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Post by Deleted on Jun 11, 2016 9:23:35 GMT -5
Back with another level. Already sent by Skitten and Megaman9, move this to Sent Levels when you're done.
ID is 20577344.
No need for a video, it's really easy. Have fun!
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Post by haastregt on Jun 11, 2016 9:53:42 GMT -5
Gameplay - nice gameplay like it much variation in gamemodes and stuff it goed smooth talking in not full senteces sorry its a bit rushed but I just want to share my thoughts but am too lazy to write a full review also use of moving obj very good no slopes though couldve been perfect Score for gameplay: 3.25/4 Desgin - Leik the desaign much wow very nice block designs and good foreground decoration also it is a bit dynamic which I also really like but the cube part from 50%-72% seems a bit underdecorated though (especially the block designs) and the water BG decoration is a bit the same throughout the level too. Score for design: 3.4/4 Music sync - Good job on the music sync the jumps and stuff are well synced also when the music is paced the level also goes fast the transitions are synced too and there is also a sync in color pulses and some music triggers which make the design look more alive too Score for music: 1.6/2 Originality x1.00 Final score 8.25/12 About feature worthy I guess and yay not a single dot between my sentences in this review moving to sent
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 26, 2016 14:17:56 GMT -5
Ok this is my second review. Rating: poor -> OK -> decent -> very good -> excellent Deco: DecentIt was done pretty well. The colours changed nicely. I especially liked the BG, with the moving beams and clouds. It was very good. You managed to change the deco every now and then and that was good. The bright colours and flashing caught my eye instantly, and I think it was very entertaining.The black flashing was however disorientating at times,making it difficult to tell what to do. The deco was very noticeable and that's good, but at some parts distracting. I won't hold this against you as in most areas, this is not the case. In the beginning, the orange is evident, and the deco is very similar. Perhaps it could have changed more in the section, like different beams, moving differently. It is exactly the opposite in the ball part. The deco is different, and there are more types of deco. I feel like this part is the best part, and the blue really fits with the white clouds. Nice work. It is all similar in the wave section, but a little less, maybe some more deco there, to add variety? The UFO is a little similar to the first ball, but less deco. The ship is alright, with extra deco, but it not like the ball section, and needs a larger variety. This part is far too similar in deco the the first cube, and things both good and bad. It is good because it is linking back to an earlier part of the level, but bad because it feels copy+pasted and not varied. So it is 50/50. The rest is pretty similar in that aspect, as they all use the same deco.
Gameplay: Ok Yeah, it wasn't the best, but it was OK. The beginning cube it seems copy and pasted as the blocks and pillars are the same. I suggest changing the shapes to add some variety. The ball was fine, although somewhat confusing at one point were there is an orb which is confusing as you don't know where to put it and where not. The wave was alright, except entering is annoying as it sort if jumps into it with a speed decrease which throws you off. The UFO is OK except is really easy to die right below the portal. The ship is my least favourite, it is too specific with the timing, and the teleport can make it confusing to how you do it. The ball and robot after alright for gameplay, although the ball has the orb which can be timed slightly wrong and therefore kill you. The robot has repetitive sections where the copying has been used. There is also a bug where at the end you can stay as a robot rather than being a cube. The cube after is pretty good except I noticed that it is mainly a lot of button mashing with a small precision area in between. Nothing really needs to be said for the ship and ball as they are very short. The wave had a small problem. The transition from the ball is bad and doesn't give enough time to react. The cube also doesn't need words said. The ship is ok, with the moving parts that make it better. This part does feel rushed though. The credits arent really something that needs mentioning.
Music Sync: Decent I was considering giving it a poor but I bumped it up the ship and cube that comes after robot part. The cube at the beginning fits OK but some parts make me think whether or not they were put in too early. The rest fit well, as they change modes when the song changes tone, but that's really it. The flashing is in tandem with the song, which is great, but aforesaid, can be disorientating. The parts that fir most are the ship and cube that comes after the robot. At the beginning of the ship, it is first a cube, and ia slowed into a triple speed portal. This fits with the music very well. The cube that comes after the robot does this too, slowing down and speeding up along with the music. Overall, it is done pretty well.
Flow: Very Good I have to say, this is one of the best aspects of the level. The flowing makes sense, and switches between similar designed blocks. What I noticed is that they seem to have a black colour theme. This fits very well and allows for smooth flowing. Nice work! The only flaw is that the brightness coincides with darker colours. Some upbeat areas have darker colours which make no sense.
