10 posts
Creator Points: 0
Favorite Level: About a Ghost
Hardest Demon: Black
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Post by 31spike13 on Apr 10, 2016 2:15:24 GMT -5
Hey, created a level called Life a little while ago and think it's pretty good. If I could get it reviewed that would be pretty awesome.
Level ID: 18177247. Difficulty: Hard (4 - 5 stars). Level name: Life. Song name: Multex - For You. Creator: 31spike13 (me).
Also verified by me.
Thank you in advance.
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799 posts
Favorite Level: Deadlocked v3
Hardest Demon: Hot Pursuit
Mini-Profile Background: c919e6
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Post by Xedron on Apr 10, 2016 21:38:11 GMT -5
Ship (0% - 16%): Maybe a bit overdecorated, but I like it. All of the decor fits together and the color combination works well. The gameplay isn't bad, because there are no invisible portals or annoying moving spikes. I would say make the speed changes a little more clear though. The ground needs a hazard of some sort, even spikes or monsters would make it better. Besides this, nice beginning!
Wave (16% - 34%): I guess the color combos aren't bad. I still think the ground needs some more detail or some kind of hazard. The gameplay is okay but is pretty frustrating. This part is pretty good, but it feels like it's missing some of the decor from the first part that made it so well balanced. In other words, it felt a little bit plain. Theres also a lot of copy+paste going on in this section.
Ball (34% - 48%): I like the design a lot in this section. It's not too overboard on decor like the ship segment was, but it all works together in the design. The gameplay though...it's pretty horrendous. The fact that the entire section consists of orbs makes it VERY easy for bugs and glitches, which is never a good thing. Sometimes the orbs go too high and you hit the ceiling of the map, killing you. You can have a really good design but if the gameplay isn't good, your level won't be nearly as appealing as if the gameplay was better. I think that's the main issue with this section.
UFO (48% - 60%): I'm not a huge fan of the idea of the gameplay going backwards, in my opinion it happens so sudden and it doesn't look all that fun to play. This section alone changed this level from your opinion of Hard 4/5 stars to possible Harder difficulty. I guess the design is okay, I don't like the color choices that much and it feels a bit all over the place, but it's pretty decent in this section.
Wave (60% - 76%): Really copy+paste and I didn't really like the design as a whole too much. Honestly felt a little rushed, because it's the same gameplay repeated over and over, while the gameplay wasn't that good in general. This section could be improved a lot in my opinion.
Robot (76% - 92%): The gameplay is pretty annoying because it's hard to see each of the orbs as they pass by you, and some of the timing require serious accuracy to get right. The design is pretty good I guess but completely different in style from the rest of the level. You should've put spikes or something at the top because it you hit an orb wrong upside down you just fall for a while until your death.
Ship (92% - 100%): Pretty much the same as the robot.
Gameplay: Some places need improvement such as the robot, UFO and Ball. The rest was decent but nothing much happened and some places were pretty repetitive such as the wave.
Design: If you had used the same design at the beginning and possibly the ball you would've had a feature-worthy level guaranteed. I didn't especially like the decor places in some of the parts of the level but all in all I think you did a pretty nice job.
Originality: It looks mostly original in terms of design and decor to me.
Music sync: The ball part was the best part, but not in a good way. The rest of the level has some okay parts but mostly it could be improved on.
Overall: Good
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Post by Mechanguis on Apr 11, 2016 2:27:45 GMT -5
A lot of my opinions are exactly the same as X3dron's, but I personally think that this belongs in Decent.
Gameplay: The gameplay needs a lot of improvement to be honest. The first ship and wave have decent, albeit a little repetitive, gameplay and didn't have any bugs or unexpected parts. The ball part, though, needs a complete rework. Having it be an orb spam is very uninteresting and leads to many bugs/glitches, like going too far and missing an orb, hitting the ceiling, etc. In that part, try to make gameplay that uses more the ball's natural ability to switch gravity on surfaces. That way, the segment will have less orb-related bugs and will be a lot more fun to play. My thoughts on the mini-wave and robot are exactly the same as X3dron's. Come up with different slope and block platforms and obstacles for the mini-wave to make it less repetitive, and make the orbs more visible in the robot part since they are extremely difficult to see.
Decorations: While good in some parts, the overall design of the level was very messy. The colors are way too saturated and don't look well with the background. I highly suggest ticking the "Use blending" option for the color channels of the decoration to make it blend well with the background and look less saturated. In the first ship part, there is too much decoration, especially at the floor and ceiling, and it all looks a bit messy. Cut down the deco at the top and bottom a bit since it's just too much. After that, there decoration is quite good except for the ball part, which could use more foreground decoration like blocks, spikes, and sawblades since it's too empty, and the final robot part. The design of the final robot needs a complete rework since it feels out of place with the rest of the level and the color choices need to be improved. The black/white square BG does not look good at all with the blue BG or with the rest of the decoration. It should probably be removed or changed to a background which complements the background color more. Also, position the decoration better so that it's less overlapping. The decoration around the orbs, combined with the custom BG and the background decoration, all overlap each other and look very disorganized and messy.
Music Sync: Like X3dron said, the transitions and the ball part were both well-synced, but it could overall still be improved. The design of the level also fit well with the music except for the last robot part, which is very out-of-place in the level.
Overall: Decent
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Post by Deleted on Apr 11, 2016 8:34:22 GMT -5
Ya, MechaAnguis is right. It belongs in the decent section. Therefore I'm moving it there.
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