Post by DaxD0w on Apr 25, 2016 15:09:56 GMT -5
Man it has been a while since I have been level judge and i think it is time now for me to choose my level picks.
1. Gravitium by Tsukifuto
2. Mission 1 by TheDevon
3. Devastator II by Force and 3 other people
4. Cosmic Symphony by UltimatePlaty & GD Freedom
Review:
Thanks for waiting! Here goes..
0%-30% It starts off nice. I have noted things that were just plain amazing and stuff that could be fixed. Starting off, the piano syncing in with the song was incredibly cool. It seemed like if you actually play this music on a piano it would match. Very good job with that. The spikes that were going down and up were matching the music sync, which was cool. But there is a thing to say here. I think there should be a little time when the spikes appear and disappear. It was just incredibly frustrating especially the beginning. You have to click right on time for everything which requires so much practice and memory. For me, the reaction time with this was just so fast i couldn't react this fast so i had to use practice to view the rest of the level and the video to match the sync. I think this part can be fixed by just slowing it down. It was just too fast and I had so much frustration with this. The deco was quite nice. The piano was well decorated. Although since i looked closely at it, the black lines don't match right on the black keys. If you're confused with that sentence, i mean that the black line isn't right in the centre of the black key, which it should be because as in a piano it is. You can easily fix this by moving the black keys or the black line. The balls outside were nothing too exciting, but for some reason it was a lot quite better with it. Also it was a lot better with the colours switching & matching the sync. The little flash pad thingy going on in the back was really cool too. I really liked the rainbow of that segment. It didn't make this part bland, but the most monumental problem here was the spikes timing. The flow of this of everything was perfect. The transitioning was just amazing. I thought the spikes transitioning was quite nice. Though the thing about this was it was the same deco for the 30% which i think could be fixed with something. Like the squares in the middle and the balls things outside switch so the balls are in the middle and the squares are outside. I think that would be cool because for 30% i had to just look at the same exact thing excluding the memory/practice of the spikes.
31%-41% After the big difficulty change, after the great detail, flow, music sync but not that good gameplay it started to get better in everything in here. The deco was very well done with the music type of level. I have NEVER seen this good detail in a symphony/music type level before. The notes there were very well decorated. It was quite clear not to touch the notes and go through the line bars. I haven't found a copy paste here anywhere here. Music sync was very well done too. Everything was quite matched up very well. Great job with the music sync. Gameplay was just... Amazing. The song matches this level with detail and everything. The song made this level alive. Anyhow i didn't have any problem of getting frustrated or confused with this part. The flow again was very smooth. Almost no ruff feeling. The beginning opening transition was smooth and was a good opening. Again i didn't note a ruff transition anywhere of this part. Great job here. Nothing really much to say anymore.
42%-52% Great transition of the beginning. Very good opening as usual. Detail was quite okay, but the thing that bugged my was the custom ground. There could be a little less triangles, and like about .10 smaller. It was covering the whole ground so i couldn't really see the pads to jump on. Anyhow, i did see a copy and paste here. The "If only" thing. Though even though it was a lot of copy and paste, this part would be very repetitive without it. So copy and paste bad thing, but the copy and paste turned out to be a good thing. Music sync was again 99% all synced well. Nothing much to say about sync. Gameplay was... Amazing again. The "if only" was just amazing. Like it made me feel to play more of the level. The flow again was just so smooth. Everything was just so nicely done this review is turning smaller and smaller....
53%-77% Oh my goodness..... Favourite part in the whole level. Anyhow lets get into detail like always. Detail was nothing that special imo. Just regular slopes and blocks, but the piano again. Really well done with the piano with it. Just the way it hits the keys matching with the song just really gives you that feeling that your playing the piano. The custom background was good, but for some reason something felt odd for me, and i think it is because the eighth note. I think that it would be better if it changed notes. Something like quarter, half, dotted or whole notes etc. Without these things, it would have been repetitive. And these are the triangles going to the left. It gave me that space feel of this level. What i do suggest is that the triangles spin around instead of just going one direction. I think it would be better with that. Music sync again is just amazingly well done. Most things are matched perfectly. Especially the piano. That was the coolest thing in this part. Though what i do suggest is when the square is spinning around the note, it would be cool if it matched the music with it. As it just spins around and does nothing. Try matching the music with it like going faster when the music gets more serious and more slower when it goes calm. The flow again is so smooth. No ruff parts here at all. Overall best segment of this whole level. Nothing really much to fix or anything but suggestions to add.
