Post by kiriE on Apr 16, 2016 15:22:59 GMT -5
Hey guys! This is a thread showcasing all the levels I have reviewed that got a score higher than 9.5. I rarely give higher than 9.5 so if a level is showcased here, it got to be really, really, REALLY, good! that I really, really liked and are borderline feature-worthy/legendary! I am not using scores anymore, therefore, from level pick #11+ will not be score-based.
1. MISSION 01 - TheDevon - 9.7/10
Review:
Gameplay by: me
Thread: gdforum.freeforums.net/thread/14602/mission-01
2. SYSTEM SPLITTER - JaffyTaffy, MrLumo & Superopi - 9.9/10
Didn't review this one but I said this:
Gameplay by: Evasium
Thread: gdforum.freeforums.net/thread/13465/system-splitter-jaffytaffy-superopi-mrlumo
3. LUMINESCENCE - TheDevon - 9.6/10
Review:
Design: 9.8/10 - Detailed and beautiful design. The transition at 0:58 is just... I am speechless...
Music Sync: 9.5/10 - Could have been more synced, but come on! It's a 2-3 star level and it's hard to sync the gameplay then, plus the round objects in the background at that one part was incredibly good synced. Plus it fits very well to the song.
Originality: 9.5/10 - There are a lot of underwater levels out there and it somehow reminded me a bit of Lonely Travel by FG, but still VERY original.
Gameplay: 9.5/10 - Looked very fun, no invisible portals, doesn't look buggy at all A bit uninteresting maybe
Total Score: 9.6/10
FEATURE-WORTHY++ (Level picks)
Reason why I picked this was because of the beautiful design and the originality. Gameplay was also pretty fun
Gameplay by: TheDevon
Thread: gdforum.freeforums.net/thread/15053/luminescence
4. TROPICAL RUSH - lagbreaker - 9.7/10
Review:
Gameplay: 9.6/10 - Looks amazing and syncs incredibly good to the music. Gameplay looks fun and not that buggy, but looks a bit laggy since there is a lot of details.Design: 9.8/10 - Simply marvelous!!! It follows a theme throughout the entirety of the level and looks cute and awesome. Some places the opacity could be lowered as Artsy said, and somewhere you could reduce amount of blocks so the level doesn't get that messy and more comfortable to watch. Also worst ending ever... 1:32... Why... did... the... background just randomly... DISAPPEAR? It should have stayed there ;3;
Originality: 10/10 - Wow. We certainly have had water levels before, but this... No words
Music Sync: 9.9/10 - BG Flashes, gameplay, design, EVERYTHING SYNCS TO THE MUSIC Some parts gameplay could have been synced more, but this is incredible
Overall Score: 9.7/10
FEATURE-WORTHY++ (Level Picks)
Gameplay by: lagbreaker
Thread: gdforum.freeforums.net/thread/15140/tropical-rush-video-added
5. DYNAMISM - chocogabz - 9.6/10
Review:
First impressions/words:Level looks amazing and has one of the best gameplays I've played It also uses one of my favourite songs ever, so that's also a great point Music sync in this level is just incredible Let's get reviewing!
Cube part (0:00 - 0:12) - Music sync is awesome! I also love the moving blocks which you use so you kinda bounce for every jump you take as TimeLink mentioned. Like that you also use several speed changes to make the gameplay even more interesting Gameplay was simply amazing and very fun to play. Color combinations are great!
Ball part (0:12 - 0:24) - Simply amazing! I disagree with TimeLink here, the gameplay was very fun and the music sync was even better than the last part. It's very clear that you've put a lot of effort into the sync, and the results are great (NOTE: MY VIDEO IS A BIT OFF SYNC, the level syncs much better than the video) Deco is nice as well, very detailed and doesn't look too empty / overdecorated. It's also nice too look at. The gameplay was really fun as well, but be careful to not place too many orbs. In this case, I think it turned out well and the orbs didn't cause any bugs and it was very fun too, just be careful in the future One big complaint or more of a tip honestly, is at 0:22. Here the song takes a very sudden step, and goes pretty crazy. Maybe you could have changed the colors a bit more drastically here to mark that something is changing in the music? You still show that the music changes by implementing triple speed, but changing some colors or some deco sudden would make it even better imo. This is more of a personal taste though, and the part still is very nice in my opinion It's a bit hard to see the rainbow text though, and the first times I played this I thought it was some random rainbow deco, so maybe try to make it more clear so everyone can see that it says "Dynamism"
Ship Part (0:24-0:36) - Definitely a well-worked ship part with lots of deco and great effects. Gameplay is awesome and well synced. I wish there wasn't as much copy+paste, but at the same time it's hard to notice it when you're playing it since everything goes so fast The custom BG isn't that detailed (however making it more detailed would make the part messy presumably, so it's fine), and it kinda reminded me of Vigor by Goose. Also it would be nice if you made the arrows more different from the real sawblades, 'cause they look very much allike and it's hard to tell which one kills you... Other than that, awesome part and it's very fun to play as well Also love the synced blue jumppads at the end of the part x)
Wave part (0:36 - 0:41) -This part is very interesting At first I felt the design wasn't that special, and I still kinda think that it's not the most unique thing in the entire world (Custom-BG isn't that original and all of the deco isn't mind-blowing), but the gameplay is super fun to play and the part has really good music sync. Design is acceptable and the tp-portals works fine actually All in all a very fun part to play with good design
UFO part (0:42 - 0:48) - A super nice UFO part with not the craziest design ever, but definitely very fun gameplay and awesome music sync. My major complaint with this part and the two last parts is maybe that the deco is very blended, some of it could've been clearer. Some may think that the custom-BG is a bit too simple, but imo that would only make this part messier. All in all an awesome part
Robot part (0:48 - end) - Although I really like this part because of the sync and deco, I kinda agree with TimeLink that there isn't really any reason for this to be a robot part. I also wished that this part could've had some taller jumps and some obstacles to prevent it from looking like an ordinary cube part. Also at 0:50 - the two blue orbs + yellow orb isn't exactly that fun. It's kind of buggy and often it's hard to reach the highest block. Maybe you could've done something different there. All in all a pretty good part and it fits for the last part. The level does not end awkwardly and is definitely something I am going to remember
Gameplay: 9.9/10 - With only nano-minor complaints, this is one of the most fun levels I have ever played
Music Sync: 10/10 - You have put huge amounts of effort into the music sync and the results are incredible A well deserved 10/10 imo
Design: 9/10 - Design looks very nice and is detailed. It could've been a bit more original, it's not anything super-unique. It's still nice to look at, and it's really good as well
Originality: 9.3/10 - Design could be more original, but this level is certainly something unique cameplay/music sync wise. There's not many levels that sync this much to the music as well as is this fun. I love it. In my eyes, this level is very original.
