1 posts
Favorite Level: Ultra Paracosm
Hardest Demon: Blue
Mini-Profile Background: Lime
Mini-Profile Name Color: Black
|
Post by KChicken on Jun 8, 2016 13:09:01 GMT -5
Hi, this is my original effect level and song. Enjoy! youtu.be/Dj0rfN8dk8kID: 19138253 The copy is free, so go ahead and check it out!
|
|
3 posts
Creator Points: 0
Favorite Level: The hell factory
Hardest Demon: 188293
Mini-Profile Background: OMFG
|
Post by easypeasy123 on Jun 10, 2016 6:22:13 GMT -5
Gameplay: 4/5
I think that the level itself is excellent except the auto bit and the mini cube bit in the middle of the double speed section. Somehow, I keep dying at those two parts (especially in practice mode) and it takes 20-30% of my attempts.
Music Sync: 2.9/3
The music is synced perfectly into the level. Even the wave and ship bit really follows the music's dubstep and/or melody which is incredibly hard to conquer. This is my opinion, but I'm pretty much sure everybody will agree that this is really well synced (especially that auto bit between triple and quad speed)
Aesthetics: 3.8/5
The designs are very basic and kind of bland but the level has been interweaved in an unique way that i can't say no to at least feature-worthy. The effects really goes well with the music and connects with the speed and the way that the levels works. One way to definitely improve is to make platforming sections harder and add moving blocks in mid-air sections but otherwise it's great.
Originality: 4.9/5
The designs were great, and the custom made background really fits into the level, making it original. In addition, the fact that quadruple speed is used is very rarely used in any level (or I just like the project). The custom made portals were a little hard to recognise (like the difference between normal gravity and teleportation) but is very interesting.
Overall score: 15.7/18 (borderline feature-worthy - legendary)
I think I kinda overreacted this whole judging post, but it's my opinion.
|
|
|
Post by haastregt on Jun 26, 2016 8:53:19 GMT -5
I got to dissagree with easypeasy123 here, The first couple of designs were nice, especially the first and second background looked cool, but after those, the backgrounds became very plain and simple. Nothing wrong with simple, but plain isnt a good thing. The block designs also got more plain and plain while the level progresse. At the ball (triple speed), there is just black and white, no eco whatsoever except for a trail following the player. And the quadriple wave is also really underdecorated, and the last flying section too (I like the spikes on the floor and ceiling though). The robot at double speed is just a copy of abyss by funnygame, with a small variation. The gameplay had some flaws too. The path at alot of places (like the mini cube, ball part at quadriple, some of the flying parts), were really hard to figure out and unclear. Besides that, you often got kkilled bby invisible things when not following the path, which makes figuring out even harder. Also, the auto parts at the ufo and flying (at the end) were a bit out of place. Another flaw with the gameplay, was that the end was waaay harder than the beginning, which overall isnt a good thing. So mostly because of the unclear gameplay, and rushed design at the ending of the level, I would put this at high-decent. Maaaybe good, and seeing that there is a higher rating above me I will let kiriE take a look at this. I hope this review helped for your future levels.
|
|
|
Post by kiriE on Jun 26, 2016 16:20:31 GMT -5
I got to dissagree with easypeasy123 here, The first couple of designs were nice, especially the first and second background looked cool, but after those, the backgrounds became very plain and simple. Nothing wrong with simple, but plain isnt a good thing. The block designs also got more plain and plain while the level progresse. At the ball (triple speed), there is just black and white, no eco whatsoever except for a trail following the player. And the quadriple wave is also really underdecorated, and the last flying section too (I like the spikes on the floor and ceiling though). The robot at double speed is just a copy of abyss by funnygame, with a small variation. The gameplay had some flaws too. The path at alot of places (like the mini cube, ball part at quadriple, some of the flying parts), were really hard to figure out and unclear. Besides that, you often got kkilled bby invisible things when not following the path, which makes figuring out even harder. Also, the auto parts at the ufo and flying (at the end) were a bit out of place. Another flaw with the gameplay, was that the end was waaay harder than the beginning, which overall isnt a good thing. So mostly because of the unclear gameplay, and rushed design at the ending of the level, I would put this at high-decent. Maaaybe good, and seeing that there is a higher rating above me I will let kiriE take a look at this. I hope this review helped for your future levels. Agreed, moving to decent levels.
|
|