Post by TimeLink on Apr 17, 2016 5:02:50 GMT -5
It was about Time I made this honestly, it´s filling up my Signature by now. So here it comes, basically the coolest of the coolest Levels. Everything that got an above 8.5 Rating from my old System or an above 38 Rating from my new System, or an above 50 from my "other" new System, along with being outstanding in either Design or Gameplay gets here.
1. Empty Skies by xStar7 ~ 9.6/10
My Review:
Holy Sh!t! You sure you did´nt upload a Level by Serponge or FunnyGame? This is absolutely incredible. I see the most Flaws yet in the Gameplay, but this is amazing Work.
General Things to be said about the Level: This looks awesome. All the Cloud Back and Foreground Effects are incredible! Music Sync has suffered a small bit, but nothing major.
First Cube:(0:07-0:28) This is actually the worst Part of the Level, Gameplay-wise. See, a lot of Things are building themselves up or appearing out of nowhere when you just approach them, and then it is likely already too late. Also, how you played with the Back and Foreground Platforms was a bit confusing, but nothing major. In this Area, the Music Sync is also still great, since there are small white Flashes and the Orbs sync as well. Nice! I don´t think I have to comment on Design, right? It´s freaking gorgeous! Wow.
First Ship:(0:29-0:39) Here everything looks a bit emptier in the Foreground, especially the Blocks, but be that as it may, it still looks really good of Course. What I love here, is how you made these Wind Effects, they look good and match the Theme of the Level perfectly. Overall this looks great again in all Aspects, just one Thing. How exactly where you supposed to find the Key at 0:31? There seems to be no Indication for it, it´s just randomly placed there. Aside from that, this is amazing.
First Wave:(0:40-0:50) This Section feels a bit empty honestly, but more from the Design. Maybe you could have added a few more Clouds in the Background or something. Also, what´s really bad about this Part is the Gameplay. It feels a bit boring and repetitive in this Part honestly. You could have maybe added more Variations with the Blocks, or maybe fly through Clouds ore something, whatever fits the Level.
First UFO:(0:51-0:57) A short Part, but it bring over the Atmosphere of the Level even better, by adding some floating Islands. Nice! Gameplay here is simple but nice, but the Blocks feel a little underdecorated, tbh. Maybe add some more Grass or Flowers to them, there is a lot of Stuff that matches them. Also, the Rainbows at 0:55 look a little...awkward, to say the least. And lastly, for the Transition to the Ball, make the Cloud Curtain stop a little earlier, otherwise the Player won´t have enough Time to react.
First Ball:(0:58-1:01) This Part looks nice, and even while the Gravity Portals are invisible, you get the Hang of it quickly. The Blocks and the BG feel a little empty again, but whatever honestly. I feel like ther could have been more Attention payed to the Music Sync here though, like atleast some Flashes like in the Beginning.
First Robot:(1:02-End) WOW, this looks beautiful! This is absolutely incredible! Gameplay is very nice, as it always feels different because of the moving Platforms, the Design is amazing too, and the Custom BG is just wonderful! Dude, gratz! This looks and plays and feels so good! Wow. Just WOW!
Gameplay: 9.4/10 Could have been improved in some Parts like the Wave, or minorly in the Cube, but overall it´s really fun and just feels awesome!
Music Sync: 8.9/10 I feel like some Parts there wasn´t as much of this as in others, at the Beginning it was still very good, but over Time it slowly dropped, and it doesn´t stay consistent throughout the Level.
Design and Deco: 9.8/10 Some Parts were really just a tad underdecoreated, such as the UFO and Ball Parts, but you overall did an amazing Job on this! You managed to create an incredibly good Atmosphere throughout the entire Level and it nearly never looked the same!
Originality: 10/10 Just amazing! I don´t think we´ve had something like this this Way here before, and it managed to stay like that throughout the entire Level! (And it´s really hard to get Full Points here, just sayin)
Extras: 9.9/10 Wow. Really nice Effects in both the Foreground and the Background, the Level has a beatiful Atmosphere, tells a Story, makes good use of 2.0 Features, I´m blown away.
Score: 48/50 or 9.6, 4 or 5 This is the best Review i´ve ever given away here and is worth not only a first Place Front Page Feature, but also a Level Pick of mine and would totally be worth uploading to the Level Judges YouTube Channel. Well done, my Friend!
2. Era by Stelistul21 ~8.86/10
No Video Present
My Review:
Let´s go at this, the Level looks very nice.
General Things to be said about the Level: It switches Themes pretty often, which is not a Thing I appreciate too much, but it actually suits this Level quite well. Also I love the Song Choide, as it´s a pretty unknown and unused Song, from what I know. Nothing too special to be mentioned here.
First Cube Section: Wow, this is awesome! There are so many good Things about this! First of all, what´s really important for a Level, the Gameplay in the Beginning is catchy, and it doesn´t frustrate you at all. I also love the Theme you gave it here. I disagree with DaxD0W in this being Hell Style, I think it´s a really clever Mix of Hell and Ruins, which looks really cool! Also, there are a lot of moving Objects used correctly, meaning they make the Level look better while not substracting from the Gameplay Quality anyhow. I also love how you played with the Opacity and Brightness of certain Things, and how much Detail can be found here. The Coin Placement is nice as well, as it´s something you can, but may not easily find. And the Music Sync is great as well! Maybe it´s a tad underdecorated, but that´s about all I have here. It´s so great! The only real Flaw I´ve noticed here is that you can skip the Transition into the Robot by just jumping over the yellow Jump Pad. You should go about fixing that, as it make the next Part impossible ;3;
First Robot: Uhh, I guess this Part is kinda pointless, but still fun...maybe? What you should do anyway is indicate where to go better, the Arrows are directing you right into the Sawblades. I know what you tried to do here, but maybe do it a different Way. This Part is also pretty short, which is weird, but whatever.
First UFO: This is actually very interesting! I haven´t seen something like this before, and I like it a lot. The Player first has to kinda figure the Clue out, but it is really fun to play after that, and the Design is so awesome too, just wow. And also, what not many People do correctly, is while the Transition was invisble, it was predictable. This Part has a really cool Charm, and I like it a lot! Just one Thing, when you transition into the Wave, the Camera takes so much Time to catch up that you basically die immediately once you see what´s going on. I suggest moving the Portal higher up, so there´s more Reaction Time.
First Wave: Very fun and cool, and the Custom BGs add a lot to the Atmosphere! The moving Objects are well done, and the Gameplay is mostly great, however, I suggest adding a few Arrows at certain Points to make it more clear where to go, and when switching Gravity give the Player a little more Room. Aside from this, it looks really nice!
Second Cube: Well, a bit of a weaker Section here. first of all, the later of it looks pretty empty, there is like nothing there at all. And in the Beginning, the Player has way too few Time to actually see what´s going on, because most of the Screen is cut off. I like the Ideas you put here, but it´s not put enough Effort into.
First Ball: Very nice and fun Gameplay, slow-paced, and you have more than enough Time to react. The Coin Placement is nice, and the Custom BG looks really cool here. Deco is there as well, and looks neat. Nice!
Second Robot: WOW! This is simple and fun Gameplay, awesome new Design, and a lot of Detail! This Part is so fun! It also uses the variable Jump Height of the Robot very well, which is always nice to see!
First Ship: Umm, well, this one is just pretty empty and confusing to be honest. This definetely needs more Deco and a new Look of some Sort, and the Transition into the Factory-Ish Part could be better.