Overall Score: 9.6/10 - Great level, definitely in my level picks. Great design, amazing gameplay and music sync and is pretty original. This is really impressive, ChocoGabz Sorry if the review is similar to TimeLink . I guess we just share a lot of thoughts x)
FEATURE-WORTHY++ (Level Picks)
Gameplay by: me
Thread: gdforum.freeforums.net/thread/15519/dynamism-new-level
6. SHOCKWAVE - Superopi & JaffyTaffy - 9.8/10
Didn't review this, but I wrote a comment on the thread saying:
Gameplay by: Aliago
Thread: gdforum.freeforums.net/thread/16209/collab-superopi
7. LO1KED OUT - X3dron - 9.6/10
Review:
Gameplay by: X3dron
Thread: gdforum.freeforums.net/thread/24751/lo1ked-out-x3dron-manix-cc1
8. ASCENDANT - Hdow - 9.6/10
Review by X3dron:
Comment by me:
Gameplay by: Migueword
Thread: gdforum.freeforums.net/thread/24741/first-xl-level-ascendant
9. ADVANCE - TheDevon & Mosertron - 9.6/10
Review by TimeLink:
Comment by me:
Gameplay by: TheDevon
Thread: gdforum.freeforums.net/thread/24728/advance
10. JOLT - Shocksidian - 9.7/10
Review:
Gameplay by: Shocksidian
Thread: gdforum.freeforums.net/thread/28128/jolt-shocksidian?page=1&scrollTo=306760
11. GLISTENING NEBULA - ZkadliX & xMale
Review:
Gameplay by: Doge Dash
Original Thread: gdforum.freeforums.net/thread/28919/
12. BOUNDLESS - TheDevon
Review:
Original Thread: gdforum.freeforums.net/thread/29300/
13. MUNCHY CAVERNS - JacobROso
Review:
Original Thread: gdforum.freeforums.net/thread/32744/insane-best-munchy-caverns-jacobroso?
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I WILL KEEP THIS LIST UPDATED!
@thedevon
Jaffytaffy
Xedron
hdow
ChocoGabz
lagbreaker
ZkadliX
JacobROso
1. MISSION 01 - TheDevon - 9.7/10
Review:
Design: 9/10 - Design is really good! I just don't like those 1.9 sawblades, but all in all really cool design, especially at the end.
Music Sync: 9.8/10 - Incredibly good music sync... AAHH this awesome... You could have done something different at 0:50, but damn, this might be one of the best levels I have ever seen when it comes to music sync!
Originality: 8.5/10 - Pretty original, design isn't the most original I've seen though. Gameplay is very original! Especially the last parts the gameplay is really creative.
Gameplay: 10/10 - It is so fuuuun!! Jesus, fast-paced levels are just so awesome. I can clearly tell that you have put a lot of effort into the gameplay and the results are spectacular This is one of the levels I had most fun playing.
Overall Score: 9.7/10
Status: FEATURE-WORTHY++ (Should be put in level picks)
Reason why I picked this was because of the incredible gameplay! Also the design really fit with the music and the atmosphere of the level.
Music Sync: 9.8/10 - Incredibly good music sync... AAHH this awesome... You could have done something different at 0:50, but damn, this might be one of the best levels I have ever seen when it comes to music sync!
Originality: 8.5/10 - Pretty original, design isn't the most original I've seen though. Gameplay is very original! Especially the last parts the gameplay is really creative.
Gameplay: 10/10 - It is so fuuuun!! Jesus, fast-paced levels are just so awesome. I can clearly tell that you have put a lot of effort into the gameplay and the results are spectacular This is one of the levels I had most fun playing.
Overall Score: 9.7/10
Status: FEATURE-WORTHY++ (Should be put in level picks)
Reason why I picked this was because of the incredible gameplay! Also the design really fit with the music and the atmosphere of the level.
Gameplay by: me
Thread: gdforum.freeforums.net/thread/14602/mission-01
2. SYSTEM SPLITTER - JaffyTaffy, MrLumo & Superopi - 9.9/10
Didn't review this one but I said this:
"This level is spectacular One of the best 2.0 levels to this date. 9.8/10
(I changed it to 9.9 later) If this doesn't get featured... I will... ... CRY "
Reason why I picked this was because of the fast paced gameplay, the awesome design, INCREDIIIIBLE music sync and really original as well. My only complaints is the moving objects. This is actually my favourite level to this date in update 2.0
(I changed it to 9.9 later) If this doesn't get featured... I will... ... CRY "
Reason why I picked this was because of the fast paced gameplay, the awesome design, INCREDIIIIBLE music sync and really original as well. My only complaints is the moving objects. This is actually my favourite level to this date in update 2.0
Gameplay by: Evasium
Thread: gdforum.freeforums.net/thread/13465/system-splitter-jaffytaffy-superopi-mrlumo
3. LUMINESCENCE - TheDevon - 9.6/10
Review:
Design: 9.8/10 - Detailed and beautiful design. The transition at 0:58 is just... I am speechless...
Music Sync: 9.5/10 - Could have been more synced, but come on! It's a 2-3 star level and it's hard to sync the gameplay then, plus the round objects in the background at that one part was incredibly good synced. Plus it fits very well to the song.
Originality: 9.5/10 - There are a lot of underwater levels out there and it somehow reminded me a bit of Lonely Travel by FG, but still VERY original.
