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Post by SkyWolf on Jun 1, 2016 23:18:11 GMT -5
Well, here I am with my (probably) last 2.0 level... Name: MultiDelta ID: 20384573 Song: Uninstall by Danyool777 Coins: 3 Rating: 3* (Normal) Lenght: Long
As always, tell me what you think and bla, bla, bla...
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Post by haastregt on Jun 14, 2016 9:51:30 GMT -5
Gameplay - The gameplay is decent, but it has some flaws. To start of I would like to point at the transition from wave to ball at 84%, it took my 7 attempts before I didnt immediately changed gravity that makes you die, which is quite annoying. Second, the slow part was way too long. It made the level consist of mosly repetitive clicking because it was so slow (because then you just have to keep straight). That doesnt make for good gameplay either. Also you could have used a bit more slopes or moving objects, but besides that the gameplay is good. Score for gameplay: 2/4 Design - You used a good looking design, but you used it throughout the whole level, which is not a very good thing to do. Try changing it up every once in a while (and a bit more than just color changes, I mean just a different design). Also the block designs (except for the first part) where a bit plain (like the flying just had black slopes, it doesnt look that good) and there is also a lack of foreground decoration. What I am trying to say is that besides the background, the level is just a bit plain. I am glad you used pulses and stuff in your design though. Score for design: 2/4 Music sync - The gameplay is synced to the music, except for mainly the slow flying and it is not the best at the ufo + wave part. There are also some pulses synced to the music and the transitions are synced. That is good. But still you could have done more with the music, like sync some moving decoration. Score for music sync: 1/2 Final score: 5/12, a decent for me, but close to good levels. I will have another judge take a look at this
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Post by kiriE on Jun 20, 2016 8:42:51 GMT -5
Gameplay - The gameplay is decent, but it has some flaws. To start of I would like to point at the transition from wave to ball at 84%, it took my 7 attempts before I didnt immediately changed gravity that makes you die, which is quite annoying. Second, the slow part was way too long. It made the level consist of mosly repetitive clicking because it was so slow (because then you just have to keep straight). That doesnt make for good gameplay either. Also you could have used a bit more slopes or moving objects, but besides that the gameplay is good. Score for gameplay: 2/4 Design - You used a good looking design, but you used it throughout the whole level, which is not a very good thing to do. Try changing it up every once in a while (and a bit more than just color changes, I mean just a different design). Also the block designs (except for the first part) where a bit plain (like the flying just had black slopes, it doesnt look that good) and there is also a lack of foreground decoration. What I am trying to say is that besides the background, the level is just a bit plain. I am glad you used pulses and stuff in your design though. Score for design: 2/4 Music sync - The gameplay is synced to the music, except for mainly the slow flying and it is not the best at the ufo + wave part. There are also some pulses synced to the music and the transitions are synced. That is good. But still you could have done more with the music, like sync some moving decoration. Score for music sync: 1/2 Final score: 5/12, a decent for me, but close to good levels. I will have another judge take a look at this I agree, the lack of originality and the bad gameplay makes this a decent, and not good level. High-end decent though I like the design as well, just try to be more original next time! Haastregt explained the rest Moving to decent levels.
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