280 posts
Favorite Level: Deadlocked
Hardest Demon: e6a419
Mini-Profile Background: 19e69c
Mini-Profile Name Color: {"image":"","color":"46236e"}
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Post by . on Apr 30, 2016 0:29:12 GMT -5
I don't really think this is my best, but I think it is enough atleast for a star rating.. Idk youtu.be/hIINxhtqhboID: 18507101
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Post by Flow on Apr 30, 2016 8:54:50 GMT -5
This is the first time I'm doing a review, I don't know if it will be good XD
Gameplay: 9.3 / 10
- Fun: The level itself is very fun to play. There is a great balance in difficulty, and there aren't many bugs. 10 / 10 - Sync: The only things really synced to the music were the form changes and the BG flashes. The actual gameplay wasn't very synced except for the beginning of the wave part. 8 / 10 - Variety: The gameplay was definitely not the same. It had a lot of form changes and different layouts, which you managed to keep in parallel with the difficulty. 10 / 10
Design: 8 / 10
- Looks: This is a weaker spot. I liked your use of connectors (the deco that looks like wires from platform to platform) however the rest of the deco seemed out of place. You tried to fill out the empty space by putting clouds and spinning objects, which is what many people do, however few actually do it correctly. This deco works well when it is more transparent and less frequent. In the first ship part, I noticed you tried to use as many block designs as you could. This was a risky move, as they didn't fit with each other, but they were unfitting with the colors. Overall, the deco needs some improvement. Try using more faded deco, and use rainbows when it fits (aka not in the orane mini ball part). 6 / 10 - Variety: Even though I said the deco needed improvement, the variety was very balanced. The different segments changed the appearance of the deco and what objects were used, but it kept the glowy theme. 10 / 10
Originality: 8 / 10
The level doesn't really present many new concepts in terms of both gameplay and design. You managed to use rainbows in a good way, which many people don't do. I also liked the rays of light that flash, like in the blue UFO.
Overall: 8.4 / 10 Feature Worthy!
Nice level!
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Post by Deleted on May 1, 2016 8:02:54 GMT -5
This is the first time I'm doing a review, I don't know if it will be good XD Gameplay: 9.3 / 10- Fun: The level itself is very fun to play. There is a great balance in difficulty, and there aren't many bugs. 10 / 10- Sync: The only things really synced to the music were the form changes and the BG flashes. The actual gameplay wasn't very synced except for the beginning of the wave part. 8 / 10- Variety: The gameplay was definitely not the same. It had a lot of form changes and different layouts, which you managed to keep in parallel with the difficulty. 10 / 10Design: 8 / 10- Looks: This is a weaker spot. I liked your use of connectors (the deco that looks like wires from platform to platform) however the rest of the deco seemed out of place. You tried to fill out the empty space by putting clouds and spinning objects, which is what many people do, however few actually do it correctly. This deco works well when it is more transparent and less frequent. In the first ship part, I noticed you tried to use as many block designs as you could. This was a risky move, as they didn't fit with each other, but they were unfitting with the colors. Overall, the deco needs some improvement. Try using more faded deco, and use rainbows when it fits (aka not in the orane mini ball part). 6 / 10- Variety: Even though I said the deco needed improvement, the variety was very balanced. The different segments changed the appearance of the deco and what objects were used, but it kept the glowy theme. 10 / 10Originality: 8 / 10The level doesn't really present many new concepts in terms of both gameplay and design. You managed to use rainbows in a good way, which many people don't do. I also liked the rays of light that flash, like in the blue UFO.Overall: 8.4 / 10Feature Worthy!Nice level!Approved, but some things I might add to your review: -The final wave has annoying gameplay with the portals, try placing them in different positions. -Some cornerpieces were forgotten in the wave, and some of the slopes are placed in the wrong position, causing hitbox errors. -Final wave has one forgotten slope in the beginning, yes, this is a small detail, but it has the potential to ruin a level. -There was a cutoff from cube to ship. Those are all relatively small problems except for the first one though. Moving to Feature Worthy. +Level Pick nevermind
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280 posts
Favorite Level: Deadlocked
Hardest Demon: e6a419
Mini-Profile Background: 19e69c
Mini-Profile Name Color: {"image":"","color":"46236e"}
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Post by . on May 1, 2016 23:38:33 GMT -5
This is the first time I'm doing a review, I don't know if it will be good XD Gameplay: 9.3 / 10- Fun: The level itself is very fun to play. There is a great balance in difficulty, and there aren't many bugs. 10 / 10- Sync: The only things really synced to the music were the form changes and the BG flashes. The actual gameplay wasn't very synced except for the beginning of the wave part. 8 / 10- Variety: The gameplay was definitely not the same. It had a lot of form changes and different layouts, which you managed to keep in parallel with the difficulty. 10 / 10Design: 8 / 10- Looks: This is a weaker spot. I liked your use of connectors (the deco that looks like wires from platform to platform) however the rest of the deco seemed out of place. You tried to fill out the empty space by putting clouds and spinning objects, which is what many people do, however few actually do it correctly. This deco works well when it is more transparent and less frequent. In the first ship part, I noticed you tried to use as many block designs as you could. This was a risky move, as they didn't fit with each other, but they were unfitting with the colors. Overall, the deco needs some improvement. Try using more faded deco, and use rainbows when it fits (aka not in the orane mini ball part). 6 / 10- Variety: Even though I said the deco needed improvement, the variety was very balanced. The different segments changed the appearance of the deco and what objects were used, but it kept the glowy theme. 10 / 10Originality: 8 / 10The level doesn't really present many new concepts in terms of both gameplay and design. You managed to use rainbows in a good way, which many people don't do. I also liked the rays of light that flash, like in the blue UFO.Overall: 8.4 / 10Feature Worthy!Nice level!Approved, but some things I might add to your review: -The final wave has annoying gameplay with the portals, try placing them in different positions. -Some cornerpieces were forgotten in the wave, and some of the slopes are placed in the wrong position, causing hitbox errors. -Final wave has one forgotten slope in the beginning, yes, this is a small detail, but it has the potential to ruin a level. -There was a cutoff from cube to ship. Those are all relatively small problems except for the first one though. Moving to Feature Worthy. +Level Pick Idk. I might be annoying, but are FW levels getting sent? Or they are being sent instantly without getting moved to the good/decent/f/leg section? :/
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Post by Deleted on May 2, 2016 0:22:38 GMT -5
Approved, but some things I might add to your review: -The final wave has annoying gameplay with the portals, try placing them in different positions. -Some cornerpieces were forgotten in the wave, and some of the slopes are placed in the wrong position, causing hitbox errors. -Final wave has one forgotten slope in the beginning, yes, this is a small detail, but it has the potential to ruin a level. -There was a cutoff from cube to ship. Those are all relatively small problems except for the first one though. Moving to Feature Worthy. +Level Pick Idk. I might be annoying, but are FW levels getting sent? Or they are being sent instantly without getting moved to the good/decent/f/leg section? :/ They get sent eventually by a Level Mod, and they move it to "Sent Levels" section.
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