Gameplay: 9.5/10 - Looked very fun, no invisible portals, doesn't look buggy at all A bit uninteresting maybe
Total Score: 9.6/10
FEATURE-WORTHY++ (Level picks)
Reason why I picked this was because of the beautiful design and the originality. Gameplay was also pretty fun
Gameplay by: TheDevon
Thread: gdforum.freeforums.net/thread/15053/luminescence
4. TROPICAL RUSH - lagbreaker - 9.7/10
Review:
Gameplay: 9.6/10 - Looks amazing and syncs incredibly good to the music. Gameplay looks fun and not that buggy, but looks a bit laggy since there is a lot of details.Design: 9.8/10 - Simply marvelous!!! It follows a theme throughout the entirety of the level and looks cute and awesome. Some places the opacity could be lowered as Artsy said, and somewhere you could reduce amount of blocks so the level doesn't get that messy and more comfortable to watch. Also worst ending ever... 1:32... Why... did... the... background just randomly... DISAPPEAR? It should have stayed there ;3;
Originality: 10/10 - Wow. We certainly have had water levels before, but this... No words
Music Sync: 9.9/10 - BG Flashes, gameplay, design, EVERYTHING SYNCS TO THE MUSIC Some parts gameplay could have been synced more, but this is incredible
Overall Score: 9.7/10
FEATURE-WORTHY++ (Level Picks)
Gameplay by: lagbreaker
Thread: gdforum.freeforums.net/thread/15140/tropical-rush-video-added
5. DYNAMISM - chocogabz - 9.6/10
Review:
First impressions/words:Level looks amazing and has one of the best gameplays I've played It also uses one of my favourite songs ever, so that's also a great point Music sync in this level is just incredible Let's get reviewing!
Cube part (0:00 - 0:12) - Music sync is awesome! I also love the moving blocks which you use so you kinda bounce for every jump you take as TimeLink mentioned. Like that you also use several speed changes to make the gameplay even more interesting Gameplay was simply amazing and very fun to play. Color combinations are great!
Ball part (0:12 - 0:24) - Simply amazing! I disagree with TimeLink here, the gameplay was very fun and the music sync was even better than the last part. It's very clear that you've put a lot of effort into the sync, and the results are great (NOTE: MY VIDEO IS A BIT OFF SYNC, the level syncs much better than the video) Deco is nice as well, very detailed and doesn't look too empty / overdecorated. It's also nice too look at. The gameplay was really fun as well, but be careful to not place too many orbs. In this case, I think it turned out well and the orbs didn't cause any bugs and it was very fun too, just be careful in the future One big complaint or more of a tip honestly, is at 0:22. Here the song takes a very sudden step, and goes pretty crazy. Maybe you could have changed the colors a bit more drastically here to mark that something is changing in the music? You still show that the music changes by implementing triple speed, but changing some colors or some deco sudden would make it even better imo. This is more of a personal taste though, and the part still is very nice in my opinion It's a bit hard to see the rainbow text though, and the first times I played this I thought it was some random rainbow deco, so maybe try to make it more clear so everyone can see that it says "Dynamism"
Ship Part (0:24-0:36) - Definitely a well-worked ship part with lots of deco and great effects. Gameplay is awesome and well synced. I wish there wasn't as much copy+paste, but at the same time it's hard to notice it when you're playing it since everything goes so fast The custom BG isn't that detailed (however making it more detailed would make the part messy presumably, so it's fine), and it kinda reminded me of Vigor by Goose. Also it would be nice if you made the arrows more different from the real sawblades, 'cause they look very much allike and it's hard to tell which one kills you... Other than that, awesome part and it's very fun to play as well Also love the synced blue jumppads at the end of the part x)
Wave part (0:36 - 0:41) -This part is very interesting At first I felt the design wasn't that special, and I still kinda think that it's not the most unique thing in the entire world (Custom-BG isn't that original and all of the deco isn't mind-blowing), but the gameplay is super fun to play and the part has really good music sync. Design is acceptable and the tp-portals works fine actually All in all a very fun part to play with good design
UFO part (0:42 - 0:48) - A super nice UFO part with not the craziest design ever, but definitely very fun gameplay and awesome music sync. My major complaint with this part and the two last parts is maybe that the deco is very blended, some of it could've been clearer. Some may think that the custom-BG is a bit too simple, but imo that would only make this part messier. All in all an awesome part
Robot part (0:48 - end) - Although I really like this part because of the sync and deco, I kinda agree with TimeLink that there isn't really any reason for this to be a robot part. I also wished that this part could've had some taller jumps and some obstacles to prevent it from looking like an ordinary cube part. Also at 0:50 - the two blue orbs + yellow orb isn't exactly that fun. It's kind of buggy and often it's hard to reach the highest block. Maybe you could've done something different there. All in all a pretty good part and it fits for the last part. The level does not end awkwardly and is definitely something I am going to remember
Gameplay: 9.9/10 - With only nano-minor complaints, this is one of the most fun levels I have ever played
Music Sync: 10/10 - You have put huge amounts of effort into the music sync and the results are incredible A well deserved 10/10 imo
Design: 9/10 - Design looks very nice and is detailed. It could've been a bit more original, it's not anything super-unique. It's still nice to look at, and it's really good as well
Originality: 9.3/10 - Design could be more original, but this level is certainly something unique cameplay/music sync wise. There's not many levels that sync this much to the music as well as is this fun. I love it. In my eyes, this level is very original.
Overall Score: 9.6/10 - Great level, definitely in my level picks. Great design, amazing gameplay and music sync and is pretty original. This is really impressive, ChocoGabz Sorry if the review is similar to TimeLink . I guess we just share a lot of thoughts x)
FEATURE-WORTHY++ (Level Picks)
Gameplay by: me
Thread: gdforum.freeforums.net/thread/15519/dynamism-new-level
6. SHOCKWAVE - Superopi & JaffyTaffy - 9.8/10
Didn't review this, but I wrote a comment on the thread saying:
"Definitely level picks for me jaffytaffy this is around 9.9/10, 10/10 zone for me My only complaint is that it got a bit repetitive, but yeah, Asriel is right, this is one of the best levels we have got here" - The level has awesome gameplay (with a bit too many moving objects though), music sync is HEAVEN, design is fantastic.
Gameplay by: Aliago
Thread: gdforum.freeforums.net/thread/16209/collab-superopi
7. LO1KED OUT - X3dron - 9.6/10
Review:
Alright! Here we go. This review won't be that detailed because this level is... AWESOME! I will do it in four categories instead of part by part.
Gameplay: 8.7/10 - Amazing fast-paced gameplay which has AWESOME music sync. It's not boring at all and is fast-paced as well making it vert interesting. You use a lot of gamemodes and vary the gameplay a lot. However, it wasn't always that fun playing the level. The cube part had a little bit too much spamming, try avoid that. The ship parts had a lot of orbs in them which you needed to be very precise. Well this may be only me, but try to reduce that as you need to be incredibly precise on those orbs. Also there is a lot of orbs in portals. Try avoiding that in the fast-paced parts as there is happening a lot there. I may underestimate the gameplay a bit, I didn't play in normal mode 'cause this level is way too hard for me XD 200 att. in practice
Music Sync: 10/10 - This is phenomenal... Gameplay is incredibly good synced, varies A LOT of gamemodes, all transitions are synced, BG flashes, everything! Wow! You did an awesome job here, I am impressed.
