34 posts
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Post by starmaster777 on Apr 21, 2016 18:49:06 GMT -5
IF I had friends, my level would have quite a few more likes. Just, for anyone who anyone who wants to check it out.
Constructive criticism would be appreciated. Nothing about that crap about videos I made that got 200 dislikes.
Okay, just go into Geometry Dash and search up "Spice Mines." Back then I asked for Harder 7*, but now I'd say probably Harder 6*. Whatever you guys think. Thanks ^_^
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222 posts
Favorite Level: Saturn V by nasgubb
Hardest Demon: Bloodbath by Riot
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Post by Geometry Dash Chaoz on Apr 25, 2016 3:39:52 GMT -5
Alright, before I begin, I never used the "12 points" system because it just feels weird. If you have any objections, you can use @ judges (without the space) to request another review. GameplayThis level was overall fun, but had a few flaws. The first cube was a pretty cool idea, but I died quite a few times at the very last orb combo into the ceiling (blue + yellow). Then, at the end of the ship (right after the straight fly thing), I sometimes hit an invisible object (doesn't kill me directly, but can influence the ship route and kill you later on). Also, the moving objects felt a bit rude (in the same first ship part), maybe move the triggers a few blocks to the left so you can see the movement faster. AspectThe decoration was good, some parts felt a bit over decorated however (maybe because missing blending). The color combinations were ok, but not the best (except for the mini-UFO part, that was awesome). You should try some blending (again), so colours combine better. Other than that, the design was cool and unique. OthersThe music synchronised very well with the level, both gameplay and design (pulses, changes etc). Another thing is that the final part felt empty: it had a cool background and invisible saws, but that's about it. Maybe try making the saws black and non-invisible, and the same with everything else (ground / top spikes and everything else you may add) but the custom background. Overall: High-End DecentThis level could very easily get into star-worthy with a few gameplay fixes and some blending. If you update the level, you can request for another review with @ judges or @ mateiarutp to tag me (without spaces). starmaster777
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Post by Mechanguis on Apr 25, 2016 7:30:31 GMT -5
Alright, before I begin, I never used the "12 points" system because it just feels weird. If you have any objections, you can use @ judges (without the space) to request another review. GameplayThis level was overall fun, but had a few flaws. The first cube was a pretty cool idea, but I died quite a few times at the very last orb combo into the ceiling (blue + yellow). Then, at the end of the ship (right after the straight fly thing), I sometimes hit an invisible object (doesn't kill me directly, but can influence the ship route and kill you later on). Also, the moving objects felt a bit rude (in the same first ship part), maybe move the triggers a few blocks to the left so you can see the movement faster. AspectThe decoration was good, some parts felt a bit over decorated however (maybe because missing blending). The color combinations were ok, but not the best (except for the mini-UFO part, that was awesome). You should try some blending (again), so colours combine better. Other than that, the design was cool and unique. OthersThe music synchronised very well with the level, both gameplay and design (pulses, changes etc). Another thing is that the final part felt empty: it had a cool background and invisible saws, but that's about it. Maybe try making the saws black and non-invisible, and the same with everything else (ground / top spikes and everything else you may add) but the custom background. Overall: High-End DecentThis level could very easily get into star-worthy with a few gameplay fixes and some blending. If you update the level, you can request for another review with @ judges or @ mateiarutp to tag me (without spaces). starmaster777 I agree with Choaz here. Some segments, like the ship segments, were a bit too overdecorated and looked messy rather than full. You should definitely use color blending to make the colors of the decoration less bright and saturated so it will look cleaner. Moving to Decent
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34 posts
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Post by starmaster777 on Apr 25, 2016 16:40:18 GMT -5
Alright, before I begin, I never used the "12 points" system because it just feels weird. If you have any objections, you can use @ judges (without the space) to request another review. GameplayThis level was overall fun, but had a few flaws. The first cube was a pretty cool idea, but I died quite a few times at the very last orb combo into the ceiling (blue + yellow). Then, at the end of the ship (right after the straight fly thing), I sometimes hit an invisible object (doesn't kill me directly, but can influence the ship route and kill you later on). Also, the moving objects felt a bit rude (in the same first ship part), maybe move the triggers a few blocks to the left so you can see the movement faster. AspectThe decoration was good, some parts felt a bit over decorated however (maybe because missing blending). The color combinations were ok, but not the best (except for the mini-UFO part, that was awesome). You should try some blending (again), so colours combine better. Other than that, the design was cool and unique. OthersThe music synchronised very well with the level, both gameplay and design (pulses, changes etc). Another thing is that the final part felt empty: it had a cool background and invisible saws, but that's about it. Maybe try making the saws black and non-invisible, and the same with everything else (ground / top spikes and everything else you may add) but the custom background. Overall: High-End DecentThis level could very easily get into star-worthy with a few gameplay fixes and some blending. If you update the level, you can request for another review with @ judges or @ mateiarutp to tag me (without spaces). starmaster777 Thanks, I am updating it RN, what should I fix on the "sunset" part?
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