20 posts
Favorite Level: Can't specify well...
Mini-Profile Name Color: Dark Purple
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Post by BashfulNightmare on May 5, 2016 16:36:03 GMT -5
I know it should be named "Lime Cave", but I always had in mind lemons are green. But anyway, somehow I had in mind, a not simplistic, but not overdecorated level, so I attempted to make it Meltdown... at my way! It may not be Meltdown... it may be half-Meltdown, and half Choonic! The level is also out of my style since it's green and features some deco I don't generally use in normal levels of mine. ID: 19463422 Song: The Lopez by OcularNebula Possible rate: Hard 4* Get your lemons (or limes. It doesn't matter.) out! And don't forget the user coins, they also count as lemons! (despite they're bronze ._.)
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Post by thechaosdudes on May 28, 2016 16:33:56 GMT -5
Wow, nice work! I enjoyed this level! Gameplay - 7/10. This gameplay was pretty good! You were constantly doing things, and it wasn't at all boring or bland. The one thing I would suggest for future levels is to sync the gameplay with the music a bit more, and you'll find your level even more fun to play than before! Design - 7/10. The design was pretty good. I could tell you tried very hard on it, and it turned out nicely. The only thing I'd say is the wave part towards the end could use a touch up. Other than that, you did a good job! Sync - 10/10. The sync was truly spot on. Overall, I'd rate this 4 . This should be moved to the 'good levels' section. Good job!
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78 posts
Discord: Yendis#8333
Creator Points: 37
Favorite Level: The Four Elements by Eiken
Hardest Demon: Daydream
Mini-Profile Background: 8B008B
Mini-Profile Name Color: FFFF00
Mini-Profile Text Color: FFFF00
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Post by Yendis on Jun 16, 2016 3:46:14 GMT -5
Wow this has taken a long time to get reviewed. Gameplay (5/10) - Is your gameplay balanced, fun and interesting?
Gameplay is pretty average, a few sudden orb jumps but other than that it wasn't buggy and was pretty ok to play. Only flaw would be the ship/UFO parts which are a little copy & paste and have very minimal gameplay. Design (3/10) - How well does your level flow? this includes sync too!
The entire level was one solid colour! try mix it up every now and then with a different/constrasting colour or switch to a completely different colour even though i sort of see where you were going with the 'theme' of the level. Most of the level is also the same solid block type & copy paste was visible in some areas (UFO & start mainly). I also recommend trying to change up the block design a little in every part. Decoration (4/10) - How pretty does your level look? this includes effects!
This level has pretty standard blending level deco, however there are lots of small errors made that could be easily fixed that would improve the level a lot. Firstly some small bugs in the level: the 3D in some sections is done poorly & some transitions have holes in the deco which ruins the cave sort of effect you were trying with this level. This is an easy fix: playtest the level more and find out where the bugs in the deco are. On to things the level lacked; Background deco. All the level was foreground deco and sometimes was impossible to distinguish what parts of the level were solid and not solid. So try and make this more distinguishable next time and add some more layers to your work to help give depth! Originality (Multiplier x1.00)Most of the text ideas and deco is a mixture of generic glow things like stars and cool looking chain formations which look original. Other than that i believe its pretty standard which I think this balances the originality so a standard 1x multiplier for originality. Total (12/36)
Category: Decent- Recommendations: No feature + 3 Your on the right track with this level & I hope you can learn something from this .
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20 posts
Favorite Level: Can't specify well...
Mini-Profile Name Color: Dark Purple
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Post by BashfulNightmare on Jun 16, 2016 18:20:41 GMT -5
Uh... it was supposed that I attempted to make the level a bit of a Meltdown-style, while mixing mine, and as lemons are green, I have to use only one color. But this is not the first time I do that. I already did with 2 other levels of mine, which are entirely red, called "Sad Serenade" and "Lost and Lonely". Even if my retro level "Destiny" was about to be entirely green, it turns out red at the end, but sometimes I prefer using only one color, due to the theme of the level, and especially, the mood. As I never have any other deco ideas, I always use the same, ever since "Destiny" was made. Most of the times the wave is the only thing wrong in my levels, and somehow despite all the times I have to do a level is because i wanna surprise everyone with different building ways, even if the style is the same. An upcoming level of mine will have red as an entire focus color, and it's highly possible further levels have fewer color choices, or strange mix-ups... :>
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78 posts
Discord: Yendis#8333
Creator Points: 37
Favorite Level: The Four Elements by Eiken
Hardest Demon: Daydream
Mini-Profile Background: 8B008B
Mini-Profile Name Color: FFFF00
Mini-Profile Text Color: FFFF00
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Post by Yendis on Jun 16, 2016 20:14:49 GMT -5
First off: Lemons aren't green, they're usually yellow Second: Meltdown style levels never use one solid colour and use a wide variety of contrast colours eg. Red & yellow, Blue & Orange or white & black to make the level feel more vibrant. Third: The only way you can really improve is by changing it up a bit now & then, experiment with these new colour palettes in your upcoming 'red themed' level with some yellow & black highlights. The best way to surprise your audience is by changing it up a bit Forth: I'm a relatively harsh judge when it comes to score, don't be disheartened by a number as my main goal of doing these is to give you advice on what you can do to improve as a creator.
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Post by kiriE on Jun 20, 2016 10:02:32 GMT -5
Approved, moving to decent levels c:
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