Wave (0% - 10%): Gameplay could use some improvement. That being said, the BG effects look stunning. Please, next time try to limit your use of invisible portals as much as possible. There was no signal whatsoever of when the gamemode changes to mini-wave, which was a bit of a problem. I do like the rainbow colors in the BG, maybe a little bit more of that could be used for the decor itself. Overall the start is nice but some aspects of the gameplay could be made better.
Ball (10% - 23%): I think, again, some more detail can be added. The ball idea is pretty cool, but maybe vary the obstacles, and add more to do such as orbs. It honestly felt a little boring to me. One last thing, I can see where the objects stop at the far right of the screen and it looks empty in that small space. This could've been fixed if you had checked over it a bit more.
Ship (23% - 39%): I dunno. The rainbow color combination with the blocks and the background just feel bizarre together for me. Even more invisible portals except this time, even more moving objects at the last second. This made the gameplay very frustrating to get past, honestly this is the worst part of the level for me. The foreground could use more detail, so basically just remove some of the flashing rainbow colors and add more actual deco.
Wave (39% - 51%): Hallelujah! The portals are actually visable. Although the design isn't the best in this level, it has a much better balance of color and decor than the ship did. The gameplay is just average, but this time it isn't as frustrating as the last part.
Robot (51% - 56%): Did it have to be auto? I mean, it looks pretty easy to me. The design is okay I guess, but other than that not much to say here.
Ship (56% - 67%): The effects are good, but unoriginal. Also, I think you should've made it more clear which objects are hazards and which aren't because that was a bit confusing in the gameplay. The foreground could use a bit more detail to it. This part also is a bit copy+paste, it's not bad but it could be a little more creative with your originality.
UFO (67% - 79%): Probably the best in terms of gameplay/design of the level. I like the vary of block designs used, and the effects look neat and fit with the rest of the decor. The only thing that could've made this better is if the effects moved some more. The other thing is that some more detail can be added to the ground. Besides this, nice job here!
Ship (79% - 100%): More invisible portals. This time it isn't as unforgiving as the first ship section, but it still was unnecessary to make them invisible. The "effects by Zobros" are unoriginal but I like the black objects, it almost has a sunset-style to it. The ground, once again, lacks detail, so more of that could be added.
Gameplay: The amount of invisible portals definitely hurt your score here. Besides that, I think some of the sections such as the ball and UFO were pretty creative, but altogether the gameplay could've been much better.
Design: The first wave was pretty neat. I like the combination of colors, it really fits well together. The ball after that was also decent, but some more detail could be added and design was just kinda meh. The ship used some wacky rainbow color combinations, and more detail could be added. The wave, even with it's simple style, wasn't bad and I liked the choice of colors. The next ship section felt a bit unoriginal with the space effects but the design overall was nice. UFO was good, maybe a little more foreground detail though. The last ship could also use some more detail, and was unoriginal with the effects. Overall they were good, but some spots lacked in a few areas.
Music sync: Some spots were somewhat good, but not with the best gameplay techniques, such as all the invisible portal changes.
Originality: As said some spots were unique but the 2nd and last ship were kinda unoriginal with the design.
Overall: Good