Creativity: Decent Yeah, it is mostly creative. However the fast transitions are akin to levels like Hot Pursuit, Motion, and Total Mayhem (yeah Total Mayhem isn't featured, but many have played it.) The bright orange and yellow reminds me of a few levels, of which I cannot remember the name of. Point is that the theme had been used before. Overall:Very Good
I think this has a good chance f getting featured and you have made this level excellent. Should be in feature worthy. It is still rough around the edges, but overall, it I very good. Try to focus a bit more on gameplay and music sync. I can see this is a deco based level. Happy creating!
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Post by megaman9 on Jul 29, 2016 9:41:38 GMT -5
Ok this is my second review. Rating: poor -> OK -> decent -> very good -> excellent Deco: DecentIt was done pretty well. The colours changed nicely. I especially liked the BG, with the moving beams and clouds. It was very good. You managed to change the deco every now and then and that was good. The bright colours and flashing caught my eye instantly, and I think it was very entertaining.The black flashing was however disorientating at times,making it difficult to tell what to do. The deco was very noticeable and that's good, but at some parts distracting. I won't hold this against you as in most areas, this is not the case. In the beginning, the orange is evident, and the deco is very similar. Perhaps it could have changed more in the section, like different beams, moving differently. It is exactly the opposite in the ball part. The deco is different, and there are more types of deco. I feel like this part is the best part, and the blue really fits with the white clouds. Nice work. It is all similar in the wave section, but a little less, maybe some more deco there, to add variety? The UFO is a little similar to the first ball, but less deco. The ship is alright, with extra deco, but it not like the ball section, and needs a larger variety. This part is far too similar in deco the the first cube, and things both good and bad. It is good because it is linking back to an earlier part of the level, but bad because it feels copy+pasted and not varied. So it is 50/50. The rest is pretty similar in that aspect, as they all use the same deco.
Gameplay: Ok Yeah, it wasn't the best, but it was OK. The beginning cube it seems copy and pasted as the blocks and pillars are the same. I suggest changing the shapes to add some variety. The ball was fine, although somewhat confusing at one point were there is an orb which is confusing as you don't know where to put it and where not. The wave was alright, except entering is annoying as it sort if jumps into it with a speed decrease which throws you off. The UFO is OK except is really easy to die right below the portal. The ship is my least favourite, it is too specific with the timing, and the teleport can make it confusing to how you do it. The ball and robot after alright for gameplay, although the ball has the orb which can be timed slightly wrong and therefore kill you. The robot has repetitive sections where the copying has been used. There is also a bug where at the end you can stay as a robot rather than being a cube. The cube after is pretty good except I noticed that it is mainly a lot of button mashing with a small precision area in between. Nothing really needs to be said for the ship and ball as they are very short. The wave had a small problem. The transition from the ball is bad and doesn't give enough time to react. The cube also doesn't need words said. The ship is ok, with the moving parts that make it better. This part does feel rushed though. The credits arent really something that needs mentioning.
Music Sync: Decent I was considering giving it a poor but I bumped it up the ship and cube that comes after robot part. The cube at the beginning fits OK but some parts make me think whether or not they were put in too early. The rest fit well, as they change modes when the song changes tone, but that's really it. The flashing is in tandem with the song, which is great, but aforesaid, can be disorientating. The parts that fir most are the ship and cube that comes after the robot. At the beginning of the ship, it is first a cube, and ia slowed into a triple speed portal. This fits with the music very well. The cube that comes after the robot does this too, slowing down and speeding up along with the music. Overall, it is done pretty well.
Flow: Very Good I have to say, this is one of the best aspects of the level. The flowing makes sense, and switches between similar designed blocks. What I noticed is that they seem to have a black colour theme. This fits very well and allows for smooth flowing. Nice work! The only flaw is that the brightness coincides with darker colours. Some upbeat areas have darker colours which make no sense.
