the level. Overall: 25.3/30 - Super great level. Music sync was off at some parts, but was not really noticeable. Gameplay barely matched a bad part. I loved the gameplay most in my opinion. Designs could be improved on first robot to the last UFO. Other than that, this level is star worthy and deserves some love! Keep it up! I agree with you mostly, but you could be a little more descriptive. Also, your ratings seem a bit off and don't correspond too well with what you say. Other than that, keep up the good work, with some practice, you're on your way to possibly being a good reviewer I'll review this level once I regain access to my computer this weekend Thnx
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54 posts
Creator Points: 0
Favorite Level: Vanilla
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Post by BlastITA on Jul 21, 2016 12:19:47 GMT -5
Gameplay
Very well-done. I liked how most of the moving obstacles had some warnings so that the player will now that they need to avoid something and the gameplay will not be too memorization-based. There were also plenty of mechanics and transitions used to keep the gameplay and mechanics interesting and not repetitive. The level also gets more fast-paced and fun and keeps the players on their toes. The only criticism I have of the gameplay is that there were some parts where there are blocks, jump orbs, or transitions offscreen that the player could not know about unless through trial-and-error. Examples include at 92% with an offscreen platform, 63%with an offscreen orb, and the 40% transition which can be a bit disorienting to the player. It's best to avoid offscreen obstacles in levels so that the player can easily see what he/she has to do. Overall, though, the gameplay is still pretty solid. Decoration
Unfortunately not as good as the gameplay of the level. Block designs are alright but the color choices could be a bit more interesting than just one color per segment. It's also too empty in most parts and needs more background decoration (like the stuff in the first part) and foreground decoration (sawblades, blocks, spikes). It doesn't need to be too much, just enough to make it look less empty looking. It should also be more organized instead of messy (like the first part was). Some of the design choices also seem a bit awkward and weird. The decoration at the spike floors/ceilings should preferably be the moving ones rather than the stationary ones since they can make the level feel more alive. The light-ray decorations on the blocks in the first ship should have their layer changed to the bottom since having them in front of the blocks doesn't look good at all. A good thing about the design of the level is that it's pretty consistent to the same theme/look yet it changes the block design and colors often to mix things up a bit. The design of the last cube part is out-of-place though and doesn't really connect with the rest of the level. Music Sync
Not too great either. A lot of the transitions are synced but the first ship-to-UFO has a very strange timing. Cube/robot/ball segmetns were not that synced to the music as well and can be improved on. The design of the level can also reflect more on the happy, upbeat tune of the music by adding things like pulsing objects and using warm, brighter colors.
Overall: Decent.
Thank you for your constructive judgment
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