3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
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Post by milesman34 on Apr 9, 2016 14:09:50 GMT -5
This is my new collab with NeoGD3. ID: 18744355 Song: Figures by Rukkus. @judges
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Post by Mechanguis on Apr 10, 2016 7:56:07 GMT -5
Gameplay: The gameplay of the level was, for the most part, quite good. There's (mostly) a nice variety in terms of obstacles, mechanics and portals used, although the lack of user coins and the robot gamemode in the level is a bit strange, since those are some of the biggest mechanics added in 2.0. There are also very few unexpected or sudden gameplay elements or obstacles, which keeps the level fun and fair for the player. The very last part with the 3d background could have improved gameplay, though, since it's mostly just copy-pasted sawblades and not much else. Try to use the blocks to create more interesting and varied obstacles aside from just sawblades. That being said, the overall gameplay is still pretty good and just needs a few improvements.
Decorations: Not the level's strongest area. The level didn't really have any central theme and the design seems to be all over the place. Some parts, like the last 10 seconds or the part right before the drop, look a bit empty and could really use some Foreground decoration, like blocks and sawblades, along with the background decoration. The last part especially has little decoration aside from the 3D background, so filling it up more with blocks or adding decoration to the sawblades would be a nice touch. Also, the UFO, cube, and the last bal parts are pretty messy and disorganized, with some of the BG decoration overlapping with the FG decoration and leaving many empty patches. The decoration should have vetter positioning to fill in the patches and not overlap with the blocks. Avoid using the block which is bordered on all sides to create structures as well. Use the appropriate block instead, since it doesn't look good at all. Finally, the last ball part is extremely messy with too much overlapping decoration and BG color changes that don't look good. Change the color changes to just flashes instead to make it better and, as before, position the decoration better to make it less overlapping.
Music Sync: The music sync in the first cube part was off, but aside from that, the transitions, effects, and ball/cube parts were well-synced
Overall: Decent
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
Mini-Profile Background: 36caa1
|
Post by milesman34 on Apr 10, 2016 8:11:18 GMT -5
Gameplay: The gameplay of the level was, for the most part, quite good. There's (mostly) a nice variety in terms of obstacles, mechanics and portals used, although the lack of user coins and the robot gamemode in the level is a bit strange, since those are some of the biggest mechanics added in 2.0. There are also very few unexpected or sudden gameplay elements or obstacles, which keeps the level fun and fair for the player. The very last part with the 3d background could have improved gameplay, though, since it's mostly just copy-pasted sawblades and not much else. Try to use the blocks to create more interesting and varied obstacles aside from just sawblades. That being said, the overall gameplay is still pretty good and just needs a few improvements. Decorations: Not the level's strongest area. The level didn't really have any central theme and the design seems to be all over the place. Some parts, like the last 10 seconds or the part right before the drop, look a bit empty and could really use some Foreground decoration, like blocks and sawblades, along with the background decoration. The last part especially has little decoration aside from the 3D background, so filling it up more with blocks or adding decoration to the sawblades would be a nice touch. Also, the UFO, cube, and the last bal parts are pretty messy and disorganized, with some of the BG decoration overlapping with the FG decoration and leaving many empty patches. The decoration should have vetter positioning to fill in the patches and not overlap with the blocks. Avoid using the block which is bordered on all sides to create structures as well. Use the appropriate block instead, since it doesn't look good at all. Finally, the last ball part is extremely messy with too much overlapping decoration and BG color changes that don't look good. Change the color changes to just flashes instead to make it better and, as before, position the decoration better to make it less overlapping. Music Sync: The music sync in the first cube part was off, but aside from that, the transitions, effects, and ball/cube parts were well-synced Overall: Decent it has user coins, they are just hard to find because they are small or invisible
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28 posts
Creator Points: 2
Favorite Level: Out of my friends: Periodic Surge (SquirrelBane, Featured) Out of normal levels: (I know this is generic, but) Reanimation
