20 posts
Favorite Level: Can't specify well...
Mini-Profile Name Color: Dark Purple
|
Post by BashfulNightmare on Jun 18, 2016 13:51:19 GMT -5
Finally after various scrapped ideas, I got the perfect level! Maybe not with a lot of new things, but still, I may consider it as one of my best works! Kinda rushed and empty sometimes, but I'm still proud due to some new things I wanted to try! I just hope I get a better calification, I worked on this for a week, with the spare times I had, but very focused on it, I even fixed some few details before starting the verification, AND while on it. Even the comments in-level give some slight opinions I may take in count, but please note I can't do what featured levels have. Unless this becomes featured constituing a new way to build. What else is new? -3D deco will be utilized again. -Gooey flowers will no longer represent my levels. This was made to avoid overdeco and mess-ups -Color changes will be adjusted depending on... well, they're kinda random. It was also kinda weird for me focusing in a single color, and even in the progress, I decided to add it. -Name reveal (even if I did before in Lost and Lonely), and showcased above seudonime/username. Now "ChoonieLaster" will be applied rather than "ChoonieMoonie2002". ID: 20876406 Song: Make it Rain by Setu-Firestorm www.newgrounds.com/audio/listen/68831 (come on. Am I the only person that used this track twice? ) Rate: 3 Sequences: C B r u, W s, B C s, Franchise: Darth Dash (it continues...). (Couldn't record video, only take screenshots, sorry ) Now, either I keep working with another level, or wait till 2.1 comes out... I shall better wait and see what happens. ~ChoonieLaster
|
|
364 posts
Creator Points: 1
Favorite Level: the penultimate phase
Hardest Demon: arcansil or cataclysm
Mini-Profile Background: black
Mini-Profile Name Color: white
Mini-Profile Text Color: white
|
Post by visionary on Jun 18, 2016 18:12:23 GMT -5
Wow! Gameplay: 7/10 This is very good gameplay for an easy level! No other words lol Decoration: 6.5/10 I love the simplistic theme in this, but there is a lot of copy and paste, try to improve on that The colour changes are well executed and the decoration is *almost* always new Music Sync 10/10 I would put this at a million if I could. The music sync is amazing! Originality Multiplier: 1x Final Score: 8/10 Good/Star Worthy level
|
|
|
Post by haastregt on Jul 6, 2016 5:02:21 GMT -5
I disagree with VisionaRy for a bit here. The gameplay, even for an easy gameplay, is a bit lame :/. There are almost no speedchanges (you switched to normal speed twice, the rest was all slow), things like gravity switches and the different sections were really devided into sections, which isnt that good for the flow. Besides that, some of the sections like the first cube part or the mini robot, have a bit boring/repetitive gameplay in terms of presses. That is because these parts are just spike jumps, at the same level, no gravity switches, just very repetitive. The other parts of the gameplay are decent though. The design, I like the block designs and they change every once in a while, but the decoration is really plain. You somethimes have cool looking logos suddenly pop up, but they leave just as quickly and only statisfy for a small while. Especially parts like the first miniship are really plain, most of what you see is black and there is very little decoration. Also, try using background pulses next time. or moving decoration, they make the level feel alot more alive because it is dynamic and that looks and feels better when playing. What you could also add, is some sort of custom background to fill up the space (or at least one of the standard backgrounds, but the plain background is ment to be for when you do custom backgrounds or effects, which you dont have :3). I also have one thing to notice about the song. Not that I don't like it, but I just feel like it doesn't really work for a geometry dash level. Because most of the song is strings, there is not alot of music sync possible (if you compare to other frequently used songs for example). The song also progresses kinda slow and is a tiny bit repetitive. A song plays a big role in levels. Not particulary wheter you like it or not, but just for the progression and gameplay of a level. For me, this would be decent, but I will let someone else take a look at this yet. I hope this review helped for your future levels
|
|
20 posts
Favorite Level: Can't specify well...
