GRR I WAS REVIEWING THIS AND I WAS ALMOST FINISHED AND MY COMPUTER CRASHED SO I HAD TO RESTART FML RIP HALF AN HOUR
Let's type out another 1000 or so words...
Review:
Cube: (0:00 - 0:22)
+ Nice music sync
- Copy and paste
To improve: Try to change the design a bit. This bit has quite a lot of those "spike on block" obstacles which when repeated look bad.
Good point. I'll see what I can do.Ship: (0:22 - 0:33)
+ Speed gameplay is nice
- Portals look bad being stuck in the clouds
To improve: Try to make sure the difficulty is consistent and you can see where to go.
I honestly think the portals look good in the clouds, so I might want a second opinion on this. UFO: (0:33 - 0:44)
+ Varied speed and size portals keep gameplay fresh.
- Same as above: copy and paste.
To improve: Shrink the portals so they don't clash with the clouds.
Once again, I think they look good. Wave: (0:44 - 1:07)
+ Nice change of BG keeping the level interesting. (+0.25 flair)
- Speed portals look skippable. Can you confirm if there are invisible speed changers, because I can't play GD atm?
To improve: The lasers on the BG could be toggled with Blending as they don't look blended. If not, change their opacity
I just checked the speed portals and I was only able to skip 2 of them... but I just fixed it and I'll update it along with some other things. Cube: (1:07 - 1:18)
+ Nice block design, it stops the level from becoming stale
- The beanstalk in the background is hard to tell apart from the ones in the foreground. Maybe change its opacity?
To improve: Make large pixel art leaves with those small blocks, then scale them up. Those would look a lot nicer then the ones you use, although the ones you use are O.K enough
I have no clue how the beanstalks are hard to tell apart. Just saying. The one in the background is darker actually (and because of how I set it up it would just look awful if I lowered the opacity) Ball: (1:18 - 1:29)
+ I love the "dash orb" effect at 1:28
-
Cancerous orb spam at 1:20 and 1:24
To improve: Maybe replace the orb spam with more ground gravity switching? I know it improves music sync, but you could always place blue gravity pads to add to the sync?
I get what you're saying and I agree, but I'm not sure how to change it without making the music sync worse.Ship: (1:29 - 1:41)
+ Gameplay is
faster then the fast master very fast, and teleport portals are used to good effect
- The difficulty takes a huge spike here! It's probably around Deadlocked difficulty, which is a easy/medium Demon!
To improve: Either buff the rest of the level, or nerf this part.
Play the level itself, this part isn't nearly as hard as you think it is. The hardest part of the level in my opinion is the last bit of double-speed wave in the big long wave section. Wave: (1:41 - 1:46)
+ The music sync for the straight waving is really good
- This style is beginning to get a little stale
To improve: Change the style from here to the end of the level
It's kind of hard to change the style considering where the music is, but yeah, it does start to get boring. Not sure how I can change it though, considering there's no BIG transition in the music unlike there was in the last 2 transitions.UFO: (1:46 - 1:52)
+ Probably the funnest part to play imo
- D I F F I C U L T Y . Keep it CONSISTENT! The gravity portals are initially confusing -3-
To improve: Remove the fading slopes and replace them with alpha slopes. Although they are 2.0 cancer, they are a lot more favourable then fading slopes, unless you use blending on the fading slopes.
Not much to say here.Can't really be asked to review the final cube, it's just the level name and the creator name.
How dare you. 8) FINAL SCORE:
Gameplay: 7/10
Music Sync: 7/10
Design: 6/10
Flair: +x0.2
14 + 2.8 = 16.8/30
16.8 ÷ 3 = 5.6/10
Indisputably Bad: 0 - 0.1
Needs Improvement: 0.2 - 5
->Decent: 5.1 - 6.9 <-
Good: 7 - 8.4
Feature Worthy: 8.5 - 9
Legendary: 9.1 - 10
Level Picks: If stated
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