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Post by Akro on Apr 27, 2016 14:29:16 GMT -5
After some nerfs it's still medium demon, I hope. No video this time, sorry :l ID:19274961 ID (Auto):19274973
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Post by Deleted on Apr 27, 2016 17:08:48 GMT -5
Here is my first actual review on a level ;3;
Decoration: 6.5/10. The decoration for this level is pretty good. I think the style you used was unique, but I found almost no variation in design or color whatsoever. An upside to the decoration was the pulse triggers hat you used for the blocks. You were lacking bg flashes and I feel that would have improved the design slightly more. My advice - Try varying colors and using background flashes.
Gameplay: 8/10. Starting Cube - Pretty basic gameplay, not bad, not amazing. Drop - Very fast paced and fun gameplay. A few parts have some tricky timings, but otherwise it's fairly easy. Some gameplay is slightly repetitive until the end. My advice - Try to add some variation, ex. Try to make a ball part that has more difficult timings rather than having a spam ball part.
Music Sync: 8.5/10. I thought that you have the best sync in the starting cube part. Wave, ufo, and ball could have better sync, but they are decent as of now. My advice - Don't change anything related to music sync now, because it would probably require an entire remake of the level. Sync isn't bad to the point of being redone but I would try to focus a little more on it in your next level.
Difficulty (Doesn't effect score): 7/10. I would rate this harder seven because of some of the tricky timing and tight mini-wave spaces. Without those I would say Hard 5 or Harder 6. Not sure what difficulty you were going for here. :l
Overall: 23/30 (Good). This isn't the best level I've played but i think it could have a shot at being rated stars, but probably not featured.
Sorry if I was a little harsh. -Twist
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Post by Akro on Apr 28, 2016 9:36:04 GMT -5
As I said, I was going for demon difficulty, but I needed to herf some parts to actually beat it :l
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Post by Deleted on Apr 28, 2016 18:22:22 GMT -5
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Post by ·Goosey· on Apr 28, 2016 18:26:42 GMT -5
Here is my first actual review on a level ;3; Decoration: 6.5/10. The decoration for this level is pretty good. I think the style you used was unique, but I found almost no variation in design or color whatsoever. An upside to the decoration was the pulse triggers hat you used for the blocks. You were lacking bg flashes and I feel that would have improved the design slightly more. My advice - Try varying colors and using background flashes. Gameplay: 8/10. Starting Cube - Pretty basic gameplay, not bad, not amazing. Drop - Very fast paced and fun gameplay. A few parts have some tricky timings, but otherwise it's fairly easy. Some gameplay is slightly repetitive until the end. My advice - Try to add some variation, ex. Try to make a ball part that has more difficult timings rather than having a spam ball part. Music Sync: 8.5/10. I thought that you have the best sync in the starting cube part. Wave, ufo, and ball could have better sync, but they are decent as of now. My advice - Don't change anything related to music sync now, because it would probably require an entire remake of the level. Sync isn't bad to the point of being redone but I would try to focus a little more on it in your next level. Difficulty (Doesn't effect score): 7/10. I would rate this harder seven because of some of the tricky timing and tight mini-wave spaces. Without those I would say Hard 5 or Harder 6. Not sure what difficulty you were going for here. :l Overall: 23/30 (Decent). This isn't the best level I've played but i think it could have a shot at being rated stars, but probably not featured. Sorry if I was a little harsh. -Twist 23/30 = 7.7/10 = Decent?