Mini-Profile Name Color: Dark Purple
|
Post by BashfulNightmare on Jul 6, 2016 8:04:28 GMT -5
Well, I don't like too much speed, and sad, slow-paced songs serve me for inspiration, and that's why I prefer using slow speed in most of my levels. However, there is an accepted enough slow level of mine called "Early Remembering", and in 1.9, it was one of my most original works. Layout, name, and song. Somehow in the comments someone even told me I was getting better, and the other posted a smiling face because of the sad music.
But in few words, I don't like 3x speed. I took 2291 attempts to complete Electrodynamix, and it's a proof I'm not a speed person. I can dominate 2x speed, though, but there were few cases I control (and dominate if possible) 3x speed. And besides, speed can't be something fundamental in a good level, I played featured levels that are slow, and never reach the 3x speed, or they do, but the object movement makes it look like it's still in 1x speed... Hope I aclared stuff... :>
|
|
|
Post by haastregt on Jul 6, 2016 8:47:45 GMT -5
Well, I don't like too much speed, and sad, slow-paced songs serve me for inspiration, and that's why I prefer using slow speed in most of my levels. However, there is an accepted enough slow level of mine called "Early Remembering", and in 1.9, it was one of my most original works. Layout, name, and song. Somehow in the comments someone even told me I was getting better, and the other posted a smiling face because of the sad music. But in few words, I don't like 3x speed. I took 2291 attempts to complete Electrodynamix, and it's a proof I'm not a speed person. I can dominate 2x speed, though, but there were few cases I control (and dominate if possible) 3x speed. And besides, speed can't be something fundamental in a good level, I played featured levels that are slow, and never reach the 3x speed, or they do, but the object movement makes it look like it's still in 1x speed... Hope I aclared stuff... :> I am not saying that you have to use 3x speed, but what I ment is that the variation in speed isnt that big. There is only a total of 4 speed changes, which make up for two different speeds. If you for instance would put a speed change somewhere halfway a ship part, or a ball part (doesn't necisairily have to be triple speed), just for some more variation and to change it up a bit. Also, triple speed doesnt have to be harder, for instance if you have a wave at slow speed, and you make it triple speed, just make the wave wider
|
|
1,083 posts
Discord: Cloudstar#2872
Mini-Profile Background: https://i.gifer.com/QFNv.gif
Mini-Profile Name Color: 32cd32
Mini-Profile Text Color: Ffcc00
|
Post by Cloudstar on Aug 6, 2016 15:08:03 GMT -5
I disagree with VisionaRy for a bit here. The gameplay, even for an easy gameplay, is a bit lame :/. There are almost no speedchanges (you switched to normal speed twice, the rest was all slow), things like gravity switches and the different sections were really devided into sections, which isnt that good for the flow. Besides that, some of the sections like the first cube part or the mini robot, have a bit boring/repetitive gameplay in terms of presses. That is because these parts are just spike jumps, at the same level, no gravity switches, just very repetitive. The other parts of the gameplay are decent though. The design, I like the block designs and they change every once in a while, but the decoration is really plain. You somethimes have cool looking logos suddenly pop up, but they leave just as quickly and only statisfy for a small while. Especially parts like the first miniship are really plain, most of what you see is black and there is very little decoration. Also, try using background pulses next time. or moving decoration, they make the level feel alot more alive because it is dynamic and that looks and feels better when playing. What you could also add, is some sort of custom background to fill up the space (or at least one of the standard backgrounds, but the plain background is ment to be for when you do custom backgrounds or effects, which you dont have :3). I also have one thing to notice about the song. Not that I don't like it, but I just feel like it doesn't really work for a geometry dash level. Because most of the song is strings, there is not alot of music sync possible (if you compare to other frequently used songs for example). The song also progresses kinda slow and is a tiny bit repetitive. A song plays a big role in levels. Not particulary wheter you like it or not, but just for the progression and gameplay of a level. For me, this would be decent, but I will let someone else take a look at this yet. I hope this review helped for your future levels Review approved, moving to decent levels. Just keep working at it, with some experience and practice with building levels, you could be a great creator!
|
|