Design: 9.6/10 - Very good design! I like it a lot A bit repetitive as times go on, but it's a v2 so All the transitions are complete when it comes to the design and the level really looks FINISHED, very few complaints here. Color combination at 0:12 wasn't that good though to be honest, and wish the very last cube gravity portal auto part at the end had more deco. All in all amazing design.
Originality: 8.9/10 - It's a v2 and it looks a lot like Noriega's and Stardust's version, but gameplay is very original and unique. It's also very creative. Also it has a completely different structure. Still a v2 so can't give this a too high score.
Overall Score: 9.6/10 - Amazing level! Gameplay was really creative, design is fantastic, level is original even though it's a v2 and music sync is extraordinarily good. Not many complaints here, X3dron This is definitely feature-worthy, but I liked it so much so I'm moving this to Level Picks.
LEVEL PICKS
Gameplay: 8.7/10 - Amazing fast-paced gameplay which has AWESOME music sync. It's not boring at all and is fast-paced as well making it vert interesting. You use a lot of gamemodes and vary the gameplay a lot. However, it wasn't always that fun playing the level. The cube part had a little bit too much spamming, try avoid that. The ship parts had a lot of orbs in them which you needed to be very precise. Well this may be only me, but try to reduce that as you need to be incredibly precise on those orbs. Also there is a lot of orbs in portals. Try avoiding that in the fast-paced parts as there is happening a lot there. I may underestimate the gameplay a bit, I didn't play in normal mode 'cause this level is way too hard for me XD 200 att. in practice
Music Sync: 10/10 - This is phenomenal... Gameplay is incredibly good synced, varies A LOT of gamemodes, all transitions are synced, BG flashes, everything! Wow! You did an awesome job here, I am impressed.
Design: 9.6/10 - Very good design! I like it a lot A bit repetitive as times go on, but it's a v2 so All the transitions are complete when it comes to the design and the level really looks FINISHED, very few complaints here. Color combination at 0:12 wasn't that good though to be honest, and wish the very last cube gravity portal auto part at the end had more deco. All in all amazing design.
Originality: 8.9/10 - It's a v2 and it looks a lot like Noriega's and Stardust's version, but gameplay is very original and unique. It's also very creative. Also it has a completely different structure. Still a v2 so can't give this a too high score.
Overall Score: 9.6/10 - Amazing level! Gameplay was really creative, design is fantastic, level is original even though it's a v2 and music sync is extraordinarily good. Not many complaints here, X3dron This is definitely feature-worthy, but I liked it so much so I'm moving this to Level Picks.
LEVEL PICKS
Gameplay by: X3dron
Thread: gdforum.freeforums.net/thread/24751/lo1ked-out-x3dron-manix-cc1
8. ASCENDANT - Hdow - 9.6/10
Review by X3dron:
Gameplay: Very good job! It's not any frustrating or annoying types of gameplay, but at the same time it always changes its style and timings. There is a bossfight at the drop but it's done so fabulously and you made it so that the boss attacks aren't frustrating at all. I really liked the gameplay and it definitely has a good fun-factor to it.
Design: Absolutely stunning. Every detail is created in it's most unique way possible. The boss fight looked very nice unlike most these days. The only thing I have to critique on is that the end felt a little repetitive and could use some more foreground deco. Otherwise, this is definitely a feature-worthy design.
Originality: The boss fight I guess lowers the score a little but altogether the designs are original and unique, which is impressive considering how well-done it is.
Music sync: The same as the gameplay, really was impressed by all the sync in each gamemode, I can see you definitely put some thought into it when making this level.
Overall: Feature-worthy Definitely one of the best level suggestions we've had in a while. Really nice work!
Design: Absolutely stunning. Every detail is created in it's most unique way possible. The boss fight looked very nice unlike most these days. The only thing I have to critique on is that the end felt a little repetitive and could use some more foreground deco. Otherwise, this is definitely a feature-worthy design.
Originality: The boss fight I guess lowers the score a little but altogether the designs are original and unique, which is impressive considering how well-done it is.
Music sync: The same as the gameplay, really was impressed by all the sync in each gamemode, I can see you definitely put some thought into it when making this level.
Overall: Feature-worthy Definitely one of the best level suggestions we've had in a while. Really nice work!
Comment by me:
I agree, awesome level. I am so surprised of how you constantly changed concepts when it comes to design and how detailed it is all the way. I also think it's wonderful that this level is that long Gameplay is also very nice and the level IS really original despite the boss fight. Wonderful music sync too. Definitely feature-worthy, but moving to level picks since it's so awesome
Gameplay by: Migueword
Thread: gdforum.freeforums.net/thread/24741/first-xl-level-ascendant
9. ADVANCE - TheDevon & Mosertron - 9.6/10
Review by TimeLink:
General Things to be said about the Level: The level partially features Motion-Like Style, however only for a short Peridot of Time :^) The Gameplay all in all seems like this was mostly meant to be some kind of Memorization Demon, which is cool I guess, and sorta excuses all of the Fakes. In the Review I also considered that it was for Tri´s CC, so it only being Cube didn´t take away any Points.
Cube Section:(0:00-End)
Okno, a Review like that won´t work here, i´ll split this up into several Parts.
Grayscale Section(0:00-0:04)
This Section brings a really nice Intoduction to the Level, with interesting and cool Design. It´s pretty short, so there´s not a lot to say here, but it´s good to start the Level off with.
Colors are fun :^) (0:05-0:17)
I like the rapid Switches with the Music between red and Cyan here, and both Design and Gameplay are very well done, for a Memorization Level I guess, but one Thing I noticed is that you only use one Block Type in this entire Section. Maybe you could have varied that a little. Other than that, this Part is really cool, it´s not over, and not underdecorated, and uses a whole lot of moving Objects, which makes it feel really fast-paced and cool.
Grayscale Transition: (0:18-0:19)
Again a very short Transition Part, but cool nonetheless, as it also matches the Theme of the Music pretty well.