First Wave: Pretty nice and short Part, but it feels really empty, it´s way underdecorated.
Third Cube(End and Credits): Hmm, I feel like you could have added more here, but as a quick Way to say thanks it´s okay. Maybe you could extend the Length of the Wave Part a little more and reduce it of this one, but well, whatever then.
Gameplay: 8.9/10 Mostly very fun, and easy to pick up. It wasn´t too hard or frustrating generally, but could have been improved here and there.
Music Sync: 8.6/10 I unfortunately can´t say too much about this, as I only made it to 41% on normal Mode because I sux at Wave and did´nt want to spend too much Time on testing Music Sync for a Level Review ( ;3;/ ) but from what I´ve heard already it was really nice and I´m guessing this continues throughout the Level.
Design and Deco: 8.2/10 Very well done for the most Part, there is some Deco missing here and there, and a few Parts are a little underdecorated, but overall I think you did a solid Job on this.
Originality: 9.4/10 Honestly, this was loads of fun, just already because it felt like something new and cool to me I guess. I like how you combined certain Things of Themes and mixed it up, and it actually worked pretty nicely. I don´t see to much copied Stuff in here, good Job!
Extras: 9.2/10Well, this was nice! The Level had a very cool Atmosphere, and went with the Song very well, I liked that a lot. Also, you put nice Custom BGs whereever necessary, and they always fitted what was currently happening. There a re a few Things with the 2.0 Stuff used that could have been better, as I mentioned all above, but I think this was really nice overall.
Score: 44,3/50 or 8,86/10, 5 I´m really not sure whether to put this to Feature-Worthy or Good, as in my Opinion it is a really nice Level but still has some bigger Flaws here and there, so I´ll let an actual Level Judge decide where to mive this for now, but I certainly am making this a personal Level Pick of mine, as I enjoyed it very much!
3. Blossoms by Spectrox ~9.3/10
My Review:
This actually looks really nice! You´re lucky to have Friends like these. ( ๑‾̀◡‾́)σ»
General Things to be said about the Level: As brilliant as this looks, the main Points I´m gonna go about criticizing here is probably that some Parts lack a little Deco, because other than that, it just looks great honestly! Also, please note that whenever I´m saying "He", I´m referring to QJrocks Friend.
First Cube:(0:00-0:14) Wow, this Design is really cool. I love how he did the Clouds, they look awesome! There is so much Attention paid to Detail here, I love it. One Thing I noticed though, why does the Platform at 0:04 not go all the Way to the End of the Line? I think he should make that look different, it seems a little confusing. Otherwise, well I guess the Music Sync on the Text falling could have been a little better, but it´s still cool anyway. Lovin´ it!
First Ship:(0:15-0:27) While the Palette Swap here looks really beautiful, there is one Thing here that quite bugs me. This Part looks very plain, and all of the Objects are just Copy + Pasted. He could have changed up the Obstacles a bit by adding Variations such as bigger Blocks e.g, or maybe some different Forms. Maybe it´s a tad underdecorated as well, but I think it´s fine like this honestly. This Part gives the Level a great Atmosphere imo, because it´s very simple and fun.
First Ball:(0:28-0:41) This Part I don´t like quite as much, because it´s pretty confusing for an easy Level. There are a lot of 1 Block Pillars you have to immediately switch from, and some Orbs come pretty unexpectedly. Also, it uses a lot of these Gravity Portal Levitation Transitions, which is not quite the best Thing to place this often. I still think this Part is good and fun, it just had quite a few Flaws for me.
First Wave:(0:42-0:55) The Effects on the Bricks here look really cool and fit the Music very well, that´s great. But then, this is the only really good Thing about this Part. I mean, it looks quite empty to be honest. It could definetely need some more Ground Deco, and overall Deco as well. He should also add some more Variations to the Slopes, as they always just look the same. This Part also doens´t have the most exciting Gameplay, but it´s good for a very easy Level.
Second Cube:(0:56-End) A nice Way to finish off the Level, and what I like about this is A) It´s not too long for an End Part, B) There is still actual Gameplay here. The Mixture of both, and an Attempt at not making the Level completely stop here already make this Part great imo.
Gameplay: 9.4/10 Since this is supposed to be a very easy Level, it´s very well done. Aside from a few Things, It´s kept simple and is very easy to pick up for newer Players. The Coins also are more difficult than the Rest of the Level, but not actually difficult, if you get what I mean. This means that you can easily skip them, but get them for a small Extra Challenge, which is very nice. Overall this is very good and fun, and definetely play-worthy!
Music Sync: 9.1/10 This could have needed a little more Work imo. Your Standard Background Flashes and mostly synced Gameplay were there, but I´m missing something like Objects pulsing to the Beat for Example. This would give the Level an even greater Atmosphere, and add to the Fun of playing it.
Design and Deco: 9.3/10 Very nicely done! All the Blocks and Deco Elements looked very nice, and was a lot of Detail in this. It´s obvious he put a lot Effort into this, and you realize that for sure. Some Parts are minorly underdecorated, but that´s nothing you couldn´t fix.
Originality: 9/10 Hmm, I see quite a few Concepts from other Levels here, but most of them are mixed up in a nice Way to make it feel new and different. At some Points, you could have added more Variations to certain Things to make it feel more unique, but I think it´s okay like this.
Extras: 9.7/10 This Level, all summed up, has a really great Atmosphere, Charm, matches the Style of the Music and never really get boring. One small Thing I´d like to criticize is the pretty spare use of moving Objects, like, it was uses to move some Platforms, and some Deco for better Effects, but especially in the last Bits of the Level he could have added a few more Things to make it more interesting.
Score: 46.5/50 or 9.3/10, 3 . This is a really cool and nice Level and definetely deserves atleast Stars, if not a feature! Maybe not Top Spot, but I´d really like to see this on the first or second Page somewhere. It´s worth it! Requesting to move to Feature-Worthy or Good. Making this a Level Pick as well, great Job!
4. Altitude by SplashGMD ~9.08/10
My Review:
General Things to be said about the Level: This can generally be considered more an Art/Effect Level than anything else. However, that unfortunately let Gameplay and Music Sync suffer a bit, and I will get to why exactly that is later. The Level also lags a whole Ton (atleast for me), and the Addition of LDM was a really nice Idea. Also, this Level is themed around the Music basically perfectly, the Atmosphere is just awesome!
Cube Part:(0:08-0:24) Ok, can I just say this looks absolutely amazing? I love the Amount of Detail and Effort put into this Part. First off, the Clouds. What I like a lot about those is that they flash in a nice Pink Color to indicate Collision always just in Time and for just long enough that you can spot all the Platforms very well. The Custom BG here also adds to the Theme of the Level very well, and looks really awesome when actually paying Attemtion to it. Now the Cons about this Part. Mainly here, the Orbs. Even the green Orbs in this Part are all pink, which makes it very hard to distinguish between the other Orbs here, the actual pink Orbs, ad there are only these two here. You could have indicated that better I guess, but it´s not too big of a Deal. And one more Thing is that, in the Beginning, when you get pushed up by the Pillar, that can come pretty surprising, and you likely won´t be prepared for it on your first Time playing. (Atleast I wasn´t), so maybe you should have something telling the Player to stand still. Otherwise, great Job for sure!