Hardest Demon: ffffff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"http://i.imgur.com/6MKMWOs.gif","color":"000000"}
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Post by undampedstraw on Apr 10, 2016 10:16:28 GMT -5
Gameplay: The gameplay of the level was, for the most part, quite good. There's (mostly) a nice variety in terms of obstacles, mechanics and portals used, although the lack of user coins and the robot gamemode in the level is a bit strange, since those are some of the biggest mechanics added in 2.0. There are also very few unexpected or sudden gameplay elements or obstacles, which keeps the level fun and fair for the player. The very last part with the 3d background could have improved gameplay, though, since it's mostly just copy-pasted sawblades and not much else. Try to use the blocks to create more interesting and varied obstacles aside from just sawblades. That being said, the overall gameplay is still pretty good and just needs a few improvements. Decorations: Not the level's strongest area. The level didn't really have any central theme and the design seems to be all over the place. Some parts, like the last 10 seconds or the part right before the drop, look a bit empty and could really use some Foreground decoration, like blocks and sawblades, along with the background decoration. The last part especially has little decoration aside from the 3D background, so filling it up more with blocks or adding decoration to the sawblades would be a nice touch. Also, the UFO, cube, and the last bal parts are pretty messy and disorganized, with some of the BG decoration overlapping with the FG decoration and leaving many empty patches. The decoration should have vetter positioning to fill in the patches and not overlap with the blocks. Avoid using the block which is bordered on all sides to create structures as well. Use the appropriate block instead, since it doesn't look good at all. Finally, the last ball part is extremely messy with too much overlapping decoration and BG color changes that don't look good. Change the color changes to just flashes instead to make it better and, as before, position the decoration better to make it less overlapping. Music Sync: The music sync in the first cube part was off, but aside from that, the transitions, effects, and ball/cube parts were well-synced Overall: Decent it has user coins, they are just hard to find because they are small or invisible Sorry to say this, but i would rate this level less if it had small or invisible user coins. Levels with those usually make me annoyed because if they are invisible then you can't find them in practice, and you would have to look at a video. I have done this before, which i regret doing because now i know who annoying it is.
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Post by kiriE on Apr 10, 2016 13:14:16 GMT -5
Gameplay: The gameplay of the level was, for the most part, quite good. There's (mostly) a nice variety in terms of obstacles, mechanics and portals used, although the lack of user coins and the robot gamemode in the level is a bit strange, since those are some of the biggest mechanics added in 2.0. There are also very few unexpected or sudden gameplay elements or obstacles, which keeps the level fun and fair for the player. The very last part with the 3d background could have improved gameplay, though, since it's mostly just copy-pasted sawblades and not much else. Try to use the blocks to create more interesting and varied obstacles aside from just sawblades. That being said, the overall gameplay is still pretty good and just needs a few improvements. Decorations: Not the level's strongest area. The level didn't really have any central theme and the design seems to be all over the place. Some parts, like the last 10 seconds or the part right before the drop, look a bit empty and could really use some Foreground decoration, like blocks and sawblades, along with the background decoration. The last part especially has little decoration aside from the 3D background, so filling it up more with blocks or adding decoration to the sawblades would be a nice touch. Also, the UFO, cube, and the last bal parts are pretty messy and disorganized, with some of the BG decoration overlapping with the FG decoration and leaving many empty patches. The decoration should have vetter positioning to fill in the patches and not overlap with the blocks. Avoid using the block which is bordered on all sides to create structures as well. Use the appropriate block instead, since it doesn't look good at all. Finally, the last ball part is extremely messy with too much overlapping decoration and BG color changes that don't look good. Change the color changes to just flashes instead to make it better and, as before, position the decoration better to make it less overlapping. Music Sync: The music sync in the first cube part was off, but aside from that, the transitions, effects, and ball/cube parts were well-synced Overall: Decent Agreed, moving to decent
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