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Post by b1n4ry on Apr 4, 2016 3:31:40 GMT -5
My new level. for Jayuff's contest ID:18588648 Rate 3
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Post by [ℙ][✓] P1kachu on Apr 4, 2016 5:04:28 GMT -5
Gameplay: 5/10 This level has too many invisible portals and bad transitions, next time at least make the portals a bit more visible and add a transition for the wave and the ship.
Design: 6/10 Most of the parts looked a bit dull and empty, maybe you should add some more details to it?
Music Sync: 7/10 Most of the effects were okay with the music.
Score: 6/10 Decent
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Post by Omega on Apr 4, 2016 9:10:59 GMT -5
Gameplay: nice gameplay fir a three star level. The very beginningis a bit bad on gameplay
Design: holy 5hit! Its beautyful! It cant get better. It fits the music. Although the retro part was uncalled for.
Creativity: No words. Just perfect.
Sync: outstanding!
Overall: 9.5/10 first page featured
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Post by Deleted on Apr 4, 2016 10:02:01 GMT -5
Gameplay: Bad transitions, OK gameplay. Too much invisible portals. 2.3/5 Decoration: Overused and simple effects, kinda distracting, not to mention how dull the block designs were. 1.9/5 Originality: Nope. Not original at all. 1.4/5 Atmosphere: ...Let's just say that it was fast and exciting. 2.9/5 Music Sync: Good most of the time. 3.6/5
Total score is 12.1/25 or 48.4/100. Belongs in Decent Levels section.
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Post by RyanAB on Apr 4, 2016 10:13:08 GMT -5
Gameplay: Not good Design: Looks like a shitty mashup of many other designs that have been used before. Originality: None at all Rhythm: Ok, not good, not bad Overall: 3.5/10
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Post by 1234567890009 on Apr 4, 2016 21:46:25 GMT -5
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2,520 posts
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Post by RyanAB on Apr 4, 2016 21:48:27 GMT -5
Alright BlueLimit17Every design in this level has been used in another level before, not even joking
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Post by 1234567890009 on Apr 4, 2016 21:54:15 GMT -5
Alright BlueLimit17 Every design in this level has been used in another level before, not even joking Is it a crime to post as a guest when you're too lazy to sign in? There's no reason to just call someone out i haven't seen levels with these designs so I guess I'm not one to talk, I understand
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Post by RyanAB on Apr 4, 2016 22:11:09 GMT -5
Alright BlueLimit17 Every design in this level has been used in another level before, not even joking Is it a crime to post as a guest when you're too lazy to sign in? There's no reason to just call someone out i haven't seen levels with these designs so I guess I'm not one to talk, I understand i didn't feel like I was calling you out, I mean, I've never posted as a guest so I wouldn't understand but if you're not willing to log in and post, I guess that's what you expect :/
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Post by 1234567890009 on Apr 4, 2016 22:13:36 GMT -5
Is it a crime to post as a guest when you're too lazy to sign in? There's no reason to just call someone out i haven't seen levels with these designs so I guess I'm not one to talk, I understand i didn't feel like I was calling you out, I mean, I've never posted as a guest so I wouldn't understand but if you're not willing to log in and post, I guess that's what you expect :/ Then why did you even... Whatever dude
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Post by RyanAB on Apr 4, 2016 22:43:54 GMT -5
i didn't feel like I was calling you out, I mean, I've never posted as a guest so I wouldn't understand but if you're not willing to log in and post, I guess that's what you expect :/ Then why did you even... Whatever dude make comments that make more sense please
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Post by Mechanguis on Apr 5, 2016 0:43:56 GMT -5
Gameplay: The gameplay for this level isn't very good. The first two segments are alright, but starting the UFO part that obstacles move towards you very slowly, so it gets a bit boring since the obstacles take a while to go towards you. I suggest that you make them run at normal speed without using the move trigger to make them move slower and add more obstacles to the segment so that it's more fun to play. The part after that has a decent pace but the portals should be visible rather than invisible since some of the transitions into other forms are very unexpected, especially the one that goes along with the teleportal. Finally, do not make the last 20 seconds of the level auto. The level itself is only 1 minute long, so there's not much actual gameplay in the level in its current state. Change the ball segment to be non-auto and add some gameplay to the cube.
Designs: The design and decorations up to the UFO part were pretty good and well-done, especially since they weren't too repetitive and each effect didn't last for too long. They were a bit unoriginal though. After the UFO part, however, the aesthetics starts to lose its touch. The part with the static effect was a bit empty due to the lack of Foreground decoration like blocks, spikes, sawblades, etc. Aside from the static and the red line in the middle, there really isn't much else in the segment. I suggest that you add more blocks and spikes to that part, sort of like what you did in the previous UFO part, to make it feel more filled with decoartions. The ball part had a nice background effect which synced well with the music but the black deco at the right side of the screen can be distracting, especially if this part gets updated to be not auto. Make it go behind the blocks so it will be less distracting to the player. As for the last cube, just fill it up with more decoration besides the name since it's very empty.
Music Sync: The transitions and the effects were well-synced but the ball part could've been synced better.