Constant Switching Part:(0:25-0:38) This Part is rather...interesting. I´m not sure what to exactly say about it, as on one Side I think it´s very well done and on the other I don´t really like it for some Reason. This Part is basically something you have to know by Heart in Order to complete it, as the Transitions occur very fast. You use a lot of invisible Slopes and Blocks to "help" the Player a little if required, but I think you could have done this a better Way by designing this Part differently. Overall, this Part is basically just a huge Ton of Spikes to dodge, which wasn´t the best Design Choice either. Overall, this Part in my Opinion (Hate me for saying that) features basically Tama_N-like Gameplay, which is absolutely amazing, and it still is pretty cool I guess.
Wave Part:(0:39-0:54) Ok, now while these Blocks are like the most amazing Thing I have ever seen, that was no Reason to use them like 10000 Times. Seriously, this Part is basically just the same Thing all over and over and over again. It´s nothing else and there were no Variations, and you were not even guided on where to go (And by that I mean where the Gap between the Pillars is). Overall, this is one of the worse Parts of the Level for sure, just because it´s plain boring.
Floating Ball Part:(0:55-1:10) Well, honestly, this is basically the same as the last Part, tbh. While the Custom BG is a real Eyecatch, the Part it self is very plain, with little to no Variation. All you really do is didge some Stars that always look the same too, and there is basically no Deco here at all. It´s just not fun to play a Level doing the same Thing 1000 Times.
Big UFO Part:(1:11-1:24) Uh, this Part is just WAY too bright imo. The BG is flashing and so are the Obstacles and even the Border of the Screen. Everything is a light White pulsing in and aout in different Colors, and there is nearly no Deco to be found again, besides the Custom BG of Course. Also, sometime I feel the Obstacles come a little too sudden to react, as you have to hop very often.
Mini UFO Part:(1:25-End) In this Part, the only Thing I really have to criticize is that it comes too quickly. The Player has little to no Time to react to see what´s coming, and can barely see that you have to avoid the Stars. What I like about this Part though, is that there is finally some proper Deco added again, and the Gameplay is good too, because it actually requires you to think for a bit. Overall this Level is really well done and cool.
Gameplay: 8.7/10 In some Parts, like the Wave or the Floating Ball, this has heavily suffered and I think could have been done better one way or another, but overall it´s nice and fun, and it also matches the Theme of the Level very well and often syncs to the Music.
Music Sync: 9.4/10 Very well done overall, though like mentioned above not perfect in some Parts. The main important Thing though, is that it matches the Theme of the Music very well, and the same with the Gameplay too, which makes this very fun and enjoyable!
Design and Deco: 8.4/10 This was the main Thing I missed in some Parts, as sometimes the only apperent Thing was the Custom BG, which is alone not enough to make a Level good, as Foreground Decoration is just as important. But seen as far as the Style of this Level goes, it´s very well done and on what was there, you definetely did a good Job.
Originality: 9.2/10 The Originality Point, which means making this Level different from others, was very well hit, and you invented a lot of new and cool Stuff here. However, under Originality also falls that you didn´t make your Parts always look the same, which imo could have been done better at some Points. Overall, this is still very nice to look at though, and that´s what counts.
Extras: 9.7/10 Overall, the most impressive Thing you did here was give the Level a really nice Atmosphere, which went along with the Music perfectly. You used quite a lot of cool 2.0 Stuff here, to make it feel new and fresh, and I also don´t see any major Things that could take away Points here, so, well done.
Score: 45.4/50 or 9.08, 6 or 7 . Imo this is feature-worthy, though maybe not Top-Spot, but somewhere around Page 1 or 2 is where I think it belongs. Since P14s Review above disagrees with me, and I´d like to have some more Opinions on this as well, I´m not moving this yet, but congrats on this Level anyway Splash !
ZielGD kiriE DaxD0w X3dron
Tagging so many People because I´d really like to get this moved.
EDIT: Also forgot, making this a Level pick of mine. GG!
5. Advance by ~TheDevon~ and mosertron ~9.7/10
My Review:
Ok, how in the World has no one reviewed this yet? This is awesome!
General Things to be said about the Level: The level partially features Motion-Like Style, however only for a short Peridot of Time :^) The Gameplay all in all seems like this was mostly meant to be some kind of Memorization Demon, which is cool I guess, and sorta excuses all of the Fakes. In the Review I also considered that it was for Tri´s CC, so it only being Cube didn´t take away any Points.
Cube Section:(0:00-End)
Okno, a Review like that won´t work here, i´ll split this up into several Parts.
Grayscale Section(0:00-0:04)
This Section brings a really nice Intoduction to the Level, with interesting and cool Design. It´s pretty short, so there´s not a lot to say here, but it´s good to start the Level off with.
Colors are fun :^) (0:05-0:17)
I like the rapid Switches with the Music between red and Cyan here, and both Design and Gameplay are very well done, for a Memorization Level I guess, but one Thing I noticed is that you only use one Block Type in this entire Section. Maybe you could have varied that a little. Other than that, this Part is really cool, it´s not over, and not underdecorated, and uses a whole lot of moving Objects, which makes it feel really fast-paced and cool.
Grayscale Transition: (0:18-0:19)
Again a very short Transition Part, but cool nonetheless, as it also matches the Theme of the Music pretty well.
Motion Part: (0:20-0:30)
Wow. Just Wow. This Part looks and is so awesome. This takes Memorization Gameplay to a whole new Level, holy sh!t. Plus, everything is synced to the Music perfectly. Amazing! I don´t even know what to say about this, I´m speechless. ;O;
Cave(?) Part (0:31-0:48)
I have NO IDEA what to even say anymore. This is PERFECT. I´m trying so hard to find Critic Points but I just can´t. ;3;/ Well, one Thing maybe you could have added some more Deco to the Boss, he looks pretty plain imo, but really just a minor Flaw in this Masterpiece. The Transition here is amazing, the Gameplay is godlike, the Design is awesome, the Atmosphere is amazing...I don´t even anymore. Maybe I´m going a little overboard here, but I just can´t find any Flaws.
Grayscale Factory Part: (0:49-End)
One Thing I noticed here was that basically right as soon as the Screen fades back in, there is immediately a Jump coming up. You should have given the Player a little more Reaction Time here I guess. Also in this Part, the Gameplay isn´t as greatly synced anymore, and this could have needed a tad more Deco as well to fill up some empty Spaces, but w/e honestly. One Last Thing is that you could have varied the Blocks a little more again, as the only one I could see again was the Standard Block, but I think you coverd it up pretty well. Good Job!
Gameplay: 9.8/10 Tama_N be like: o.O (Maybe a few Times where you had to react a little too quickly, but that´s about it. Amazing!)
Music Sync: 9.7/10 For the most Part you did an incredibly good Job on this, and you timed basically everything to the Music, but in the last bit it gets a little weaker.
Design and Deco: 9.7/10 Not overdecorated, but still loads of Stuff to be found everywhere, in the Fore-and Background. This Level is one huge Boulder of amazingness.
Originality: 9.4/10 Ehh, like mentioned, I see some Parts were slightly inspired by Motion, and others didn´t vary too much in Terms of Blocks, but the Cave Chase e.g is absolutely mind-blowing.
Extras: 9.9/10 This Level has everything a good Level needs to have and more. The Atmosphere was great, the Gameplay synced the Music, there was loads of 2.0 Stuff used, and nothing in a bad Way, you can see nearly everything coming in Time, the Memorization Aspect is fulfilled very well...Just WOW.