78%-End Again very well beginning of the end part. The transition in this whole level is just WOW! (Kappa the joke) The detail was nothing too crazy again. Though i think it looks better than other decorations. Anyhow, the background was really cool. What i did realize is that the notes at the background kind of match with the song. Like when the music is low then its a facing down note and when it gets higher its a facing up note. I do not know if you intended for this to happen, but you did. And it was cool. Also when you displayed the colours of the background of going rainbow, that was also cool too. The transitioning of the colour changes were very smooth. Music sync again was matched almost perfectly. I can't say perfectly because some were a little out of sync. Again i will mention the notes going higher as the music is was cool. Gameplay was just so good again. I just can't express that enough. It was such a good way to end the level. Nothing was buggy or anything like that. The flow was very smooth again. Nothing much to say anything there too. So now lets break it down to the scores.
Detail 9/10 I was going to give a 8.6, but i thought about how much work and effort the level was put into. Block design was nothing really too special, but the other stuff were really cool. Especially the notes. They look smooth not like very ruff. The piano was neat, and i didn't see very much cons about that. The reason why i deducted a point out of ten was because the triangles just seemed a little messy. I didn't see that until now i just double checked for mistakes and stuff. So 9/10 i think is a fair mark for deco.
Music sync 9.5/10 So close to a 10. But everything was just not synced. Some stuff were unsynced a little which i think is pretty hard to sync now with this piece of work. Excluding those, everything was synced perfectly. Yes like perfectly. The piano was the coolest sync for me. And if you read my review, you'll know why. Those are the reasons why music sync is 9.5/10.
Gameplay 9/10 Alright. I had the best fun in this level. In fact i had so much fun but not including the beginning ball part. I just couldn't pass that part. The memorization and practice you needed for that was just overwhelming for me. That is the reason why i took a point off of gameplay. Everything else was just amazingly fun. Great job with this.
Flow 10/10 Ten out of Ten. Yes this is Ten out of ten. Everything is just so smooth. The way you opened up new segments was so smooth and gave me to steal an idea of how i should make my idea of it. Nothing really much to say about flow and transitioning. Great job!
Overall 9.4/10 Definitely feature worthy. Everything was just... Oh my goodness i used the word "everything" 12 times. Anyhow just... I can't say anything. Nothing is just coming out of my mouth.
Belongs in the Feature Worthy Section. One more judge should approve.
BTW going into level picks. Great job!!
I will keep this list updated. If you think your level or someone else's level is worthy to get into my list, PM me and i will think about it.
Peace
1. Gravitium by Tsukifuto
2. Mission 1 by TheDevon
3. Devastator II by Force and 3 other people
4. Cosmic Symphony by UltimatePlaty & GD Freedom
Review:
Thanks for waiting! Here goes..
0%-30% It starts off nice. I have noted things that were just plain amazing and stuff that could be fixed. Starting off, the piano syncing in with the song was incredibly cool. It seemed like if you actually play this music on a piano it would match. Very good job with that. The spikes that were going down and up were matching the music sync, which was cool. But there is a thing to say here. I think there should be a little time when the spikes appear and disappear. It was just incredibly frustrating especially the beginning. You have to click right on time for everything which requires so much practice and memory. For me, the reaction time with this was just so fast i couldn't react this fast so i had to use practice to view the rest of the level and the video to match the sync. I think this part can be fixed by just slowing it down. It was just too fast and I had so much frustration with this. The deco was quite nice. The piano was well decorated. Although since i looked closely at it, the black lines don't match right on the black keys. If you're confused with that sentence, i mean that the black line isn't right in the centre of the black key, which it should be because as in a piano it is. You can easily fix this by moving the black keys or the black line. The balls outside were nothing too exciting, but for some reason it was a lot quite better with it. Also it was a lot better with the colours switching & matching the sync. The little flash pad thingy going on in the back was really cool too. I really liked the rainbow of that segment. It didn't make this part bland, but the most monumental problem here was the spikes timing. The flow of this of everything was perfect. The transitioning was just amazing. I thought the spikes transitioning was quite nice. Though the thing about this was it was the same deco for the 30% which i think could be fixed with something. Like the squares in the middle and the balls things outside switch so the balls are in the middle and the squares are outside. I think that would be cool because for 30% i had to just look at the same exact thing excluding the memory/practice of the spikes.
31%-41% After the big difficulty change, after the great detail, flow, music sync but not that good gameplay it started to get better in everything in here. The deco was very well done with the music type of level. I have NEVER seen this good detail in a symphony/music type level before. The notes there were very well decorated. It was quite clear not to touch the notes and go through the line bars. I haven't found a copy paste here anywhere here. Music sync was very well done too. Everything was quite matched up very well. Great job with the music sync. Gameplay was just... Amazing. The song matches this level with detail and everything. The song made this level alive. Anyhow i didn't have any problem of getting frustrated or confused with this part. The flow again was very smooth. Almost no ruff feeling. The beginning opening transition was smooth and was a good opening. Again i didn't note a ruff transition anywhere of this part. Great job here. Nothing really much to say anymore.
