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Post by GDnameless on Jun 6, 2016 15:10:57 GMT -5
I want to get feedback for my level and would be happy if it would even get star rating and/or feature. It is a gameplay based demon or insane and has a castle theme. ID 20534899 Flashback by nameless (me) almost 3.5k attempts to verify. Pls rate the level, it would help me a lot. Thx
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360 posts
Discord: Mam
Creator Points: 081
Favorite Level: Co Cię to kurwa obchodzi?
Hardest Demon: Poszukaj se.
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Post by Cień Świetności on Jul 3, 2016 7:10:56 GMT -5
I think I'm late. :1 -Gameplay- [1.9/4] The beginning was great. The ball part was fun and smooth, The cube part was well-made too, jumps were good timied, the darth part was kinda boring, beacuse of the same way (changed gravity doesn't make the same way different), even that little straight fly and UFO were fun. Too bad after a robot part things are complicated. Robot portal should be visible all the time, because when it appears from nowhere it makes player so confused and gives less time to react properly. Finally (I guess) the main part, bossfight. The worst are fireballs attacks. If you could show a road to avoid those attacks, players wouldn't be so frustrated to find a good way between firballs, which are enough hard to dodge. And if you don't want uncover a correct way, then I recommend you to warn players before attack. -Design- [0.6/2.5] Let's be honest. Design is the same all the time. It make it pretty dull, because no variety was added. At least only two parts should have the same design, no more. Also no blocks combination make it look too simple. Try some combos to see which ones are good looking for you. -Decorations- [0.8/2.5] This level is kinda undecorated. Custom background and pulsating shapes aren't enough. And as I saw on copyable blending wans't used on decos colours. Most of empty space should be covered by decorations. They don't have to be incredible but that would be great, if they was there. Even simple gears makes levels look better (of course if they have blending ). -Music Sync.- [0.6/1] The most synchronised part was bossfight. The rest was kinda unsynchronised, espescialy during transitions. -Summary [3.9/10 Decent Level] Another level with big potential which I have to put in a decent section. My tips: -Don't be afraid to use more decorations with blended colours. -Bossfights can be fun but attacks must be more predictible/aviodable -Design can't be the same from beginning to the end. -Have fun creating and do it as best as you can
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