Score: 48.5/50 or 9.7/10, Easy 10 . Front Page Top Spot here you come. The Fact TriAxis commented: "Damn ;o;" on this should make it obvious where this belongs anyway. :^) Not moving yet because I´m not sure if I got a little too carried away. Making this a Level Pick of mine too, GG!
6. Gravitum by Tsukifuto ~39.93/48
My Review:
This is just amazing. Making a full Review on this would be too complicated, because of all the quick Changes, but I can definetely say this.
Gameplay: 9.5/10
Very fun to say the least. Hard, but not frustrating, plus you can see most Things coming in Time, and there are no stupid fakes or anything. The Level felt like it flowed together like one Thing. Great Job!
Music Sync: 9.6/10
Amazingly done. All the Effects and most of the Gameplay synced really nicely, and made the Level feel just that greater. Some Transitions could have possibly been synced a small bit better, but the Amount of Time and Effort put into just this Part is outstanding.
Design and Deco: 9.6/10
Could have needed a bit more Detail Work on a few Parts, but mostly it´s really incredible. This is like having an Eyegasm.
Other Things: 9.9/10
This is just awesome. The Atmosphere of the Level was like a Neon Fest with amazing Gameplay, Design, Art, and 2.0 Features that were actually used very wisely, which made the entire Things very fun. There are also no boring Auto Parts or anything as such, and the Level feels really alive.
Originality: x1.14
Amazing. Not only is there basically nothing I see Copy + Pasted from other Levels, but every Part looks different in itself as well. Nothing here feels the same, and evewry Part is really unique.
Score: 39.93/48 or 9.9825/12, 8 For me this is Borderline Feature-Worthy - Legendary, but it´s a personal Level Pick for sure.
7. Radio 1 by CreatorAlX ~52.548/60
No Video Present
My Review:
Are you just willing to murder my Phone or what? After 20% the Level lagged so much it was unplayable even in Practice Mode. ;_;
Which means, I had to review this on Steam, which I absolutely suck at, and I hope that doesn´t influence my Review too much, because this is awesome!
Intro and a few simple Transitions(0-20%):
So, the Intro was a very cool Idea. I´ve seen People try to sync the Music to this Song already, and some used an Effect like this, but I´ve got to say yours was done by far the best! The Hold for LDM Thingy was also a nice Idea, as that Way you´re not gonna accidentally grab it, which is a Thing I´ve realized in a lot of Levels lately. After the Intro, there is this beautiful Custom BG, with an incredible Amount of Detail, it looks awesome! The Block Design is rather simple, yet shiny and comfy. And the Gameplay...well basically the same. It´s above average, but not outstanding I´d say. It´s very nicely synced to the Music though.
UFO Part(21-33%):
This Part mixed the Level up with some darker, and less predictable Obstacles. Now I´m really not sure if this is bad, or actually good, because the Concept was really well executed, as you only really had to keep jumping in the middle to avoid the Obstacles, but at the same Time they can still easily catch you. Especially after the small Portal Transitions, you´re always very vulnerable because you have to readjust your Height first. But on the other Hand, it was really fun to play, so...yeah. About the Design, as much as there was a Contrast between the black and the colorful Background, I think it still looked pretty good because there was never anything black onscreen for a too long Time, and that kinda negated the Effect. Also it nicely synced the Music again.
Ball Part(34-44%)
At this Point, I´m unfortunately unable to judge the Music Sync anymore, because I just couldn´t even get past this Part(Yes I suck that much on Steam), and thus I´ll have to mainly go over the Design and the Gameplay. Which, in this Part was very fun for the most Part, but the Orb Jump kinda catches you off-guard, and you´re most likely to run straight into the Wall. c: Aside from that it was pretty fun, and the Coin was a nice Idea in my Opinion. The Block Design in this Part was a bit different from the Style of the Level, but it still mostly fitted and along with the Custom BG created a nice Atmosphere. One Question though...what is that black Thing there? :c
Cube Section(45-52%)
The Cube here, while pretty short was astonishing from the Design. Everything was glowy and shiny, and in my Opinion it looked really nice! The..."Glow Chains" look a bit cut-off at certain Points, but I know how hard it is to make these. The Platforms with all the Glow also looked nice, but I would have liked some more Color Variations, and they also have a minor Contrast to the Spikes. About the Gameplay, I´ve got to say to me this Part felt a little harder than others in the Level due to some pretty tight Jumps. Another small Flaw is also that getting the Coin is actually easier than doing it the normal Way. I mean, the Orbs are the instinctive Way, but they are also pretty tight to hit, atleast for me.
Ship Section(53-66%):
This Part basically carried over the Design from the Cube, so I´m not gonna say too much about that, but one Thing I noticed more here, is that there´s some Ground Deco missing. Like, it´s almost completely black and thorny, just put some nicely colored Bushes there or whatever and you´ll be good. About the Gameplay, it was very nice Ship Gameplay, and while tight at a few Spots, still very fun!The small Transition after seems a bit empty, but could it be that you already reached the Object Limit? I wouldn´t be suprised to be honest. xd
Ok forget that, you even said it at the End. Incredible!
Second Cube(67-73%):
WOAH! THIS. LOOKS. AMAZING! That awesome custom BG, the fast paced Gameplay, all the glowy Blocks...WOW! I also love all the rapid Color Changes, they make this look even greater. Now, aside from this, maybe you could have used some more Variation on the Blocks or something, they all look a bit Copy + Pasted, and the Gameplay also isn´t quite perfect for a 6-7 Star. Like, there are some very tricky Jumps here, and I imagine you can get them down, yeah, but not in a 7-Star. c: Also, the Coin is again way easier to get than the normal Way. To be honest, I didn´t even see how to do it "normally" until closer Inspection.
Wave Part(74-79%):
Noice! Again, the Gameplay was great, very fast-paced and a little tight. The Design, eh, I feel like it was too empty. Here, there is so much Space for more, Music Notes, Glowing Stars or whatever, really, but the Slopes all look really bland. Some of the Stars inside them are also cut-off a little. I know these Things can be annoying to deal with but I think it would have been noticeabel during testing...c: Anyway, there´s not too much more to say here, overall I guess it was good again.
Uhhh...many Parts(80%-End)
Here, what really stands out again is the Gameplay. It´s very fast-paced and fun, while at the same Time very predictable for the most Part. Playing this was a heck of fun...atleast in Practice Mode, and I think it´s even better if you know how well the Music is (probably) synced. The Ending was really nice, not boring, and not overly long, but it could have had a tad more Decoration I feel. But well, not my Decision.
And that´s it for today´s Review! Onto the Scores!
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Gameplay: 18.9/20
Awesome! Very fun, doesn´t too quickly get repetitive and is synced along with the Music so nicely thatit´s fun to keep pushing on through and...perhaps I´d try to beat it if it weren´t so laggy on my Phone. c:
Design and Deco: 17.5/20
So, the Design was awesome for the most Part, but the Deco is what I´ve been missing in a few Parts. Like, at 66% onwards, the main Focus was almost all on the Custom BG, and I think you could have done just a tad more there. :c
Flow: 8.9/10
Like I said already, I´m unable to judge Music Sync too well, since I kinda have Issues playing properly, but overall I think this was very nice! The Themes have been varied a bit throughout, while never looking like, completely different, which is nice, and everything was connected in a Way.
