|
Post by RekindL on Jun 4, 2016 23:56:57 GMT -5
Hello! This is my first submission on this forum, and since I've finished a new level recently, Why not post it here? :<:
ID: 20481572
This level is a reimagining of stereo madness, hence the name "Reimagining", I plan to make more levels made by Robtop pre-2.0. Simple style and simple gameplay, just like the original first level. Enjoy.
|
|
|
Post by Deleted on Jun 15, 2016 14:40:24 GMT -5
I'm going to review each section of the level and then give an overall summary.
Cube Section (0-25%): The gameplay is not that bad, except for a few bugs. At 15%, sometimes the jumppad will not boost you over the three spikes, and you'll die. At 20%, there's a chance that you miss the invisible pink jumppad and just fly into the ceiling and die a horrible death by exploding into a billion pieces. Another thing is it's kind of just...plain. I mean the blocks look great and the atmosphere is great, but it's the same white everywhere. Try adding some decoration/designs and background flashes to keep it interesting.
Ship Section (26-48%): Here the gameplay is pretty much all memorization. It was really annoying to play this part. In fact, I had to go into Practice Mode just to see the rest of the level because I wasn't willing to memorize every single moving object there. When using moving objects, add warning so we know when somethings going to happen and where to go to avoid the hazards. Again there weren't a lot of captivating elements like flashes and decorations.
Cube Section (49-74%): The gameplay here is pretty similar to the first section but with some minor changes. I couldn't find any bugs here, so that's good. I like how you're creating different biomes for different sections. The desert theme looks good here, but again, it's plain.
Ship Section (75-100%): Here the gameplay is completely fine, but now the layout is completely strange. Its just a bunch of the blocks from the memorization part just randomly placed. They're spaced completely differently from each other, and the placement too looks kind of random. Overall this part is in disarray. And again, no flashes or decorations.
SCORE: Gameplay: 4/10 - The gameplay was nice and simple, but as soon as the first ship part comes up the gameplay just turns into Memory Dash. There were also a few bugs.
Decoration: 3/10 - I really like how you made two different biomes for the cube sections. However, there could be way more background changes and objects in the background. Even for a pre-2.0 level, this seems kind of plain.
Sync: 1.5/2 - Since I had to go into Practice Mode to even see the rest of the level, I'm only going to judge sync on the first part. Overall most of the jumps were on track, but maybe 2-4 weren't as on-key.
OVERALL: 14.5/30 - Don't use memorization parts for gameplay; add background flashes and decoration.
|
|
799 posts
Favorite Level: Deadlocked v3
Hardest Demon: Hot Pursuit
Mini-Profile Background: c919e6
|
Post by Xedron on Jul 10, 2016 14:18:49 GMT -5
Gameplay: It's sorta mediocre for me. Invisible gameplay isn't overused, but still needs to be a little more clear, especially near the beginning. I also found one bug at 22%, where you can avoid the portal (I think?) and fall out of the map. Some specific areas like that need some more polishing. Overall, this gameplay just feels like not much happens, resulting in it feeling rather uninteresting. The first ship is by far the hardest thing in this level, not because of the block positions, because the blocks appear so quick you have barely any time to react to them.
Design: Far too simplistic for my taste. I like the choice of simple designs for this kind of level theme, but this doesn't really feel simple, it just feels empty. Especially in the cubes, there needs to be a lot more deco. Besides that, it feels pretty repetitive throughout the level. The actual design isn't bad, but could use a lot more decor to make it feel like a complete level.
Music sync: I'd say it's right in the middle. Not perfect sync, but far above no sync at all.
Originality: It's pretty hard to tell with such a simplistic design, but I'd say this is a decently unique level.
Overall: Decent
|
|