89 posts
Discord: TheBurgerMan873
Favorite Level: Reanimation
Hardest Demon: ffffff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"","color":"0c0000"}
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Post by ToRnAdO on May 6, 2016 23:27:32 GMT -5
Hey guys this is my new level I worked hard on! ID : 19524682 Song : Evolution of Music by DJ-Nate Rating : 8 or 9 stars Youtube video: www.youtube.com/watch?v=uk0bcnpiruMI really hope you like it thanks for judging
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89 posts
Discord: TheBurgerMan873
Favorite Level: Reanimation
Hardest Demon: ffffff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"","color":"0c0000"}
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Post by ToRnAdO on May 7, 2016 1:04:53 GMT -5
Update: Got rid of random block in the mini boss battle and got rid of red and blue colors right after it. Now it's ready lol
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Post by Mechanguis on May 10, 2016 8:31:11 GMT -5
Evolution - GD ToRnAdO
Gameplay - The fast pacing is nice but the biggest problem of the level is that there's too much memorization involved. I know you were trying to go for an Insane difficulty, but I think the gameplay should be more skill-based rather than memorization-based, especially since most of the memorization segments require trial-and-error. A fake here or there is alright but some of thew segments have way too many fakes, moving obstacles, and invisible objects (like the robot or ball parts) and it makes them more tedious then challenging. Try to cut down on the number of fakes and focus more on skill-based difficulty to make the level more fun and engaging. Also, the random auto part at the beginning and at ~55% is a bit unnecessary and could use some gameplay there instead.
Decorations: Needs more work. The variation in the design was decent but there's not really any central theme in the design, so there's not much coherence between the designs of each part. Even if the designs change, make sure to keep them revolving around a central theme. Also, the colors in the level were much too saturated and should have the "Use Blending" option ticked for them to make them blend in more with the background. Finally, even though some of the BG effects were pretty neat (like in the wave part), most of the level needs more foreground decoration, like spikes, blocks, sawblades, spike floors, etc. Some of the parts, like the first cube/UFO/ship, rely too much on the BG decoration and it ends up looking empty. Try adding more blocks and other FG decoration to make those parts more full, especially the spike floors.
Music Sync: Pretty good for the most part. Transitions were well-synced to the music, and the cube and ball parts were pretty synced as well. The design and atmosphere of the level didn't really fit with the tone of the muisc though.
Overall: Music Sync was solid, but Gameplayu and Decorations could use more improvement. Lower-End Decent
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Post by kiriE on May 11, 2016 14:22:51 GMT -5
Evolution - GD ToRnAdO
Gameplay - The fast pacing is nice but the biggest problem of the level is that there's too much memorization involved. I know you were trying to go for an Insane difficulty, but I think the gameplay should be more skill-based rather than memorization-based, especially since most of the memorization segments require trial-and-error. A fake here or there is alright but some of thew segments have way too many fakes, moving obstacles, and invisible objects (like the robot or ball parts) and it makes them more tedious then challenging. Try to cut down on the number of fakes and focus more on skill-based difficulty to make the level more fun and engaging. Also, the random auto part at the beginning and at ~55% is a bit unnecessary and could use some gameplay there instead. Decorations: Needs more work. The variation in the design was decent but there's not really any central theme in the design, so there's not much coherence between the designs of each part. Even if the designs change, make sure to keep them revolving around a central theme. Also, the colors in the level were much too saturated and should have the "Use Blending" option ticked for them to make them blend in more with the background. Finally, even though some of the BG effects were pretty neat (like in the wave part), most of the level needs more foreground decoration, like spikes, blocks, sawblades, spike floors, etc. Some of the parts, like the first cube/UFO/ship, rely too much on the BG decoration and it ends up looking empty. Try adding more blocks and other FG decoration to make those parts more full, especially the spike floors. Music Sync: Pretty good for the most part. Transitions were well-synced to the music, and the cube and ball parts were pretty synced as well. The design and atmosphere of the level didn't really fit with the tone of the muisc though. Overall: Music Sync was solid, but Gameplayu and Decorations could use more improvement. Lower-End Decent PERFECT review, moving to Decent. This is BARELY decent though, it's pretty much only the custom-BG in the wave, some cool concepts and the music sync that saves the level from NI.
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89 posts
Discord: TheBurgerMan873
Favorite Level: Reanimation
Hardest Demon: ffffff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"","color":"0c0000"}
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Post by ToRnAdO on May 11, 2016 20:10:22 GMT -5
Thank you for the review I'm happy it got reviewed! I'm just a little upset that my hard work wasn't good enough, but I'm in the making of a better level than this so it doesn't bother me Thanks for review once again
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