Motion Part: (0:20-0:30)
Wow. Just Wow. This Part looks and is so awesome. This takes Memorization Gameplay to a whole new Level, holy sh!t. Plus, everything is synced to the Music perfectly. Amazing! I don´t even know what to say about this, I´m speechless. ;O;
Cave(?) Part (0:31-0:48)
I have NO IDEA what to even say anymore. This is PERFECT. I´m trying so hard to find Critic Points but I just can´t. ;3;/ Well, one Thing maybe you could have added some more Deco to the Boss, he looks pretty plain imo, but really just a minor Flaw in this Masterpiece. The Transition here is amazing, the Gameplay is godlike, the Design is awesome, the Atmosphere is amazing...I don´t even anymore. Maybe I´m going a little overboard here, but I just can´t find any Flaws.
Grayscale Factory Part: (0:49-End)
One Thing I noticed here was that basically right as soon as the Screen fades back in, there is immediately a Jump coming up. You should have given the Player a little more Reaction Time here I guess. Also in this Part, the Gameplay isn´t as greatly synced anymore, and this could have needed a tad more Deco as well to fill up some empty Spaces, but w/e honestly. One Last Thing is that you could have varied the Blocks a little more again, as the only one I could see again was the Standard Block, but I think you coverd it up pretty well. Good Job!
Gameplay: 9.8/10 Tama_N be like: o.O (Maybe a few Times where you had to react a little too quickly, but that´s about it. Amazing!)
Music Sync: 9.7/10 For the most Part you did an incredibly good Job on this, and you timed basically everything to the Music, but in the last bit it gets a little weaker.
Design and Deco: 9.7/10 Not overdecorated, but still loads of Stuff to be found everywhere, in the Fore-and Background. This Level is one huge Boulder of amazingness.
Originality: 9.4/10 Ehh, like mentioned, I see some Parts were slightly inspired by Motion, and others didn´t vary too much in Terms of Blocks, but the Cave Chase e.g is absolutely mind-blowing.
Extras: 9.9/10 This Level has everything a good Level needs to have and more. The Atmosphere was great, the Gameplay synced the Music, there was loads of 2.0 Stuff used, and nothing in a bad Way, you can see nearly everything coming in Time, the Memorization Aspect is fulfilled very well...Just WOW.
Score: 48.5/50 or 9.7/10, Easy 10 . Front Page Top Spot here you come. The Fact TriAxis commented: "Damn ;o;" on this should make it obvious where this belongs anyway. :^) Not moving yet because I´m not sure if I got a little too carried away. Making this a Level Pick of mine too, GG!
Cube Section:(0:00-End)
Okno, a Review like that won´t work here, i´ll split this up into several Parts.
Grayscale Section(0:00-0:04)
This Section brings a really nice Intoduction to the Level, with interesting and cool Design. It´s pretty short, so there´s not a lot to say here, but it´s good to start the Level off with.
Colors are fun :^) (0:05-0:17)
I like the rapid Switches with the Music between red and Cyan here, and both Design and Gameplay are very well done, for a Memorization Level I guess, but one Thing I noticed is that you only use one Block Type in this entire Section. Maybe you could have varied that a little. Other than that, this Part is really cool, it´s not over, and not underdecorated, and uses a whole lot of moving Objects, which makes it feel really fast-paced and cool.
Grayscale Transition: (0:18-0:19)
Again a very short Transition Part, but cool nonetheless, as it also matches the Theme of the Music pretty well.
Motion Part: (0:20-0:30)
Wow. Just Wow. This Part looks and is so awesome. This takes Memorization Gameplay to a whole new Level, holy sh!t. Plus, everything is synced to the Music perfectly. Amazing! I don´t even know what to say about this, I´m speechless. ;O;
Cave(?) Part (0:31-0:48)
I have NO IDEA what to even say anymore. This is PERFECT. I´m trying so hard to find Critic Points but I just can´t. ;3;/ Well, one Thing maybe you could have added some more Deco to the Boss, he looks pretty plain imo, but really just a minor Flaw in this Masterpiece. The Transition here is amazing, the Gameplay is godlike, the Design is awesome, the Atmosphere is amazing...I don´t even anymore. Maybe I´m going a little overboard here, but I just can´t find any Flaws.
Grayscale Factory Part: (0:49-End)
One Thing I noticed here was that basically right as soon as the Screen fades back in, there is immediately a Jump coming up. You should have given the Player a little more Reaction Time here I guess. Also in this Part, the Gameplay isn´t as greatly synced anymore, and this could have needed a tad more Deco as well to fill up some empty Spaces, but w/e honestly. One Last Thing is that you could have varied the Blocks a little more again, as the only one I could see again was the Standard Block, but I think you coverd it up pretty well. Good Job!
Gameplay: 9.8/10 Tama_N be like: o.O (Maybe a few Times where you had to react a little too quickly, but that´s about it. Amazing!)
Music Sync: 9.7/10 For the most Part you did an incredibly good Job on this, and you timed basically everything to the Music, but in the last bit it gets a little weaker.
Design and Deco: 9.7/10 Not overdecorated, but still loads of Stuff to be found everywhere, in the Fore-and Background. This Level is one huge Boulder of amazingness.
Originality: 9.4/10 Ehh, like mentioned, I see some Parts were slightly inspired by Motion, and others didn´t vary too much in Terms of Blocks, but the Cave Chase e.g is absolutely mind-blowing.
Extras: 9.9/10 This Level has everything a good Level needs to have and more. The Atmosphere was great, the Gameplay synced the Music, there was loads of 2.0 Stuff used, and nothing in a bad Way, you can see nearly everything coming in Time, the Memorization Aspect is fulfilled very well...Just WOW.
Score: 48.5/50 or 9.7/10, Easy 10 . Front Page Top Spot here you come. The Fact TriAxis commented: "Damn ;o;" on this should make it obvious where this belongs anyway. :^) Not moving yet because I´m not sure if I got a little too carried away. Making this a Level Pick of mine too, GG!
Comment by me:
Yeah, this is definitely incredible, GG! Even if it's meant to be demon, be careful not to use too many moving objects. Also a tad bit underdecorated at the end, but oh boy music sync is simply perfect, design is extremely good, it's very original and gameplay was awesome. This is definitely feature-worthy, but since me AND TimeLink has this as a level pick, I'm moving it there, GG!
