|
Post by Derpy on Apr 20, 2016 21:51:06 GMT -5
Probably my best level, doesn't mean it's good tho. Was made in 1.9. ID: 10669018 youtu.be/fgdJ4ky48Oc
|
|
|
Post by skylighter on Apr 25, 2016 1:42:04 GMT -5
Design/Decoration: Design felt unpolished and plain, and decoration was lacking for many parts. The first ship part had several examples of lack of decoration. The only decorations were the custom brick background and the buzzsaws. Even with that, the buzzsaws seem to not fit the theme and instead stands out of the level. The rainbow effect background was cool, and there was more decoration in this part. However, there was still a lack of decoration, with dots and clouds only. The ball part had some weird tile usage, specifically at 0:29. The design got better in the UFO part with the crystals, and the level felt more polished. However, crystals are an unoriginal type of decoration by Funnygame, and there was a lot of copy-and-paste in that section of the level. The level then goes back to being similar to the beginning, which the same flaws and same background. Overall, the design is mostly copy-and-paste, like the crystals and the repeating design for parts, and needs a bit of improvement. Design: 4.5/10. Decoration: 3.5/10. Gameplay: Gameplay was mostly alright, but uninteresting in some parts and good in others. In the beginning, the obstacles and hazards feel too easily dodgeable to make any entertainment value for the gameplay. The key to making good gameplay is having good gameplay sync. Here's an example: gdforum.freeforums.net/thread/12545/serenity-videoIn this example, the gameplay goes with the music well, which makes the gameplay interesting. However, in this part, the gameplay doesn't seem to match/go with the song well because there's just too much space to make the gameplay fun. This also applies to the last wave part, but not as much, because the path the wave takes matches the song a bit. The remaining parts were alright because the gameplay matched the beats of the song well. Overall, gameplay was mostly good with some flaws at the beginning and end. Gameplay: 7/10. Music Sync: Portals were mostly synced, but some of the transitions felt like they were at the wrong place. There were also places in the beginning when there should have been a transition when there wasn't. An example of the missing transition flaw would be at 0:12, where usually there would be a transition in most levels because it feels suited there. Also, an area where a transition isn't needed is at 0:16 with the wave portal. It doesn't feel right to put it there when that part of the song isn't at the beginning of a measure (beat 1). I suggest that the wave portal should be moved to 0:12 to make that part better suit the song. Other than that, portals were synced well. Music Sync: 7.5/10. ((4.5+3.5+7+7.5)/4)/10=5.625/10=Decent.
|
|
|
Post by Derpy on Apr 25, 2016 8:50:15 GMT -5
|
|