Overall: The level's biggest flaw is its lack of much gameplay since it's only 1 minute long and there are 20+ seconds where the level is just auto. Needs Improvement/Decent
Not moving it yet because of differing opinions and the fact that these reviews don't really say much :/
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Post by b1n4ry on Apr 5, 2016 2:41:23 GMT -5
Gameplay: The gameplay for this level isn't very good. The first two segments are alright, but starting the UFO part that obstacles move towards you very slowly, so it gets a bit boring since the obstacles take a while to go towards you. I suggest that you make them run at normal speed without using the move trigger to make them move slower and add more obstacles to the segment so that it's more fun to play. The part after that has a decent pace but the portals should be visible rather than invisible since some of the transitions into other forms are very unexpected, especially the one that goes along with the teleportal. Finally, do not make the last 20 seconds of the level auto. The level itself is only 1 minute long, so there's not much actual gameplay in the level in its current state. Change the ball segment to be non-auto and add some gameplay to the cube. Designs: The design and decorations up to the UFO part were pretty good and well-done, especially since they weren't too repetitive and each effect didn't last for too long. They were a bit unoriginal though. After the UFO part, however, the aesthetics starts to lose its touch. The part with the static effect was a bit empty due to the lack of Foreground decoration like blocks, spikes, sawblades, etc. Aside from the static and the red line in the middle, there really isn't much else in the segment. I suggest that you add more blocks and spikes to that part, sort of like what you did in the previous UFO part, to make it feel more filled with decoartions. The ball part had a nice background effect which synced well with the music but the black deco at the right side of the screen can be distracting, especially if this part gets updated to be not auto. Make it go behind the blocks so it will be less distracting to the player. As for the last cube, just fill it up with more decoration besides the name since it's very empty. Music Sync: The transitions and the effects were well-synced but the ball part could've been synced better. Overall: The level's biggest flaw is its lack of much gameplay since it's only 1 minute long and there are 20+ seconds where the level is just auto. Needs Improvement/Decent
Not moving it yet because of differing opinions and the fact that these reviews don't really say much :/ Gameplay: I think it's OK with the UFO sequence but changing the speed of the blocks moving right to normal could spoil the concept. Adding gameplay to the cube is pointless since the cube sequence is supposed to be the end of the level. Design: Well. the red line I tried to make the heartrate effects. and for me the decoration is not very empty at all. If you say it's very empty. I tried to be less overdecorative. Music Sync: I think it's ok. I will make the ball part not auto but that will spoil the level's difficulty and turn it into a Harder 6 stars.
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Post by Xedron on Apr 5, 2016 16:22:09 GMT -5
Gameplay: The gameplay for this level isn't very good. The first two segments are alright, but starting the UFO part that obstacles move towards you very slowly, so it gets a bit boring since the obstacles take a while to go towards you. I suggest that you make them run at normal speed without using the move trigger to make them move slower and add more obstacles to the segment so that it's more fun to play. The part after that has a decent pace but the portals should be visible rather than invisible since some of the transitions into other forms are very unexpected, especially the one that goes along with the teleportal. Finally, do not make the last 20 seconds of the level auto. The level itself is only 1 minute long, so there's not much actual gameplay in the level in its current state. Change the ball segment to be non-auto and add some gameplay to the cube. Designs: The design and decorations up to the UFO part were pretty good and well-done, especially since they weren't too repetitive and each effect didn't last for too long. They were a bit unoriginal though. After the UFO part, however, the aesthetics starts to lose its touch. The part with the static effect was a bit empty due to the lack of Foreground decoration like blocks, spikes, sawblades, etc. Aside from the static and the red line in the middle, there really isn't much else in the segment. I suggest that you add more blocks and spikes to that part, sort of like what you did in the previous UFO part, to make it feel more filled with decoartions. The ball part had a nice background effect which synced well with the music but the black deco at the right side of the screen can be distracting, especially if this part gets updated to be not auto. Make it go behind the blocks so it will be less distracting to the player. As for the last cube, just fill it up with more decoration besides the name since it's very empty. Music Sync: The transitions and the effects were well-synced but the ball part could've been synced better. Overall: The level's biggest flaw is its lack of much gameplay since it's only 1 minute long and there are 20+ seconds where the level is just auto. Needs Improvement/Decent
Not moving it yet because of differing opinions and the fact that these reviews don't really say much :/ Gameplay: I think it's OK with the UFO sequence but changing the speed of the blocks moving right to normal could spoil the concept. Adding gameplay to the cube is pointless since the cube sequence is supposed to be the end of the level. That's his point, the auto cube at the end feels long and rushed. Adding gameplay isn't pointless, in fact it could've really helped your score.Design: Well. the red line I tried to make the heartrate effects. and for me the decoration is not very empty at all. If you say it's very empty. I tried to be less overdecorative. He means you could've added some more deco besides the effects/backgrounds, becuase I do agree this could use some more decor/detail.Music Sync: I think it's ok. There wasn't much sync for me, the ball part was decent but the rest just didn't feel synced.I will make the ball part not auto but that will spoil the level's difficulty and turn it into a Harder 6 stars. Then...make the part altogether easier?My comments in bold. Anyways, I would agree with Decent category.
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Post by Mechanguis on Apr 6, 2016 0:25:58 GMT -5
Since most of the reviews say it belongs in Decent, I'm just going to move it there already.
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