Originality: x1.16
Yeah, not exactly the full Multiplier because I have seen some Levels like this already, and even while they were not exactly executed like this, I don´t think this deserves exactly the full Score. (x1.20)
Score: 52.548/60 or 8.758/10, 7 . Definitve Level Pick of mine! Goes into Feature-Worthy. Good Job!
I will keep this List updated. ~Pear~ Sticky maybe? <3
1. Empty Skies by xStar7 ~ 9.6/10
My Review:
Holy Sh!t! You sure you did´nt upload a Level by Serponge or FunnyGame? This is absolutely incredible. I see the most Flaws yet in the Gameplay, but this is amazing Work.
General Things to be said about the Level: This looks awesome. All the Cloud Back and Foreground Effects are incredible! Music Sync has suffered a small bit, but nothing major.
First Cube:(0:07-0:28) This is actually the worst Part of the Level, Gameplay-wise. See, a lot of Things are building themselves up or appearing out of nowhere when you just approach them, and then it is likely already too late. Also, how you played with the Back and Foreground Platforms was a bit confusing, but nothing major. In this Area, the Music Sync is also still great, since there are small white Flashes and the Orbs sync as well. Nice! I don´t think I have to comment on Design, right? It´s freaking gorgeous! Wow.
First Ship:(0:29-0:39) Here everything looks a bit emptier in the Foreground, especially the Blocks, but be that as it may, it still looks really good of Course. What I love here, is how you made these Wind Effects, they look good and match the Theme of the Level perfectly. Overall this looks great again in all Aspects, just one Thing. How exactly where you supposed to find the Key at 0:31? There seems to be no Indication for it, it´s just randomly placed there. Aside from that, this is amazing.
First Wave:(0:40-0:50) This Section feels a bit empty honestly, but more from the Design. Maybe you could have added a few more Clouds in the Background or something. Also, what´s really bad about this Part is the Gameplay. It feels a bit boring and repetitive in this Part honestly. You could have maybe added more Variations with the Blocks, or maybe fly through Clouds ore something, whatever fits the Level.
First UFO:(0:51-0:57) A short Part, but it bring over the Atmosphere of the Level even better, by adding some floating Islands. Nice! Gameplay here is simple but nice, but the Blocks feel a little underdecorated, tbh. Maybe add some more Grass or Flowers to them, there is a lot of Stuff that matches them. Also, the Rainbows at 0:55 look a little...awkward, to say the least. And lastly, for the Transition to the Ball, make the Cloud Curtain stop a little earlier, otherwise the Player won´t have enough Time to react.
First Ball:(0:58-1:01) This Part looks nice, and even while the Gravity Portals are invisible, you get the Hang of it quickly. The Blocks and the BG feel a little empty again, but whatever honestly. I feel like ther could have been more Attention payed to the Music Sync here though, like atleast some Flashes like in the Beginning.
First Robot:(1:02-End) WOW, this looks beautiful! This is absolutely incredible! Gameplay is very nice, as it always feels different because of the moving Platforms, the Design is amazing too, and the Custom BG is just wonderful! Dude, gratz! This looks and plays and feels so good! Wow. Just WOW!
Gameplay: 9.4/10 Could have been improved in some Parts like the Wave, or minorly in the Cube, but overall it´s really fun and just feels awesome!
Music Sync: 8.9/10 I feel like some Parts there wasn´t as much of this as in others, at the Beginning it was still very good, but over Time it slowly dropped, and it doesn´t stay consistent throughout the Level.
Design and Deco: 9.8/10 Some Parts were really just a tad underdecoreated, such as the UFO and Ball Parts, but you overall did an amazing Job on this! You managed to create an incredibly good Atmosphere throughout the entire Level and it nearly never looked the same!
Originality: 10/10 Just amazing! I don´t think we´ve had something like this this Way here before, and it managed to stay like that throughout the entire Level! (And it´s really hard to get Full Points here, just sayin)
Extras: 9.9/10 Wow. Really nice Effects in both the Foreground and the Background, the Level has a beatiful Atmosphere, tells a Story, makes good use of 2.0 Features, I´m blown away.
Score: 48/50 or 9.6, 4 or 5 This is the best Review i´ve ever given away here and is worth not only a first Place Front Page Feature, but also a Level Pick of mine and would totally be worth uploading to the Level Judges YouTube Channel. Well done, my Friend!
2. Era by Stelistul21 ~8.86/10
No Video Present
My Review:
Let´s go at this, the Level looks very nice.
General Things to be said about the Level: It switches Themes pretty often, which is not a Thing I appreciate too much, but it actually suits this Level quite well. Also I love the Song Choide, as it´s a pretty unknown and unused Song, from what I know. Nothing too special to be mentioned here.
First Cube Section: Wow, this is awesome! There are so many good Things about this! First of all, what´s really important for a Level, the Gameplay in the Beginning is catchy, and it doesn´t frustrate you at all. I also love the Theme you gave it here. I disagree with DaxD0W in this being Hell Style, I think it´s a really clever Mix of Hell and Ruins, which looks really cool! Also, there are a lot of moving Objects used correctly, meaning they make the Level look better while not substracting from the Gameplay Quality anyhow. I also love how you played with the Opacity and Brightness of certain Things, and how much Detail can be found here. The Coin Placement is nice as well, as it´s something you can, but may not easily find. And the Music Sync is great as well! Maybe it´s a tad underdecorated, but that´s about all I have here. It´s so great! The only real Flaw I´ve noticed here is that you can skip the Transition into the Robot by just jumping over the yellow Jump Pad. You should go about fixing that, as it make the next Part impossible ;3;
First Robot: Uhh, I guess this Part is kinda pointless, but still fun...maybe? What you should do anyway is indicate where to go better, the Arrows are directing you right into the Sawblades. I know what you tried to do here, but maybe do it a different Way. This Part is also pretty short, which is weird, but whatever.
First UFO: This is actually very interesting! I haven´t seen something like this before, and I like it a lot. The Player first has to kinda figure the Clue out, but it is really fun to play after that, and the Design is so awesome too, just wow. And also, what not many People do correctly, is while the Transition was invisble, it was predictable. This Part has a really cool Charm, and I like it a lot! Just one Thing, when you transition into the Wave, the Camera takes so much Time to catch up that you basically die immediately once you see what´s going on. I suggest moving the Portal higher up, so there´s more Reaction Time.
First Wave: Very fun and cool, and the Custom BGs add a lot to the Atmosphere! The moving Objects are well done, and the Gameplay is mostly great, however, I suggest adding a few Arrows at certain Points to make it more clear where to go, and when switching Gravity give the Player a little more Room. Aside from this, it looks really nice!
Second Cube: Well, a bit of a weaker Section here. first of all, the later of it looks pretty empty, there is like nothing there at all. And in the Beginning, the Player has way too few Time to actually see what´s going on, because most of the Screen is cut off. I like the Ideas you put here, but it´s not put enough Effort into.
First Ball: Very nice and fun Gameplay, slow-paced, and you have more than enough Time to react. The Coin Placement is nice, and the Custom BG looks really cool here. Deco is there as well, and looks neat. Nice!
Second Robot: WOW! This is simple and fun Gameplay, awesome new Design, and a lot of Detail! This Part is so fun! It also uses the variable Jump Height of the Robot very well, which is always nice to see!
First Ship: Umm, well, this one is just pretty empty and confusing to be honest. This definetely needs more Deco and a new Look of some Sort, and the Transition into the Factory-Ish Part could be better.
First Wave: Pretty nice and short Part, but it feels really empty, it´s way underdecorated.
