Hey Vexion, that´s a pretty neat Level you got there. I think it´s quite nice, but it still has its fair share of flaws and Things you can improve on. Continue reading for more Detail
If you have any Questions about what Parts I´m referring to, use this Video for Reference:
everyplay.com/videos/29812616Cube Part(0-13%):
This Part was very simple to start the Level off, both in Design and Gameplay it wasn´t fascinating but certainly good. I´ve noticed a few Flaws with the Gameplay though. At 8% if you don´t immediately jump off the Block you´re very likely not to make it, so I suggest leaving a bigger Window of Reaction Time here. Also when you transition into the Ship, you get weighted down a lot, and it´s really hard to get up again, so maybe you should tighten the Tunnel with the blue Pads a bit. Oh and, speaking of that, when you´re precise enough on the Orb just before that, you can actually skip the first two Pads, which I guess was unintentional, so you may wanna fix that. Also, as far as Design goes, you may want to vary your Block Designs a bit, they look kinda plain.
Ship Section(14-25%):
This Section actually I have to say looks a bit worse than the one before, because of the weird Mix of Design Elements used, like Cogs, Water and Fire all in the same Place. Also, there´s a random blinking C, which actually returns later in the Level and I don´t quite get what that´s supposed to be. And one last Thing, when you transition into the Wave, the side switch portal is really annoying, as it takes away your View of the Level entirely for a bit, and gives you little to no Time to react. For the Rest of this Part it´s basically the same as I mentioned above with Gameplay and Design, that´s kind of a re-occuring Theme throughout the Level.
Wave Part(26-39%):
To be honest, I think this Part would be really good, Design is nice, Gameplay is enjoyable, but there´s one Thing; It just always looks the same. So, it gets kinda boring after a bit. You should have definetely put more Variations into this, as your Concept is good, but it´s not really enjoyable. I also don´t think this Part fits the Song really well, and you could have added more Things like Background Flashes and maybe some Deco pusing to the Beat, to make it more exciting.
UFO Section(40-50%):
Welp, uhh, basically the same as in the Wave here, all the Pillars and the Deco are just purely Copy + Pasted, and only small Height Differences are noticeable. And well, other than that there´s nothing more I could really say without repeating myself and sounding like a broken CD, so basically just take what I said in the Wave for this one.
Ball Part(51-61%):
Hm, this Part was strange. It seems like there was even less Deco and the Gameplay was weird. Like, at the Beginning you have no Idea where to really go, and if you don´t hit the Orb precise enough it makes it impossible to actually hit the second one as well. Afterwards it got simple, but you can easily skip a Platform, which didn´t look like it was intended. Overall this Part just seemed kind of messy and unfinished.
Robot and Cube Sections(62-81%):
Here it´s really about the same as in the first Cube. The Gameplay is fun and nicely balanced, but your Blocks look a little boring. Deco is good, but not overwhelming, but atleast the Transition is good this Time. One Thing though, in the half Speed Cube there was a Double Spike Jump which is kinda precise, so you may wanna adjust that a bit.
UFO and Ship Sections(82-100%):
I actually happened to like these Parts a lot more than the others, because they were pretty unique and fun. Even the Side Switch was dealable with and didn´t take away from the View. I think in this Part the Design looks a bit more poisiony (?) than in the others, making it unique and cool. I like the Gameplay and Design a lot too.
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Gameplay: 9.6/20 Not particularly fascinating, with definitive Flaws at some Points, but overall fun I guess.
Design and Deco: 10.9/20 A lot of Copy + Paste, but it atleast had good Ideas and was nice to look at.
Flow/Music Sync: 4.5/10 Some Transitions could have been improved, along with better MS using BG Flashes or Object Pulsed or other Things like that, but it´s okay for the most Part.
Originality: x1.02 Giving you a slight Boost here because I haven´t really seen something like this too much before but it just wasn´t something shockingly new either.
Score: 25.09/60 or 4.1816/10, 3 . Belongs in Decent, more high than low, but still needs Work until good. You sure do show Potential though. VeXioN