Hm, here we go again. Still adjusting to the new System.
Cube Section(0:00-0:04):
Hey, I like this Design a lot. It´s a pretty short and simple part, and I feel like you could have done more with it, but the Design Choices are very nice. Maybe you could have done more with the Structure in the Background, like, making it sync more with the Music and maybe flash a bit or something, but it´s a nice Introduction Part regardless.
Several Parts(0:05-0:19):
Interesting Concepts here. In the small Ship Part, I liked how you used Slopes to make the Gameplay really fun, but you essentially forgot to put Cornerpieces on most of them. Your Glow Effects look really good though. For the Wave, the Block Designs seem rather simplistic and plain, but that´s not a bad Thing. The Deco you put here looks really good though. I especially like how you put the "Glow Pillars", I haven´t seen them used in a Way like this yet. And while all the Effects are pretty bright, they don´t hurt the Eye or anything. The only small Flaw I really noticed in this Part is the Coin Placement, it feels like we´ve had this 100000 Times before. but hey, only very minor Thing. And for the Cube Part, you should have maybe made it more apperent that the Ground kills you, because it doesn´t really look very harmful.
Robot Section(0:20-0:33):
Well, this Part is entirely Palette-Swapped. To be honest, in my Opinion this isn´t a good Thing, since I liked the previous Palette, and this looks a little awkward, but well. The Gameplay of this Part is unfortunately mostly Orb Spamming and Portals, and only few actual Robot Jumps, which kinda takes away from the Point of making it a Robot, since the variable Jump Height isn´t used much, but this seems to be a pretty frequent Mistake for newer Creators. Other than that, I see no real Flaws here.
Ship Section(0:34-0:46):
This Part in general is pretty bland, there is not too much Deco here, or to be blunt, aside from the Custom BG, which counts as Design and not as Deco, absolutely none.All there really is here are the Slopes / Blocks and the Spikes, and occasionally Speed Changes. The Gameplay isn´t too exciting either, pretty standard, but still nice.
Cube Section(0:47-1:02):
While not too many, I have a couple Complaints about this Part too. First off, the Orbs at the Start. There is
no Way you´re gonna be able to see these coming, as they just appear when you´re basically past them already, making the Gameplay less fun. Secondly, I see a
lot of simple Copy + Paste. Like, all the Pillars, all the Clouds, the most Stuff here just all looks the same. And there are like no Variances or anything, it´s effortless. And lastly, like Purplegaze mentioned above, you can skip the Rest of the Level from here with an Exploit of the Game´s mechanics. I can´t blame you too much for that, but you could have noticed it, so...yeah.
Ship Section(1:02-End)
Ok, now this Part just looks weird. I don´t know if it was a specific Design Style you were going for or anything, but most of the Things here just look very cut-off and strange, not even to mention the obvious Copy + Paste on all the Clouds or the Light Beams. Sometimes, it´s even so bright that you partially can´t see anymore. Plus, the last like 10% of the Level are a simple Auto, which is just boring. And when the Level ends, there´s this near eye-killing Effect that just makes your entire Screen flash. Welp, let´s finish this up then.
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Gameplay: 11/20 Some Parts were too unpredictable, while others were boring and unfun. All in all good though.
Design and Deco: 12/20 A lot of Copy + Paste in some Parts, but your general Ideas and Concepts were nice. Maybe try varying your Deco a little more.
Flow: 11/20 Eh, difficulty was partially inconsistent due to unpredictabliness of certain Things, and some Parts had a completely different Feel from others. Overall just not that good.
Originality: x0.98 While I have already seen some other Levels like this, it´s certainly not the most overused Thing ever.
Score: 33.76/60 or 5.627/10, 4 . Belongs in Good/Not Star-Worthy. You have definitive Room for Improvement, try to look at the Flaws I mentioned above, they´re the main Things you need to watch out for. Not moving yet because still not quite sure on Board this should go to.