Third Cube(End and Credits): Hmm, I feel like you could have added more here, but as a quick Way to say thanks it´s okay. Maybe you could extend the Length of the Wave Part a little more and reduce it of this one, but well, whatever then.
Gameplay: 8.9/10 Mostly very fun, and easy to pick up. It wasn´t too hard or frustrating generally, but could have been improved here and there.
Music Sync: 8.6/10 I unfortunately can´t say too much about this, as I only made it to 41% on normal Mode because I sux at Wave and did´nt want to spend too much Time on testing Music Sync for a Level Review ( ;3;/ ) but from what I´ve heard already it was really nice and I´m guessing this continues throughout the Level.
Design and Deco: 8.2/10 Very well done for the most Part, there is some Deco missing here and there, and a few Parts are a little underdecorated, but overall I think you did a solid Job on this.
Originality: 9.4/10 Honestly, this was loads of fun, just already because it felt like something new and cool to me I guess. I like how you combined certain Things of Themes and mixed it up, and it actually worked pretty nicely. I don´t see to much copied Stuff in here, good Job!
Extras: 9.2/10Well, this was nice! The Level had a very cool Atmosphere, and went with the Song very well, I liked that a lot. Also, you put nice Custom BGs whereever necessary, and they always fitted what was currently happening. There a re a few Things with the 2.0 Stuff used that could have been better, as I mentioned all above, but I think this was really nice overall.
Score: 44,3/50 or 8,86/10, 5 I´m really not sure whether to put this to Feature-Worthy or Good, as in my Opinion it is a really nice Level but still has some bigger Flaws here and there, so I´ll let an actual Level Judge decide where to mive this for now, but I certainly am making this a personal Level Pick of mine, as I enjoyed it very much!
3. Blossoms by Spectrox ~9.3/10
My Review:
This actually looks really nice! You´re lucky to have Friends like these. ( ๑‾̀◡‾́)σ»
General Things to be said about the Level: As brilliant as this looks, the main Points I´m gonna go about criticizing here is probably that some Parts lack a little Deco, because other than that, it just looks great honestly! Also, please note that whenever I´m saying "He", I´m referring to QJrocks Friend.
First Cube:(0:00-0:14) Wow, this Design is really cool. I love how he did the Clouds, they look awesome! There is so much Attention paid to Detail here, I love it. One Thing I noticed though, why does the Platform at 0:04 not go all the Way to the End of the Line? I think he should make that look different, it seems a little confusing. Otherwise, well I guess the Music Sync on the Text falling could have been a little better, but it´s still cool anyway. Lovin´ it!
First Ship:(0:15-0:27) While the Palette Swap here looks really beautiful, there is one Thing here that quite bugs me. This Part looks very plain, and all of the Objects are just Copy + Pasted. He could have changed up the Obstacles a bit by adding Variations such as bigger Blocks e.g, or maybe some different Forms. Maybe it´s a tad underdecorated as well, but I think it´s fine like this honestly. This Part gives the Level a great Atmosphere imo, because it´s very simple and fun.
First Ball:(0:28-0:41) This Part I don´t like quite as much, because it´s pretty confusing for an easy Level. There are a lot of 1 Block Pillars you have to immediately switch from, and some Orbs come pretty unexpectedly. Also, it uses a lot of these Gravity Portal Levitation Transitions, which is not quite the best Thing to place this often. I still think this Part is good and fun, it just had quite a few Flaws for me.
First Wave:(0:42-0:55) The Effects on the Bricks here look really cool and fit the Music very well, that´s great. But then, this is the only really good Thing about this Part. I mean, it looks quite empty to be honest. It could definetely need some more Ground Deco, and overall Deco as well. He should also add some more Variations to the Slopes, as they always just look the same. This Part also doens´t have the most exciting Gameplay, but it´s good for a very easy Level.
Second Cube:(0:56-End) A nice Way to finish off the Level, and what I like about this is A) It´s not too long for an End Part, B) There is still actual Gameplay here. The Mixture of both, and an Attempt at not making the Level completely stop here already make this Part great imo.
Gameplay: 9.4/10 Since this is supposed to be a very easy Level, it´s very well done. Aside from a few Things, It´s kept simple and is very easy to pick up for newer Players. The Coins also are more difficult than the Rest of the Level, but not actually difficult, if you get what I mean. This means that you can easily skip them, but get them for a small Extra Challenge, which is very nice. Overall this is very good and fun, and definetely play-worthy!
Music Sync: 9.1/10 This could have needed a little more Work imo. Your Standard Background Flashes and mostly synced Gameplay were there, but I´m missing something like Objects pulsing to the Beat for Example. This would give the Level an even greater Atmosphere, and add to the Fun of playing it.
Design and Deco: 9.3/10 Very nicely done! All the Blocks and Deco Elements looked very nice, and was a lot of Detail in this. It´s obvious he put a lot Effort into this, and you realize that for sure. Some Parts are minorly underdecorated, but that´s nothing you couldn´t fix.
Originality: 9/10 Hmm, I see quite a few Concepts from other Levels here, but most of them are mixed up in a nice Way to make it feel new and different. At some Points, you could have added more Variations to certain Things to make it feel more unique, but I think it´s okay like this.
Extras: 9.7/10 This Level, all summed up, has a really great Atmosphere, Charm, matches the Style of the Music and never really get boring. One small Thing I´d like to criticize is the pretty spare use of moving Objects, like, it was uses to move some Platforms, and some Deco for better Effects, but especially in the last Bits of the Level he could have added a few more Things to make it more interesting.
Score: 46.5/50 or 9.3/10, 3 . This is a really cool and nice Level and definetely deserves atleast Stars, if not a feature! Maybe not Top Spot, but I´d really like to see this on the first or second Page somewhere. It´s worth it! Requesting to move to Feature-Worthy or Good. Making this a Level Pick as well, great Job!
4. Altitude by SplashGMD ~9.08/10
My Review:
General Things to be said about the Level: This can generally be considered more an Art/Effect Level than anything else. However, that unfortunately let Gameplay and Music Sync suffer a bit, and I will get to why exactly that is later. The Level also lags a whole Ton (atleast for me), and the Addition of LDM was a really nice Idea. Also, this Level is themed around the Music basically perfectly, the Atmosphere is just awesome!
Cube Part:(0:08-0:24) Ok, can I just say this looks absolutely amazing? I love the Amount of Detail and Effort put into this Part. First off, the Clouds. What I like a lot about those is that they flash in a nice Pink Color to indicate Collision always just in Time and for just long enough that you can spot all the Platforms very well. The Custom BG here also adds to the Theme of the Level very well, and looks really awesome when actually paying Attemtion to it. Now the Cons about this Part. Mainly here, the Orbs. Even the green Orbs in this Part are all pink, which makes it very hard to distinguish between the other Orbs here, the actual pink Orbs, ad there are only these two here. You could have indicated that better I guess, but it´s not too big of a Deal. And one more Thing is that, in the Beginning, when you get pushed up by the Pillar, that can come pretty surprising, and you likely won´t be prepared for it on your first Time playing. (Atleast I wasn´t), so maybe you should have something telling the Player to stand still. Otherwise, great Job for sure!
