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Post by IMaginatory on Apr 18, 2016 19:00:13 GMT -5
Polargeist (2*) Back on Track (2*) Stereo Madness (2*) Base after Base (2*) Dry out (2*) Blast processing (3*) Jumper (3*) Can't let go (3*) Xstep (4*) Time machine (4*) Cycles (4*) ToE (4*) Electroman adven (5*) Clutterfunk (5*) Hexagon force (6*) Geo dominator (7*) Electrodynamix (7*) ToE2 (7*) Clubstep (8*) Deadlocked (10*) Fingerbang (69*)
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Post by dyna on May 25, 2022 11:02:12 GMT -5
Back On Track - all jumps are easy Stereo Madness - triple spikes make this level harder Dry Out - upside down part is easy although disorienting at first and the whole level after that is stupid easy Base After Base - all coin routes are easier than main route and, again, slightly harder due to triple spikes at the end and upside down part is slightly harder than Dry Out's part Polargeist - orb timings can be annoying (yes I do find this level harder than Dry Out and Base After Base) Jumper - heavily based on muscle memory and frequent gravity alterations at around 50% Blast Processing - seriously, WHY IS THIS THE SEVENTEENTH LEVEL IN THE GAME?????? Can't Let Go - upside down part makes this level harder than Jumper xStep - not difficult at all for being the first insane level, although the second ball part is kind of annoying and the cube part before that can be slightly confusing with all the fake pads Time Machine - 85% transition is too abrupt for newcomers, and this level introduces the worst possible game mechanic, and triple spike jumps because why not Cycles - too many triple spikes at the beginning, but level after that is easy Fingerdash - beginning is the most annoying part and after the wave the level is inconsistent in difficulty Geometrical Dominator - 70% part and moving objects near the beginning are hard to sight read Theory of Everything - easy UFO parts and level is easy to sight read Electroman Adventures - mini UFO to mini ship part is disorienting and last cube part is deceptively challenging Clutterfunk - enough said Electrodynamix - seriously why do people think this level is so hard? triple speed is honestly easy after you beat the level once Hexagon Force - 40% part will probably stifle most newcomers, and dual ball is harder than it needs to be and I DONT CARE WHAT ANYONE THINKS HEXAGON FORCE IS HARDER THAN ELECTRODYNAMIX AND YOU CANT CHANGE MY MIND Clubstep - mostly memorization with predicting the fading spikes and ship balancing as well and a shitload of orbs Theory of Everything 2 - wave, ship, and UFO parts require precision and second ball part requires memorization Deadlocked - you already know
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Post by Storm on May 27, 2022 23:42:40 GMT -5
Jayflight can the above post get deleted i made a typo and scrolling is not working on this device and i cant select posts on this device.
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Post by Storm on May 31, 2022 23:02:02 GMT -5
Thank you
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42 posts
Creator Points: 0
Favorite Level: Beginning of time
Hardest Demon: Theory of everything 2 (imo harder then clubstep)
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Post by Tophatical on Jun 1, 2022 21:24:01 GMT -5
Stereo madness Back on track Polargeist Base after base Dry out Jumper Blast processing Can’t let go Xstep Fingerdash Time machine Electroman adventures geometrical dominator Clutterfunk Theory of everything Electrodynamix Hexagon force Clubstep Toe2 Deadlocked
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Post by Storm on Jun 1, 2022 21:40:02 GMT -5
Tbh, everyone says toe 2 is harder than clubstep. However, it’s actually much easier.
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