42%-52% Great transition of the beginning. Very good opening as usual. Detail was quite okay, but the thing that bugged my was the custom ground. There could be a little less triangles, and like about .10 smaller. It was covering the whole ground so i couldn't really see the pads to jump on. Anyhow, i did see a copy and paste here. The "If only" thing. Though even though it was a lot of copy and paste, this part would be very repetitive without it. So copy and paste bad thing, but the copy and paste turned out to be a good thing. Music sync was again 99% all synced well. Nothing much to say about sync. Gameplay was... Amazing again. The "if only" was just amazing. Like it made me feel to play more of the level. The flow again was just so smooth. Everything was just so nicely done this review is turning smaller and smaller....
53%-77% Oh my goodness..... Favourite part in the whole level. Anyhow lets get into detail like always. Detail was nothing that special imo. Just regular slopes and blocks, but the piano again. Really well done with the piano with it. Just the way it hits the keys matching with the song just really gives you that feeling that your playing the piano. The custom background was good, but for some reason something felt odd for me, and i think it is because the eighth note. I think that it would be better if it changed notes. Something like quarter, half, dotted or whole notes etc. Without these things, it would have been repetitive. And these are the triangles going to the left. It gave me that space feel of this level. What i do suggest is that the triangles spin around instead of just going one direction. I think it would be better with that. Music sync again is just amazingly well done. Most things are matched perfectly. Especially the piano. That was the coolest thing in this part. Though what i do suggest is when the square is spinning around the note, it would be cool if it matched the music with it. As it just spins around and does nothing. Try matching the music with it like going faster when the music gets more serious and more slower when it goes calm. The flow again is so smooth. No ruff parts here at all. Overall best segment of this whole level. Nothing really much to fix or anything but suggestions to add.
78%-End Again very well beginning of the end part. The transition in this whole level is just WOW! (Kappa the joke) The detail was nothing too crazy again. Though i think it looks better than other decorations. Anyhow, the background was really cool. What i did realize is that the notes at the background kind of match with the song. Like when the music is low then its a facing down note and when it gets higher its a facing up note. I do not know if you intended for this to happen, but you did. And it was cool. Also when you displayed the colours of the background of going rainbow, that was also cool too. The transitioning of the colour changes were very smooth. Music sync again was matched almost perfectly. I can't say perfectly because some were a little out of sync. Again i will mention the notes going higher as the music is was cool. Gameplay was just so good again. I just can't express that enough. It was such a good way to end the level. Nothing was buggy or anything like that. The flow was very smooth again. Nothing much to say anything there too. So now lets break it down to the scores.
Detail 9/10 I was going to give a 8.6, but i thought about how much work and effort the level was put into. Block design was nothing really too special, but the other stuff were really cool. Especially the notes. They look smooth not like very ruff. The piano was neat, and i didn't see very much cons about that. The reason why i deducted a point out of ten was because the triangles just seemed a little messy. I didn't see that until now i just double checked for mistakes and stuff. So 9/10 i think is a fair mark for deco.
Music sync 9.5/10 So close to a 10. But everything was just not synced. Some stuff were unsynced a little which i think is pretty hard to sync now with this piece of work. Excluding those, everything was synced perfectly. Yes like perfectly. The piano was the coolest sync for me. And if you read my review, you'll know why. Those are the reasons why music sync is 9.5/10.
Gameplay 9/10 Alright. I had the best fun in this level. In fact i had so much fun but not including the beginning ball part. I just couldn't pass that part. The memorization and practice you needed for that was just overwhelming for me. That is the reason why i took a point off of gameplay. Everything else was just amazingly fun. Great job with this.
Flow 10/10 Ten out of Ten. Yes this is Ten out of ten. Everything is just so smooth. The way you opened up new segments was so smooth and gave me to steal an idea of how i should make my idea of it. Nothing really much to say about flow and transitioning. Great job!
Overall 9.4/10 Definitely feature worthy. Everything was just... Oh my goodness i used the word "everything" 12 times. Anyhow just... I can't say anything. Nothing is just coming out of my mouth.
Belongs in the Feature Worthy Section. One more judge should approve.
BTW going into level picks. Great job!!
I will keep this list updated. If you think your level or someone else's level is worthy to get into my list, PM me and i will think about it.
Peace