Constant Switching Part:(0:25-0:38) This Part is rather...interesting. I´m not sure what to exactly say about it, as on one Side I think it´s very well done and on the other I don´t really like it for some Reason. This Part is basically something you have to know by Heart in Order to complete it, as the Transitions occur very fast. You use a lot of invisible Slopes and Blocks to "help" the Player a little if required, but I think you could have done this a better Way by designing this Part differently. Overall, this Part is basically just a huge Ton of Spikes to dodge, which wasn´t the best Design Choice either. Overall, this Part in my Opinion (Hate me for saying that) features basically Tama_N-like Gameplay, which is absolutely amazing, and it still is pretty cool I guess.
Wave Part:(0:39-0:54) Ok, now while these Blocks are like the most amazing Thing I have ever seen, that was no Reason to use them like 10000 Times. Seriously, this Part is basically just the same Thing all over and over and over again. It´s nothing else and there were no Variations, and you were not even guided on where to go (And by that I mean where the Gap between the Pillars is). Overall, this is one of the worse Parts of the Level for sure, just because it´s plain boring.
Floating Ball Part:(0:55-1:10) Well, honestly, this is basically the same as the last Part, tbh. While the Custom BG is a real Eyecatch, the Part it self is very plain, with little to no Variation. All you really do is didge some Stars that always look the same too, and there is basically no Deco here at all. It´s just not fun to play a Level doing the same Thing 1000 Times.
Big UFO Part:(1:11-1:24) Uh, this Part is just WAY too bright imo. The BG is flashing and so are the Obstacles and even the Border of the Screen. Everything is a light White pulsing in and aout in different Colors, and there is nearly no Deco to be found again, besides the Custom BG of Course. Also, sometime I feel the Obstacles come a little too sudden to react, as you have to hop very often.
Mini UFO Part:(1:25-End) In this Part, the only Thing I really have to criticize is that it comes too quickly. The Player has little to no Time to react to see what´s coming, and can barely see that you have to avoid the Stars. What I like about this Part though, is that there is finally some proper Deco added again, and the Gameplay is good too, because it actually requires you to think for a bit. Overall this Level is really well done and cool.
Gameplay: 8.7/10 In some Parts, like the Wave or the Floating Ball, this has heavily suffered and I think could have been done better one way or another, but overall it´s nice and fun, and it also matches the Theme of the Level very well and often syncs to the Music.
Music Sync: 9.4/10 Very well done overall, though like mentioned above not perfect in some Parts. The main important Thing though, is that it matches the Theme of the Music very well, and the same with the Gameplay too, which makes this very fun and enjoyable!
Design and Deco: 8.4/10 This was the main Thing I missed in some Parts, as sometimes the only apperent Thing was the Custom BG, which is alone not enough to make a Level good, as Foreground Decoration is just as important. But seen as far as the Style of this Level goes, it´s very well done and on what was there, you definetely did a good Job.
Originality: 9.2/10 The Originality Point, which means making this Level different from others, was very well hit, and you invented a lot of new and cool Stuff here. However, under Originality also falls that you didn´t make your Parts always look the same, which imo could have been done better at some Points. Overall, this is still very nice to look at though, and that´s what counts.
Extras: 9.7/10 Overall, the most impressive Thing you did here was give the Level a really nice Atmosphere, which went along with the Music perfectly. You used quite a lot of cool 2.0 Stuff here, to make it feel new and fresh, and I also don´t see any major Things that could take away Points here, so, well done.
Score: 45.4/50 or 9.08, 6 or 7 . Imo this is feature-worthy, though maybe not Top-Spot, but somewhere around Page 1 or 2 is where I think it belongs. Since P14s Review above disagrees with me, and I´d like to have some more Opinions on this as well, I´m not moving this yet, but congrats on this Level anyway Splash !
ZielGD kiriE DaxD0w X3dron
Tagging so many People because I´d really like to get this moved.
EDIT: Also forgot, making this a Level pick of mine. GG!
5. Advance by ~TheDevon~ and mosertron ~9.7/10
My Review:
Ok, how in the World has no one reviewed this yet? This is awesome!
General Things to be said about the Level: The level partially features Motion-Like Style, however only for a short Peridot of Time :^) The Gameplay all in all seems like this was mostly meant to be some kind of Memorization Demon, which is cool I guess, and sorta excuses all of the Fakes. In the Review I also considered that it was for Tri´s CC, so it only being Cube didn´t take away any Points.
Cube Section:(0:00-End)
Okno, a Review like that won´t work here, i´ll split this up into several Parts.
Grayscale Section(0:00-0:04)
This Section brings a really nice Intoduction to the Level, with interesting and cool Design. It´s pretty short, so there´s not a lot to say here, but it´s good to start the Level off with.
Colors are fun :^) (0:05-0:17)
I like the rapid Switches with the Music between red and Cyan here, and both Design and Gameplay are very well done, for a Memorization Level I guess, but one Thing I noticed is that you only use one Block Type in this entire Section. Maybe you could have varied that a little. Other than that, this Part is really cool, it´s not over, and not underdecorated, and uses a whole lot of moving Objects, which makes it feel really fast-paced and cool.
Grayscale Transition: (0:18-0:19)
Again a very short Transition Part, but cool nonetheless, as it also matches the Theme of the Music pretty well.
Motion Part: (0:20-0:30)
Wow. Just Wow. This Part looks and is so awesome. This takes Memorization Gameplay to a whole new Level, holy sh!t. Plus, everything is synced to the Music perfectly. Amazing! I don´t even know what to say about this, I´m speechless. ;O;
Cave(?) Part (0:31-0:48)
I have NO IDEA what to even say anymore. This is PERFECT. I´m trying so hard to find Critic Points but I just can´t. ;3;/ Well, one Thing maybe you could have added some more Deco to the Boss, he looks pretty plain imo, but really just a minor Flaw in this Masterpiece. The Transition here is amazing, the Gameplay is godlike, the Design is awesome, the Atmosphere is amazing...I don´t even anymore. Maybe I´m going a little overboard here, but I just can´t find any Flaws.
Grayscale Factory Part: (0:49-End)
One Thing I noticed here was that basically right as soon as the Screen fades back in, there is immediately a Jump coming up. You should have given the Player a little more Reaction Time here I guess. Also in this Part, the Gameplay isn´t as greatly synced anymore, and this could have needed a tad more Deco as well to fill up some empty Spaces, but w/e honestly. One Last Thing is that you could have varied the Blocks a little more again, as the only one I could see again was the Standard Block, but I think you coverd it up pretty well. Good Job!
Gameplay: 9.8/10 Tama_N be like: o.O (Maybe a few Times where you had to react a little too quickly, but that´s about it. Amazing!)
Music Sync: 9.7/10 For the most Part you did an incredibly good Job on this, and you timed basically everything to the Music, but in the last bit it gets a little weaker.
Design and Deco: 9.7/10 Not overdecorated, but still loads of Stuff to be found everywhere, in the Fore-and Background. This Level is one huge Boulder of amazingness.
Originality: 9.4/10 Ehh, like mentioned, I see some Parts were slightly inspired by Motion, and others didn´t vary too much in Terms of Blocks, but the Cave Chase e.g is absolutely mind-blowing.
Extras: 9.9/10 This Level has everything a good Level needs to have and more. The Atmosphere was great, the Gameplay synced the Music, there was loads of 2.0 Stuff used, and nothing in a bad Way, you can see nearly everything coming in Time, the Memorization Aspect is fulfilled very well...Just WOW.
Score: 48.5/50 or 9.7/10, Easy 10 . Front Page Top Spot here you come. The Fact TriAxis commented: "Damn ;o;" on this should make it obvious where this belongs anyway. :^) Not moving yet because I´m not sure if I got a little too carried away. Making this a Level Pick of mine too, GG!