Gameplay by: TheDevon
Thread: gdforum.freeforums.net/thread/24728/advance
10. JOLT - Shocksidian - 9.7/10
Review:
Because of the constant gamemode changes it's very hard for me to judge part by part, but I will judge divided into four categories; Design (& Deco), Music sync, Originality and Gameplay (I will still point out specific parts from the level though). I may overrate this a TON, but I REALLY, REALLY, REALLY like this level.
First words/Impressions: Wow! This level is AMAZING. I am speechless!! The music sync is absolutely incredible and the gameplay is so fun, creative and interesting/exciting. Design isn't the best, but it's still very detailed and has a nice electric theme throughout the entirety of the level. I am impressed, Shocksidian!
Gameplay: Fast-paced, very fun, interesting and synced extremely good to the music. Most of the gameplay is amazing, but here are some suggestions (keep in mind that this is SUPER picky because the level is obviously awesome): The mini-cube part at 0:11 is very fun, but maybe hint the player a bit more of which platforms are fake? Orbs at 0:20 comes too unexpectedly. The blue pads at 0:23 should perhaps be visible here, but it's not a big problem. A bit buggy at 0:30 because of all the platforms and tele-portals. The gravity portal at 0:41 is a bit unfair because you have to be really close to the edge of it to not instant crash (hard to explain, but it could've been placed better). Player doesn't know he/she is upside down at 0:49. A lot of things are happening at 0:54 (which in general is good) and it's a bit buggy, maybe hint the player more by placing arrows on which platforms the player should jump on? Transition at 0:56 isn't that good because from wave to triple speed ship is hard to control and comes very unexpectedly. Robot part at 1:03 wasn't that fun to be honest because of the pillar jumps at the robot part where you have to be extremely precise (especially at 1:05). Keep in mind that all of the things I mentioned is nano-small things and parts such as 0:29-0:31, 0:37-0:53 and 1:06 - 1:15 is stupidly fun to play
Originality: To be honest you have a very original style. The level's deco itself isn't original, but the arrangement as a whole is pretty unique and I love the theme. The music sync is also extremely good which results as the level is easy to remember. The level also has extremely good 3D block usage and I often remember your levels because of that. Gameplay is also very creative and unique. All in all, great job here!
Music Sync: The level is amazing at this point, it's unbelievable how good this is at music sync! Sections such as 0:10 - 0:14, the orbs at 0:21, the blue pads at 0:24, THIS PART AT 0:25 - 0:29, 0:31 - 0:33, genius idea of the small blocks at 0:47, 0:51-0:59 (o.O was my reaction), and pretty much all the parts from 1:00 syncs and last but not least the GENIUS ENDING. The text which appears at the end fits perfectly to the song style. MY ONLY complaint at this point is that the ship part at 1:01 - 1:03 didn't sync that much, but now I'm being very picky. Other than that you have BG-flashes and the style fits perfectly to the song. brilliant atmosphere.
Design: Design is very good. My complaint here is that the deco isn't that special, you could probably be more creative. The level still has detailed design and very good block designs which fits very good as a whole. Some color combinations such as the designs at 1:16 could've been worked out better. I am still impressed, especially how well executed and well-worked out this is. I love how you keep the 3D block designs and how well organized all the deco and the design really is, and there are no awkward transitions where you need to fill in with black blocks above or under the ground/roofs. Keep up the awesome work, Shocksidian!
Total Score: 9.7/10 - Awesome level with amazing music sync, fun gameplay and pretty good design as well. I am extremely impressed.
LEGENDARY
+ Level pick
First words/Impressions: Wow! This level is AMAZING. I am speechless!! The music sync is absolutely incredible and the gameplay is so fun, creative and interesting/exciting. Design isn't the best, but it's still very detailed and has a nice electric theme throughout the entirety of the level. I am impressed, Shocksidian!
Gameplay: Fast-paced, very fun, interesting and synced extremely good to the music. Most of the gameplay is amazing, but here are some suggestions (keep in mind that this is SUPER picky because the level is obviously awesome): The mini-cube part at 0:11 is very fun, but maybe hint the player a bit more of which platforms are fake? Orbs at 0:20 comes too unexpectedly. The blue pads at 0:23 should perhaps be visible here, but it's not a big problem. A bit buggy at 0:30 because of all the platforms and tele-portals. The gravity portal at 0:41 is a bit unfair because you have to be really close to the edge of it to not instant crash (hard to explain, but it could've been placed better). Player doesn't know he/she is upside down at 0:49. A lot of things are happening at 0:54 (which in general is good) and it's a bit buggy, maybe hint the player more by placing arrows on which platforms the player should jump on? Transition at 0:56 isn't that good because from wave to triple speed ship is hard to control and comes very unexpectedly. Robot part at 1:03 wasn't that fun to be honest because of the pillar jumps at the robot part where you have to be extremely precise (especially at 1:05). Keep in mind that all of the things I mentioned is nano-small things and parts such as 0:29-0:31, 0:37-0:53 and 1:06 - 1:15 is stupidly fun to play
Originality: To be honest you have a very original style. The level's deco itself isn't original, but the arrangement as a whole is pretty unique and I love the theme. The music sync is also extremely good which results as the level is easy to remember. The level also has extremely good 3D block usage and I often remember your levels because of that. Gameplay is also very creative and unique. All in all, great job here!
Music Sync: The level is amazing at this point, it's unbelievable how good this is at music sync! Sections such as 0:10 - 0:14, the orbs at 0:21, the blue pads at 0:24, THIS PART AT 0:25 - 0:29, 0:31 - 0:33, genius idea of the small blocks at 0:47, 0:51-0:59 (o.O was my reaction), and pretty much all the parts from 1:00 syncs and last but not least the GENIUS ENDING. The text which appears at the end fits perfectly to the song style. MY ONLY complaint at this point is that the ship part at 1:01 - 1:03 didn't sync that much, but now I'm being very picky. Other than that you have BG-flashes and the style fits perfectly to the song. brilliant atmosphere.
Design: Design is very good. My complaint here is that the deco isn't that special, you could probably be more creative. The level still has detailed design and very good block designs which fits very good as a whole. Some color combinations such as the designs at 1:16 could've been worked out better. I am still impressed, especially how well executed and well-worked out this is. I love how you keep the 3D block designs and how well organized all the deco and the design really is, and there are no awkward transitions where you need to fill in with black blocks above or under the ground/roofs. Keep up the awesome work, Shocksidian!
Total Score: 9.7/10 - Awesome level with amazing music sync, fun gameplay and pretty good design as well. I am extremely impressed.
