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Post by ethawesomegd on Jun 9, 2016 13:19:20 GMT -5
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Post by Breakfast Flake on Jun 9, 2016 19:48:49 GMT -5
Gameplay: [9.3/10] - A bit hard at some parts, so I would re rate it to about 6 stars. Overall of the gameplay, very nice.
Design: [10/10] THE DESIGNS ARE JUST WOW!!! I LOVE THEM!
Sync (Music): [7.8/10] A bit off at some parts, but not bad! Very great sync so it makes it great!
Overall: [26.11/30] Love it! Really hope this gets featured! If not, at least it might get star rated.
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Post by Mechanguis on Jun 15, 2016 7:42:54 GMT -5
Gameplay The gameplay is the level is very fair with very few unexpected obstacles and no FOV blocking (except for the last robot, but the 1x speed gives the player enough time to see the obstacles). All the orbs are made invisible but are replaced with decorations that have the same color as the orbs, balancing it out. The difficulty is very consistent with no sudden difficulty spikes or drops at all. Despite this, there are still some elements that could be improved on.
First, the entire level is slow-paced and most of it is spent in slow speed. The level would have been more fun to play if the parts around 47-70% were in 1x or 2x speed instead of 3x speed. Making it in slow speed instead makes it a bit boring and uninteresting to play since the obstacles are moving slowly towards you, especially for the UFO/dual cube.
Second, a lot of the obstacles are mostly copy-pasted throughout each segment. While this is alright for the first few parts since the parts are quite short at the start, the wave is pretty repetitive since you're just dodging the same obstacles in different places. The UFO's obstacles are also just repeated throughout the entire segment. Try to use different kinds of structures and obstacles to make the gameplay more interesting and less repetitive.
Score for Gameplay: 12/20
Decorations Not too shabby but not that good either. Space design is alright and there were some original touches like the ending custom BG. The level was also quite filled and there weren't that many empty parts. Some of the block designs are pretty good as well and they are changed often to keep the level varied.
The colors in the level could be improved. It's mostly just the same color used for the entire level with little to no changes. Some of the colors are also too bright and/or saturated, especially in the first ship where there are a lot of overlapping decoration. Using the Alpha trigger to lower the opacity or ticking the "use blending" option for the color channel can help solve this problem.
Overdone copy-paste is easily the level's biggest issue. I already mentioned it in the gameplay, but it deserves mention here as well. A lot of the structures (like the obstacles in the wave part, the block structure in the UFO, the spike pillars in the first ship, and the platforms in the last robot) are just copy-pasted with very little variety between the segments. This makes the decoration seem effortless and repetitive. Avoid using copy-paste too much and try to come up with differently-sized/designed structures to make it less repetitive.
Finally, it's very strange how almost none of the parts with spike floors/ceilings have any decoration on them (except for the ball part). Decoration should always be added to the spike floors to make them look more compete.
Score for Decoration: 9/20
Music Sync Music Sync is really well done with this level. Robot, cube, and ball parts as well as transitions are well-timed to the notes and beats of the music. BG flashes and effects are also very well-synced to the music. That being said, the level getting slower as the music got louder and more upbeat was an unusual decision and doesn't really fit in well with the music.
The space-like design complements greatly the space-like atmosphere of the music, and the design is very consistent throughout the entire level with some variation between segments in the block designs and decoration. Great job here.
Score for Music Sync/Flow: 16/20
Overall: 37/60 Higher-End Decent
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Post by kiriE on Jun 20, 2016 8:24:10 GMT -5
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