6. Gravitum by Tsukifuto ~39.93/48
My Review:
This is just amazing. Making a full Review on this would be too complicated, because of all the quick Changes, but I can definetely say this.
Gameplay: 9.5/10
Very fun to say the least. Hard, but not frustrating, plus you can see most Things coming in Time, and there are no stupid fakes or anything. The Level felt like it flowed together like one Thing. Great Job!
Music Sync: 9.6/10
Amazingly done. All the Effects and most of the Gameplay synced really nicely, and made the Level feel just that greater. Some Transitions could have possibly been synced a small bit better, but the Amount of Time and Effort put into just this Part is outstanding.
Design and Deco: 9.6/10
Could have needed a bit more Detail Work on a few Parts, but mostly it´s really incredible. This is like having an Eyegasm.
Other Things: 9.9/10
This is just awesome. The Atmosphere of the Level was like a Neon Fest with amazing Gameplay, Design, Art, and 2.0 Features that were actually used very wisely, which made the entire Things very fun. There are also no boring Auto Parts or anything as such, and the Level feels really alive.
Originality: x1.14
Amazing. Not only is there basically nothing I see Copy + Pasted from other Levels, but every Part looks different in itself as well. Nothing here feels the same, and evewry Part is really unique.
Score: 39.93/48 or 9.9825/12, 8 For me this is Borderline Feature-Worthy - Legendary, but it´s a personal Level Pick for sure.
7. Radio 1 by CreatorAlX ~52.548/60
No Video Present
My Review:
Are you just willing to murder my Phone or what? After 20% the Level lagged so much it was unplayable even in Practice Mode. ;_;
Which means, I had to review this on Steam, which I absolutely suck at, and I hope that doesn´t influence my Review too much, because this is awesome!
Intro and a few simple Transitions(0-20%):
So, the Intro was a very cool Idea. I´ve seen People try to sync the Music to this Song already, and some used an Effect like this, but I´ve got to say yours was done by far the best! The Hold for LDM Thingy was also a nice Idea, as that Way you´re not gonna accidentally grab it, which is a Thing I´ve realized in a lot of Levels lately. After the Intro, there is this beautiful Custom BG, with an incredible Amount of Detail, it looks awesome! The Block Design is rather simple, yet shiny and comfy. And the Gameplay...well basically the same. It´s above average, but not outstanding I´d say. It´s very nicely synced to the Music though.
UFO Part(21-33%):
This Part mixed the Level up with some darker, and less predictable Obstacles. Now I´m really not sure if this is bad, or actually good, because the Concept was really well executed, as you only really had to keep jumping in the middle to avoid the Obstacles, but at the same Time they can still easily catch you. Especially after the small Portal Transitions, you´re always very vulnerable because you have to readjust your Height first. But on the other Hand, it was really fun to play, so...yeah. About the Design, as much as there was a Contrast between the black and the colorful Background, I think it still looked pretty good because there was never anything black onscreen for a too long Time, and that kinda negated the Effect. Also it nicely synced the Music again.
Ball Part(34-44%)
At this Point, I´m unfortunately unable to judge the Music Sync anymore, because I just couldn´t even get past this Part(Yes I suck that much on Steam), and thus I´ll have to mainly go over the Design and the Gameplay. Which, in this Part was very fun for the most Part, but the Orb Jump kinda catches you off-guard, and you´re most likely to run straight into the Wall. c: Aside from that it was pretty fun, and the Coin was a nice Idea in my Opinion. The Block Design in this Part was a bit different from the Style of the Level, but it still mostly fitted and along with the Custom BG created a nice Atmosphere. One Question though...what is that black Thing there? :c
Cube Section(45-52%)
The Cube here, while pretty short was astonishing from the Design. Everything was glowy and shiny, and in my Opinion it looked really nice! The..."Glow Chains" look a bit cut-off at certain Points, but I know how hard it is to make these. The Platforms with all the Glow also looked nice, but I would have liked some more Color Variations, and they also have a minor Contrast to the Spikes. About the Gameplay, I´ve got to say to me this Part felt a little harder than others in the Level due to some pretty tight Jumps. Another small Flaw is also that getting the Coin is actually easier than doing it the normal Way. I mean, the Orbs are the instinctive Way, but they are also pretty tight to hit, atleast for me.
Ship Section(53-66%):
This Part basically carried over the Design from the Cube, so I´m not gonna say too much about that, but one Thing I noticed more here, is that there´s some Ground Deco missing. Like, it´s almost completely black and thorny, just put some nicely colored Bushes there or whatever and you´ll be good. About the Gameplay, it was very nice Ship Gameplay, and while tight at a few Spots, still very fun!
Ok forget that, you even said it at the End. Incredible!
Second Cube(67-73%):
WOAH! THIS. LOOKS. AMAZING! That awesome custom BG, the fast paced Gameplay, all the glowy Blocks...WOW! I also love all the rapid Color Changes, they make this look even greater. Now, aside from this, maybe you could have used some more Variation on the Blocks or something, they all look a bit Copy + Pasted, and the Gameplay also isn´t quite perfect for a 6-7 Star. Like, there are some very tricky Jumps here, and I imagine you can get them down, yeah, but not in a 7-Star. c: Also, the Coin is again way easier to get than the normal Way. To be honest, I didn´t even see how to do it "normally" until closer Inspection.
Wave Part(74-79%):
Noice! Again, the Gameplay was great, very fast-paced and a little tight. The Design, eh, I feel like it was too empty. Here, there is so much Space for more, Music Notes, Glowing Stars or whatever, really, but the Slopes all look really bland. Some of the Stars inside them are also cut-off a little. I know these Things can be annoying to deal with but I think it would have been noticeabel during testing...c: Anyway, there´s not too much more to say here, overall I guess it was good again.
Uhhh...many Parts(80%-End)
Here, what really stands out again is the Gameplay. It´s very fast-paced and fun, while at the same Time very predictable for the most Part. Playing this was a heck of fun...atleast in Practice Mode, and I think it´s even better if you know how well the Music is (probably) synced. The Ending was really nice, not boring, and not overly long, but it could have had a tad more Decoration I feel. But well, not my Decision.
And that´s it for today´s Review! Onto the Scores!
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Gameplay: 18.9/20
Awesome! Very fun, doesn´t too quickly get repetitive and is synced along with the Music so nicely thatit´s fun to keep pushing on through and...perhaps I´d try to beat it if it weren´t so laggy on my Phone. c:
Design and Deco: 17.5/20
So, the Design was awesome for the most Part, but the Deco is what I´ve been missing in a few Parts. Like, at 66% onwards, the main Focus was almost all on the Custom BG, and I think you could have done just a tad more there. :c
Flow: 8.9/10
Like I said already, I´m unable to judge Music Sync too well, since I kinda have Issues playing properly, but overall I think this was very nice! The Themes have been varied a bit throughout, while never looking like, completely different, which is nice, and everything was connected in a Way.
Originality: x1.16
Yeah, not exactly the full Multiplier because I have seen some Levels like this already, and even while they were not exactly executed like this, I don´t think this deserves exactly the full Score. (x1.20)
Score: 52.548/60 or 8.758/10, 7 . Definitve Level Pick of mine! Goes into Feature-Worthy. Good Job!
I will keep this List updated. ~Pear~ Sticky maybe? <3