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Post by DFgeometry on Jun 18, 2016 9:05:53 GMT -5
I finally uploaded this... THING. Anyways the ID is 20874565. The difficulty I kinda requested for is 8 But I think in reality it should be 7 VIDEO: everyplay.com/videos/30429594 (Special thanks to TheRealStevie!)
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Post by DaxD0w on Jun 21, 2016 21:12:42 GMT -5
Hey! I was just going to judge your level, I currently have 32%, and i find that this is wayy to hard for me. But my first impressions of this level is very nice! Like a cool ancient style, but i find that there are glitches here and there which i might/will explain if you give me the video. Please share the video if you can! This is too hard for me.
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Post by DFgeometry on Jun 21, 2016 21:22:57 GMT -5
Hey! I was just going to judge your level, I currently have 32%, and i find that this is wayy to hard for me. But my first impressions of this level is very nice! Like a cool ancient style, but i find that there are glitches here and there which i might/will explain if you give me the video. Please share the video if you can! This is too hard for me. Im going to make an auto of it so yeah!
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Post by DaxD0w on Jun 21, 2016 21:39:13 GMT -5
Hey! I was just going to judge your level, I currently have 32%, and i find that this is wayy to hard for me. But my first impressions of this level is very nice! Like a cool ancient style, but i find that there are glitches here and there which i might/will explain if you give me the video. Please share the video if you can! This is too hard for me. Im going to make an auto of it so yeah! Alright thanks ! When you make it, tag me so i get reminded because i can guarantee you i will forget!
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804 posts
Creator Points: 0
Favorite Level: Lunar Dream by Cotchy・Vee by Mazl
Mini-Profile Name Color: {"image":"","color":"00ffff"}
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Post by TheRealStevie on Jun 22, 2016 12:18:32 GMT -5
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Post by DFgeometry on Jun 22, 2016 20:10:06 GMT -5
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804 posts
Creator Points: 0
Favorite Level: Lunar Dream by Cotchy・Vee by Mazl
Mini-Profile Name Color: {"image":"","color":"00ffff"}
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Post by TheRealStevie on Jun 22, 2016 20:39:24 GMT -5
Omg thanks stevie! You're THE BEST EDIT: unbelievable... Ayyy ;3;
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Post by DFgeometry on Jun 23, 2016 23:38:07 GMT -5
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Post by DaxD0w on Jun 24, 2016 18:36:48 GMT -5
OK, im doing something busy right now, might be able to do it a couple hours later, but 50% today and 100% tomorrow
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Post by DaxD0w on Jun 26, 2016 11:52:32 GMT -5
Hey, so yea i lied. I didn't judge this yesterday when I said 100%. I'm so so sorry first of all and the reason is beats in at the hospital at the moment. If you didn't know, one of my family member took surgery, and that person was fine until yesterday she said she has pain. I come home today, and hopefully I can judge it today. Sorry for the inconvenience!
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Post by DFgeometry on Jul 5, 2016 20:52:44 GMT -5
Sorry for the unintentional bump. TimeLinkif you can try and uh, judge? ;3;/
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Post by TimeLink on Jul 6, 2016 5:47:43 GMT -5
Sorry for the unintentional bump. TimeLink if you can try and uh, judge? ;3;/ I´ll try to do it today I guess, might take a bit though.
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Post by TimeLink on Jul 7, 2016 11:46:13 GMT -5
"Today". You can see how good I am at keeping Promises. Ehem...here goes nothing I guess. Sorry for shorter Review again, but currently I´m more in the Mood for playing and beating Levels than creating and writing Stuff. Gameplay: 11.2/20 I guess it was mostly good, but there really were some Things that bothered me. One Thing is, that there is a lot of unbalanced and even "cheap" Difficulty. What I mean by that is the Player simply not being able to see whats coming, or not being given enough Time to react via Blocks/Platforms that appear when it´s basically already too late, "Fadeouts", where the Level almost completely vanishes briefly, or certain Parts that are simply way harder than others, or the Level in general. (Which I believe to be in Harder Range) For Examples, see 0:05, 0:10, 0:22, 0:29, 0:38, 0:51, 1:16 or 1:20 in Stevies Video. (Thanks for that btw) Also, your Gameplay is quite abstruse and confusing at certain parts. Like the Ball at 0:10, which I hardly believe anyone can get on their first Try, or the UFO at 0:22 with lots of Gravity Portals that...don´t really have to be there. And the Ship Part at 0:46 is just a general Mess, really. Design and Deco: 12.3/20 At the Beginning, it looked quite good, like a simple Desert-Themed Level, with not too much complication and Style. However, it soon became obvious that your Attempts to design this were quite...messy. See, you mixed up a lot of Stuff that doesn´t really belong together, there are floating flower Isles here, Purple Monster Hell there, and maybe then a bit of Factory to top it off. That´s not really what you want to go for in your Level, try to have it centered around a certain Style, and vary the Designs, but not the general Style. You can make a lot of different Things with the same Style, that´s why themed Level are a Thing, and I do think you have Potential for that. Overall though, that aside, your Deco was pretty good. Just try to not spam too much of the same Thing, and vary the Colors please. And maybe a bit more of these cool Effects in the Wave at 0:39, those were awesome!
