Sorry it took some waiting to get some feedback
I guess I'm just that much of a procrastinator...
Ship (0:08 - 0:21): I like the effects in the background. Something about the black shading on the blocks feels a little bit bizarre compared to the rest of the design, probably because the rest of the color is different from it. The gameplay is not bad actually. The moving platforms somewhat are used in an appropriate way. It's also REALLY hard, so thank god you have an auto version. I feel like the ground could use some more detail, besides that one piece of decor I think you could've placed monsters, spikes, or anything to add more to the ground.
Ball (0:21 - 0:36): To be honest when people do that 3-D style with it facing out on both sides I'm not a big fan of it. I noticed that some objects have the 3D angle facing on the outside on both sides and some just one. That's a bit of a problem in terms of design. The cube effects look pretty neat, I honestly wish you used more of that theme for this section. I do still think that the ground could use some more detail. Unfortunately, the gameplay isn't that good... because lots of it requires memorization, and even though this is a demon level it suffers because it doesn't give a good experience to the user. There were some good ideas in this section, but a few aspects lower it's score due to execution and gameplay.
Wave (0:36 - 0:50): Be careful about invisible portals. When used in a good, necessary way, it's not that big of a deal. This looks a bit confusing with all of the changes between normal and mini wave. Besides that, the design is alright, not amazing but it's better than the ball definitely. I like the use of pulsing objects, but I'm not really sure if the colors were the best choice together.
Robot (0:50 - 1:02): The design is pretty nice in the background. Gameplay isn't great though, lots of tapping and not much interesting happening. It also looks pretty frustrating with all the precision involved with your timing.
Cube (1:02 - 1:16): I guess the gameplay isn't that bad here, but still could use some improvement. The background looks good, but the super bright white color is a little distracting for me. It also makes it a little hard to see the gameplay itself (I don't know if that was intentional or not). Not bad, but I think with a few adjustments with design and gameplay this could be better.
Ship (1:16 - 1:30): Could use some more detail in all the black area but it's alright. Once again, gameplay could be improved with different orbs, spikes, etc.
Gameplay: Ugh..it's just not very good. The beginning was okay I guess, but after the ball part it really started suffering. Not much interesting happens, most of the parts could use LOTS more different jumps, orb hits, or anything.
Design: Pretty decent. It's a good thing the design changes a lot, I think that helped the level and makes it less repetitive.
Originality: Mostly original. Some pulsing effects didn't look very unique but for the rest of the level it's pretty good.
Music sync: Ball part and cube part had somewhat sync to it, but ultimately I didn't see much music sync at all in the level.
Overall: DecentBasically, to conclude, this level had lots of good ideas, but lack of execution and gameplay really hurt your score altogether. With improvements in both of these, you could possibly get this to feature worthy