LEGENDARY
+ Level pick
Gameplay by: Shocksidian
Thread: gdforum.freeforums.net/thread/28128/jolt-shocksidian?page=1&scrollTo=306760
11. GLISTENING NEBULA - ZkadliX & xMale
Review:
Design: DEFINITELY the strongest point in this level. This level is downright BEAUTIFUL. It has detailed design, original and marvelous block designs, it has amazing color combinations, the design fits to the music, it has color flashes and is just plainly breathtaking, awesome job here ZkadliX and xMale! I have two nano small complaints: The spikes feel rather ugly/doesn't really fit in because they are a little bit too bright because of the white color, examples: 0:20 - 0:22, 0:27 - 0:37, 0:44, 0:54 - 0:56. The level also feels very underdecorated at 0:22 - 0:27 and 0:30 - 0:36. I mean, I get it's the point, but having a little more decorations would definitely have helped the level more. Other than that the deco in this level is simply marvelous!
Originality: This level has an overused song choice, but the decorations are very original, some of these block designs are genius! The gameplay is also quite cool.
Music Sync: The level has amazing music sync! Especially gameplay fits greatly to the music. Maybe some of the color choices doesn't really fit to the atmosphere of the song, but it's not that big of a problem. Good job here as well, the level definitely has better music sync than 2.0 feature-worthy standards!
Gameplay: The gameplay is pretty cool as well. It uses lots of cool duals and has interesting varieties and changes of gamemodes and it fits greatly to the song. My only complaint is that the level has A LOT of decorations and combining this with triple speed, makes it pretty hard to see where you're actually going. Try also make more space for the player to jump, it feels very tight and cluttered at the moment and it could be more enjoyable than it is now. The gameplay still is good, don't get me wrong, but it could've been made even more enjoyable
Category: HIGH-END FEATURE-WORTHY LEVELS
Originality: This level has an overused song choice, but the decorations are very original, some of these block designs are genius! The gameplay is also quite cool.
Music Sync: The level has amazing music sync! Especially gameplay fits greatly to the music. Maybe some of the color choices doesn't really fit to the atmosphere of the song, but it's not that big of a problem. Good job here as well, the level definitely has better music sync than 2.0 feature-worthy standards!
Gameplay: The gameplay is pretty cool as well. It uses lots of cool duals and has interesting varieties and changes of gamemodes and it fits greatly to the song. My only complaint is that the level has A LOT of decorations and combining this with triple speed, makes it pretty hard to see where you're actually going. Try also make more space for the player to jump, it feels very tight and cluttered at the moment and it could be more enjoyable than it is now. The gameplay still is good, don't get me wrong, but it could've been made even more enjoyable
Category: HIGH-END FEATURE-WORTHY LEVELS
Gameplay by: Doge Dash
Original Thread: gdforum.freeforums.net/thread/28919/
12. BOUNDLESS - TheDevon
Review:
Design:The level has downright BEAUTIFUL design. My only complaint is the first part which looks quite bland and the block design is outdated and boring and I don't really like how the light-blue slopes go inside the block designs, but at least they go synced with the music! The design is just amazing, extremely well-executed, and unimaginably original. Especially the space part of the level is GORGEOUS And I also love how even if it lasts just a few seconds, you still bother to make a beautiful background at 1:11. In terms of design I don't like the dual part that much because it's not that original or nothing unique, but the gameplay makes up for it Awesome job here! The design part is near PERECTION!
Gameplay: The gameplay is fast-paced, fair, extremely well-executed, the transitions are well-worked out, this is simply a masterpiece, I can't describe how much fun I had playing the drop. This is almost perfect gameplay TheDevon, I can't believe it The ship part could maybe have been a bit more interesting (at the end), but the rest was just simply incredible, AWESOME job!
Music Sync: All the transitions, background flashes, etc. were well-synced and there were no real problems here! I guess the last ship part could need some sync, but I can tell you've put a lot of effort into it!
Originality: The first 22 seconds of the level could've been a bit more original and unique, and also the dual part at the drop were also quite unoriginal, but the rest of the level is extremely original and unique, I LOVE IT!
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Rating: BORDERLINE FEATURE-WORTHY/LEGENDARY
Gameplay by: TheDevonGameplay: The gameplay is fast-paced, fair, extremely well-executed, the transitions are well-worked out, this is simply a masterpiece, I can't describe how much fun I had playing the drop. This is almost perfect gameplay TheDevon, I can't believe it The ship part could maybe have been a bit more interesting (at the end), but the rest was just simply incredible, AWESOME job!
Music Sync: All the transitions, background flashes, etc. were well-synced and there were no real problems here! I guess the last ship part could need some sync, but I can tell you've put a lot of effort into it!
Originality: The first 22 seconds of the level could've been a bit more original and unique, and also the dual part at the drop were also quite unoriginal, but the rest of the level is extremely original and unique, I LOVE IT!
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Rating: BORDERLINE FEATURE-WORTHY/LEGENDARY
Original Thread: gdforum.freeforums.net/thread/29300/
13. MUNCHY CAVERNS - JacobROso
Review:
Munchy Caverns by JacobROso
General things to be said about the level: Wow, not bad! This level has solid design and very fun gameplay, and the music sync is also very good. Not many complaints here.
Cube part (0:00 – 0:11 / 0-9%) – This part is decent. It looks good: The colors are blended out and balanced, the color combinations are good, the gameplay is fair and square, and the music sync is existant. I love that you have that upside down gameplay for a split second at 0:09, that makes things really exciting (and it syncs to the music too ). The air-deco is kinda bland and unoriginal, but that’s not a real issue.
UFO Part (0:11 – 0:22 / 9-17%) – Probably my favorite part of the level in terms of gameplay! It’s extremely fun to play and I love how you placed so many gravity portals, it really makes it a lot more interesting to play. Designwise this is rather more average. Block design and color combinations are very good, but there is a lot of copy+paste, and the block shapes are boring. Music sync is very good in this part though!
Ship part (0:22 – 0:33 / 17-29%) – This part isn’t the best in my opinion. Designwise this is really bland, especially the block shapes, but I at least like that you have blocks inside the foregrounds. Still it feels kinda rushed, and copied and pasted. Gameplaywise this is really cool and fun, but maybe you could’ve placed a gravity portal at 0:28 to make it more interesting? I really like that you’ve put flashes in this part though, and it’s the perfect speed for the music which makes the gameplay more fun as well!
