7 posts
Discord: Chratis#9235
Hardest Demon: 0083c0
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Post by Chratis on Apr 25, 2016 19:13:18 GMT -5
This is my first post and judge request, I'd like to have it judged because many people I have asked, never really gave any useful information. I do not have the current version of the level so if I need any revision, I'd need to go to a previous version and start working from there. Level Name: Level Four Level ID: 13662907 Difficulty: 7 Stars
You might want to lower the volume for this video, I recorded this on my phone.
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Post by Deleted on Apr 25, 2016 21:00:03 GMT -5
Gameplay: Really quite fun! But the 2nd cube section is a little bit too fast for my liking. Other than that, no problems at all! Transitions are well made, and there is never a dull moment in the level. 4.1/5 Decoration: Amazing custom background! Great use of pulsing objects, and design is great! The gravity portals look kinda weird though, maybe make them a little bit visible and remove the "gravity portals"? The level just looks all-round beautiful, and well made. However, in the first cube, the spike at the top right could use some work. Maybe add some more detail to it? Nonetheless, amazing. 4.4/5 Originality: Quite original custom background ideas, and creative design. 3.2/5 Atmosphere: Slow at first, and then slowly becomes faster and faster and slowly drops again. Quite fun! 3.1/5 Music Sync: Great music sync! 4.3/5 Bonus Points: Awarded for having a good balance between effects and gameplay. 2.1/5 Total score is 21.2/30 or 84.8/120. Belongs in Feature Worthy section.
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WillFlame
Owner
Direful Reflection
An idea has taken root.
5,190 posts
Discord: WillFlame#5739
Favorite Level: Colourful Overnight
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Post by WillFlame on Apr 26, 2016 19:32:08 GMT -5
I agree with Ziel, added some points:
Gameplay-wise it looks pretty fun and straight-forward, the only part I didn't like was the last robot because there were a lot of invisible blocks acting as the ground to land on, it felt hasty and a little incomplete. Pretty nice gameplay-music sync as well.
Decoration-wise, some areas like the first cube and second-last robot could've definitely used some more foreground decorations to make it feel a little less empty. Other areas were done very well and creatively. Also like Ziel said, that top-right spike in the first cube seemed awkward and misplaced because it was so alone and different.
Music sync was great and variation was well-implemented, however the last robot and cube sections had saturated red and blue colours fighting for attention; those colours don't complement each other well and will also stand out in an odd way. Experiment using more similar colours or others to try and soften the entire tone of those decorations.
Moving to Feature-Worthy.
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