Creativity: Decent Yeah, it is mostly creative. However the fast transitions are akin to levels like Hot Pursuit, Motion, and Total Mayhem (yeah Total Mayhem isn't featured, but many have played it.) The bright orange and yellow reminds me of a few levels, of which I cannot remember the name of. Point is that the theme had been used before. Overall:Very Good
I think this has a good chance f getting featured and you have made this level excellent. Should be in feature worthy. It is still rough around the edges, but overall, it I very good. Try to focus a bit more on gameplay and music sync. I can see this is a deco based level. Happy creating! don't judge levels that are already judged
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 29, 2016 13:59:31 GMT -5
Ok this is my second review. Rating: poor -> OK -> decent -> very good -> excellent Deco: DecentIt was done pretty well. The colours changed nicely. I especially liked the BG, with the moving beams and clouds. It was very good. You managed to change the deco every now and then and that was good. The bright colours and flashing caught my eye instantly, and I think it was very entertaining.The black flashing was however disorientating at times,making it difficult to tell what to do. The deco was very noticeable and that's good, but at some parts distracting. I won't hold this against you as in most areas, this is not the case. In the beginning, the orange is evident, and the deco is very similar. Perhaps it could have changed more in the section, like different beams, moving differently. It is exactly the opposite in the ball part. The deco is different, and there are more types of deco. I feel like this part is the best part, and the blue really fits with the white clouds. Nice work. It is all similar in the wave section, but a little less, maybe some more deco there, to add variety? The UFO is a little similar to the first ball, but less deco. The ship is alright, with extra deco, but it not like the ball section, and needs a larger variety. This part is far too similar in deco the the first cube, and things both good and bad. It is good because it is linking back to an earlier part of the level, but bad because it feels copy+pasted and not varied. So it is 50/50. The rest is pretty similar in that aspect, as they all use the same deco.
Gameplay: Ok Yeah, it wasn't the best, but it was OK. The beginning cube it seems copy and pasted as the blocks and pillars are the same. I suggest changing the shapes to add some variety. The ball was fine, although somewhat confusing at one point were there is an orb which is confusing as you don't know where to put it and where not. The wave was alright, except entering is annoying as it sort if jumps into it with a speed decrease which throws you off. The UFO is OK except is really easy to die right below the portal. The ship is my least favourite, it is too specific with the timing, and the teleport can make it confusing to how you do it. The ball and robot after alright for gameplay, although the ball has the orb which can be timed slightly wrong and therefore kill you. The robot has repetitive sections where the copying has been used. There is also a bug where at the end you can stay as a robot rather than being a cube. The cube after is pretty good except I noticed that it is mainly a lot of button mashing with a small precision area in between. Nothing really needs to be said for the ship and ball as they are very short. The wave had a small problem. The transition from the ball is bad and doesn't give enough time to react. The cube also doesn't need words said. The ship is ok, with the moving parts that make it better. This part does feel rushed though. The credits arent really something that needs mentioning.
Music Sync: Decent I was considering giving it a poor but I bumped it up the ship and cube that comes after robot part. The cube at the beginning fits OK but some parts make me think whether or not they were put in too early. The rest fit well, as they change modes when the song changes tone, but that's really it. The flashing is in tandem with the song, which is great, but aforesaid, can be disorientating. The parts that fir most are the ship and cube that comes after the robot. At the beginning of the ship, it is first a cube, and ia slowed into a triple speed portal. This fits with the music very well. The cube that comes after the robot does this too, slowing down and speeding up along with the music. Overall, it is done pretty well.
Flow: Very Good I have to say, this is one of the best aspects of the level. The flowing makes sense, and switches between similar designed blocks. What I noticed is that they seem to have a black colour theme. This fits very well and allows for smooth flowing. Nice work! The only flaw is that the brightness coincides with darker colours. Some upbeat areas have darker colours which make no sense.
Creativity: Decent Yeah, it is mostly creative. However the fast transitions are akin to levels like Hot Pursuit, Motion, and Total Mayhem (yeah Total Mayhem isn't featured, but many have played it.) The bright orange and yellow reminds me of a few levels, of which I cannot remember the name of. Point is that the theme had been used before. Overall:Very Good
I think this has a good chance f getting featured and you have made this level excellent. Should be in feature worthy. It is still rough around the edges, but overall, it I very good. Try to focus a bit more on gameplay and music sync. I can see this is a deco based level. Happy creating! don't judge levels that are already judged Geometric123: sigh. So I spend ages on a review only to be told I shouldn't have made it in the first place. Great. What a waste of time.
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Post by megaman9 on Jul 29, 2016 19:57:46 GMT -5
don't judge levels that are already judged Geometric123: sigh. So I spend ages on a review only to be told I shouldn't have made it in the first place. Great. What a waste of time. Sorry...But it's kinda redundant to review a level that's already been moved. There are a lot of levels in Level Suggestions that haven't been judged yet, so you can review those. But look on the bright side, it's a great review. I think you're on the track to becoming a level judge!
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190 posts
Creator Points: 100
Favorite Level: VeriTy by Serponge
Hardest Demon: a
Mini-Profile Background: c
Mini-Profile Name Color: b
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Post by Geometric123 on Jul 30, 2016 9:51:03 GMT -5
Sorry...But it's kinda redundant to review a level that's already been moved. There are a lot of levels in Level Suggestions that haven't been judged yet, so you can review those. But look on the bright side, it's a great review. I think you're on the track to becoming a level judge! 😃😂
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