Flow: 5.8/10 Well, as I mentioned above, the Level threw together quite a lot of different Themes and Styles, which makes it less one big Thing, and rather more a clutter of several small Things, like a Soup with too many different Ingredients. Some of your Gameplay also didn´t really fit together, at one Part its constant Gravity Switches, at the other straight flying and then maybe some Orb Spam. There is not too much to be said here, but overall it just didn´t feel like a singular Thing, and that´s what you should work on. Originality: x1.02 I try to be generous with this, and as much as I see Inspiration taken from other Levels, I think you did a pretty good Job making a "new" Level in general. Maybe just next Time try to come up with your own Style, and make it look a bit more different, I really could have given worse, just saying. Score: 29.886/60 or 4.981/10, 6 . Belongs in Decent. You have way to go, but mainly try focusing on making your Level look less messy and making the Gameplay a bit clearer. Waiting for Approval for now.
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Post by DFgeometry on Jul 7, 2016 20:47:27 GMT -5
"Today". You can see how good I am at keeping Promises. Ehem...here goes nothing I guess. Sorry for shorter Review again, but currently I´m more in the Mood for playing and beating Levels than creating and writing Stuff. Gameplay: 11.2/20 I guess it was mostly good, but there really were some Things that bothered me. One Thing is, that there is a lot of unbalanced and even "cheap" Difficulty. What I mean by that is the Player simply not being able to see whats coming, or not being given enough Time to react via Blocks/Platforms that appear when it´s basically already too late, "Fadeouts", where the Level almost completely vanishes briefly, or certain Parts that are simply way harder than others, or the Level in general. (Which I believe to be in Harder Range) For Examples, see 0:05, 0:10, 0:22, 0:29, 0:38, 0:51, 1:16 or 1:20 in Stevies Video. (Thanks for that btw) Also, your Gameplay is quite abstruse and confusing at certain parts. Like the Ball at 0:10, which I hardly believe anyone can get on their first Try, or the UFO at 0:22 with lots of Gravity Portals that...don´t really have to be there. And the Ship Part at 0:46 is just a general Mess, really. Design and Deco: 12.3/20 At the Beginning, it looked quite good, like a simple Desert-Themed Level, with not too much complication and Style. However, it soon became obvious that your Attempts to design this were quite...messy. See, you mixed up a lot of Stuff that doesn´t really belong together, there are floating flower Isles here, Purple Monster Hell there, and maybe then a bit of Factory to top it off. That´s not really what you want to go for in your Level, try to have it centered around a certain Style, and vary the Designs, but not the general Style. You can make a lot of different Things with the same Style, that´s why themed Level are a Thing, and I do think you have Potential for that. Overall though, that aside, your Deco was pretty good. Just try to not spam too much of the same Thing, and vary the Colors please. And maybe a bit more of these cool Effects in the Wave at 0:39, those were awesome!
Flow: 5.8/10 Well, as I mentioned above, the Level threw together quite a lot of different Themes and Styles, which makes it less one big Thing, and rather more a clutter of several small Things, like a Soup with too many different Ingredients. Some of your Gameplay also didn´t really fit together, at one Part its constant Gravity Switches, at the other straight flying and then maybe some Orb Spam. There is not too much to be said here, but overall it just didn´t feel like a singular Thing, and that´s what you should work on. Originality: x1.02 I try to be generous with this, and as much as I see Inspiration taken from other Levels, I think you did a pretty good Job making a "new" Level in general. Maybe just next Time try to come up with your own Style, and make it look a bit more different, I really could have given worse, just saying. Score: 29.886/60 or 4.981/10, 6 . Belongs in Decent. You have way to go, but mainly try focusing on making your Level look less messy and making the Gameplay a bit clearer. Waiting for Approval for now.Hey not bad! I'm working on a better level with better design (I hope) but thanks for the quite honest review!
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Post by DaxD0w on Jul 7, 2016 21:24:13 GMT -5
Timelink, back at it again with judging Oops forgot to say, I approve this. It's going to the decent.
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