Ball part (0:33 – 0:39 / 29-35%) – Nice block designs and color combinations as always Block shapes are kinda the same, but not a big issue here. Gameplay is good and interesting, music sync is on top as always. Not much to say here, really
Cube part (0:39 – 0:44 / 35-41%) Gameplay/sync-wise this is amazing. Interesting, fun, just very good. Designwise this is rather empty, and it feels very copied and pasted with identical block shapes. Find a way to make this part less empty by either placing more decorations, making the blocks stand from the ground instead of «floating» in the air, or simply build a simple custom-bg (kinda like Tongii’s). Don’t get me wrong, this isn’t really that big of an issue, but it’s something worth to think about.
Ship part (0:44 – 0:55 / 41-56%) – Hm, now this is good Gameplay is fun and exciting, sync is top notch, design is nothing too original, but it looks nice and clean, and it is very good. Good job! ;D I must say I like the robot part more though, because the gameplay is even better there, even though it was kinda hard to see the orbs.
Several parts (0:55 – 1:06 / 56% - 70%) – The wave part has amazing gameplay which is very fun to play and syncs greatly to the music. The gameplay in the ship part isn’t anything particularly awesome, but it’s fair and square and has no real issues. Designwise it’s kinda the opposite actually. The wave part’s design is kinda bland and the block design isn’t that good and the color combinations is rather meh in my opinion. The dual ship however is really cool with fantastic block designs and good air deco; not bad!
Several Parts (1:06 – end / 70-100%) – From 1:06 and outwards it’s pretty much the same things: The sync is fantastic, the block designs and shapes are awesome, the color combinations are very good and the gameplay is very fun. Not bad The dual cube is rather empty though; either add more blocks, or decorations or make a simple custom-BG. The UFO part and the cube part is however EXTREMELY good in terms of gameplay. The sync is awesome, it fits greatly to the music, it’s varied, has a lot of gravity portals in the UFO and is long from boring in the cube part as well. And the ending of the level is absolutely amazing. Awesome job!
Music Sync: Absolutely amazing and existant throughout the entirety of the level. Brilliant work!
Gameplay: Fun and exciting with minor flaws. Your UFO parts are extremely good!
Design: Amazing block design with somewhat empty parts and some parts with bland block shapes.
Originality: The level has some pretty unqiue block designs, but the design itself is similar to thousands of other levels.
Rating: FEATURE-WORTHY + LEVEL PICK!
Gameplay by: JacobROsoGeneral things to be said about the level: Wow, not bad! This level has solid design and very fun gameplay, and the music sync is also very good. Not many complaints here.
Cube part (0:00 – 0:11 / 0-9%) – This part is decent. It looks good: The colors are blended out and balanced, the color combinations are good, the gameplay is fair and square, and the music sync is existant. I love that you have that upside down gameplay for a split second at 0:09, that makes things really exciting (and it syncs to the music too ). The air-deco is kinda bland and unoriginal, but that’s not a real issue.
UFO Part (0:11 – 0:22 / 9-17%) – Probably my favorite part of the level in terms of gameplay! It’s extremely fun to play and I love how you placed so many gravity portals, it really makes it a lot more interesting to play. Designwise this is rather more average. Block design and color combinations are very good, but there is a lot of copy+paste, and the block shapes are boring. Music sync is very good in this part though!
Ship part (0:22 – 0:33 / 17-29%) – This part isn’t the best in my opinion. Designwise this is really bland, especially the block shapes, but I at least like that you have blocks inside the foregrounds. Still it feels kinda rushed, and copied and pasted. Gameplaywise this is really cool and fun, but maybe you could’ve placed a gravity portal at 0:28 to make it more interesting? I really like that you’ve put flashes in this part though, and it’s the perfect speed for the music which makes the gameplay more fun as well!
Ball part (0:33 – 0:39 / 29-35%) – Nice block designs and color combinations as always Block shapes are kinda the same, but not a big issue here. Gameplay is good and interesting, music sync is on top as always. Not much to say here, really
Cube part (0:39 – 0:44 / 35-41%) Gameplay/sync-wise this is amazing. Interesting, fun, just very good. Designwise this is rather empty, and it feels very copied and pasted with identical block shapes. Find a way to make this part less empty by either placing more decorations, making the blocks stand from the ground instead of «floating» in the air, or simply build a simple custom-bg (kinda like Tongii’s). Don’t get me wrong, this isn’t really that big of an issue, but it’s something worth to think about.
Ship part (0:44 – 0:55 / 41-56%) – Hm, now this is good Gameplay is fun and exciting, sync is top notch, design is nothing too original, but it looks nice and clean, and it is very good. Good job! ;D I must say I like the robot part more though, because the gameplay is even better there, even though it was kinda hard to see the orbs.
Several parts (0:55 – 1:06 / 56% - 70%) – The wave part has amazing gameplay which is very fun to play and syncs greatly to the music. The gameplay in the ship part isn’t anything particularly awesome, but it’s fair and square and has no real issues. Designwise it’s kinda the opposite actually. The wave part’s design is kinda bland and the block design isn’t that good and the color combinations is rather meh in my opinion. The dual ship however is really cool with fantastic block designs and good air deco; not bad!
Several Parts (1:06 – end / 70-100%) – From 1:06 and outwards it’s pretty much the same things: The sync is fantastic, the block designs and shapes are awesome, the color combinations are very good and the gameplay is very fun. Not bad The dual cube is rather empty though; either add more blocks, or decorations or make a simple custom-BG. The UFO part and the cube part is however EXTREMELY good in terms of gameplay. The sync is awesome, it fits greatly to the music, it’s varied, has a lot of gravity portals in the UFO and is long from boring in the cube part as well. And the ending of the level is absolutely amazing. Awesome job!
Music Sync: Absolutely amazing and existant throughout the entirety of the level. Brilliant work!
Gameplay: Fun and exciting with minor flaws. Your UFO parts are extremely good!
Design: Amazing block design with somewhat empty parts and some parts with bland block shapes.
Originality: The level has some pretty unqiue block designs, but the design itself is similar to thousands of other levels.
Rating: FEATURE-WORTHY + LEVEL PICK!
Original Thread: gdforum.freeforums.net/thread/32744/insane-best-munchy-caverns-jacobroso?
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I WILL KEEP THIS LIST UPDATED!
@thedevon
Jaffytaffy
Xedron
hdow
ChocoGabz
lagbreaker
ZkadliX
JacobROso