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Post by Deleted on Apr 28, 2016 18:30:38 GMT -5
Here is my first actual review on a level ;3; Decoration: 6.5/10. The decoration for this level is pretty good. I think the style you used was unique, but I found almost no variation in design or color whatsoever. An upside to the decoration was the pulse triggers hat you used for the blocks. You were lacking bg flashes and I feel that would have improved the design slightly more. My advice - Try varying colors and using background flashes. Gameplay: 8/10. Starting Cube - Pretty basic gameplay, not bad, not amazing. Drop - Very fast paced and fun gameplay. A few parts have some tricky timings, but otherwise it's fairly easy. Some gameplay is slightly repetitive until the end. My advice - Try to add some variation, ex. Try to make a ball part that has more difficult timings rather than having a spam ball part. Music Sync: 8.5/10. I thought that you have the best sync in the starting cube part. Wave, ufo, and ball could have better sync, but they are decent as of now. My advice - Don't change anything related to music sync now, because it would probably require an entire remake of the level. Sync isn't bad to the point of being redone but I would try to focus a little more on it in your next level. Difficulty (Doesn't effect score): 7/10. I would rate this harder seven because of some of the tricky timing and tight mini-wave spaces. Without those I would say Hard 5 or Harder 6. Not sure what difficulty you were going for here. :l Overall: 23/30 (Decent). This isn't the best level I've played but i think it could have a shot at being rated stars, but probably not featured. Sorry if I was a little harsh. -Twist 23/30 = 7.7/10 = Decent? Lel my mistake I'm fixing now
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Post by Space on Apr 28, 2016 19:34:04 GMT -5
I think he music sync could use some work in the beginning honestly, I mean, the song is hard to sync to but still and combined with the rest I don't think it's 8.5..
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Post by Akro on Apr 29, 2016 6:18:37 GMT -5
Yeah, syncing gameplay to the music is hard, since in the editor with start poses music is unsynced, but without them building the gameplay would be TOO HARD AND BORING. Also, I made those waves auto, because I would never beat the level with those parts :l
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Post by Akro on Apr 29, 2016 9:59:14 GMT -5
Yeah, syncing gameplay to the music is hard, since in the editor with start poses music is unsynced, but without them building the gameplay would be TOO HARD AND BORING. Also, I made those waves auto, because I would never beat the level with those parts :l That is probably why I kept dying at he mini wave. Btw they don't seem like they would be too hard to verify. I just kept dying here OVER AND OVER, that made me really angry and I decided to make them auto :l
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Post by kiriE on Apr 29, 2016 16:31:21 GMT -5
Here is my first actual review on a level ;3; Decoration: 6.5/10. The decoration for this level is pretty good. I think the style you used was unique, but I found almost no variation in design or color whatsoever. An upside to the decoration was the pulse triggers hat you used for the blocks. You were lacking bg flashes and I feel that would have improved the design slightly more. My advice - Try varying colors and using background flashes. Gameplay: 8/10. Starting Cube - Pretty basic gameplay, not bad, not amazing. Drop - Very fast paced and fun gameplay. A few parts have some tricky timings, but otherwise it's fairly easy. Some gameplay is slightly repetitive until the end. My advice - Try to add some variation, ex. Try to make a ball part that has more difficult timings rather than having a spam ball part. Music Sync: 8.5/10. I thought that you have the best sync in the starting cube part. Wave, ufo, and ball could have better sync, but they are decent as of now. My advice - Don't change anything related to music sync now, because it would probably require an entire remake of the level. Sync isn't bad to the point of being redone but I would try to focus a little more on it in your next level. Difficulty (Doesn't effect score): 7/10. I would rate this harder seven because of some of the tricky timing and tight mini-wave spaces. Without those I would say Hard 5 or Harder 6. Not sure what difficulty you were going for here. :l Overall: 23/30 (Good). This isn't the best level I've played but i think it could have a shot at being rated stars, but probably not featured. Sorry if I was a little harsh. -Twist Nice review, but gameplay part could've been more detailed honestly Also I don't agree with you on the rating. For the level itself, the level's strongest point is clearly the gameplay. It's fast paced, very synced. and even though it's a bit buggy here and there, you did a very nice job. Now for the design it's very bland. It's practically the same design in the entirety of the level making it not look that interesting. Also the deco is nice, but it's the same deco here too as well and the deco isn't exactly very unique. Color combinations are unoriginal and boring, please vary them more. The level isn't very original other than the creative gameplay. I like the dual parts! Music sync: Awesome! All in all this level is decent for me because even if the gameplay was really cool, the level isn't the slightest original, design is too repetitive and boring, color combinaitons are bland and design is also unoriginal. Music sync is awesome though. I think you have potential to make better levels, but please vary your design much more than this and try to be a bit more original and creative, I know it's hard. Moving to decent.
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Post by Akro on Apr 29, 2016 17:11:48 GMT -5
Thx :1 I'm already working on the next level, and this time I'll try to make it not so repetitive and boring :h
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