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Post by Deleted on Apr 1, 2016 20:54:18 GMT -5
I've buffed Space Battle a little bit. The level is now longer and the difficulty is rebalanced throughout. It's gone from Harder 6* to Insane/Easy Demon 8*-10*. Here is a video: m.youtube.com/watch?v=-lHuVPPD2_EThe ID is 18498807! Have a great day, and sorry for the "double thread".
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799 posts
Favorite Level: Deadlocked v3
Hardest Demon: Hot Pursuit
Mini-Profile Background: c919e6
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Post by Xedron on Apr 1, 2016 21:26:26 GMT -5
Hi Ruff So pretty decent level, a few improvements could be made to make it better though. First cube (0:00 - 0:09): The design needs a bit of work. The combination of purple, grey and the green don't work amazing together. The gameplay isn't too bad, but you added quite a few triple spikes which usually hurts the fun-factor for your level. Ship (0:09 - 0:18): A little better, a LOT of the design is taken from Geometry Dash Meltdown though. Next time try to be more original with your designs. The blue pads at the end of the ship part look a little bit buggy also, maybe add invisible portals in it's place to improve it a bit. Wave (0:18 - 0:28): All of the transitions from mini/normal wave look a little frustrating to me, also adding some detail to all of those plain black areas could've helped make the deco look better. The transition to the ball part seems wacky, since there are no hazards after the ball portal it just looks...not good. Ball (0:28 - 0:35): Not much to say here, custom background could've really come in handy here, to be honest it could've really used that for the majority of the level the way the text moves does look pretty cool, but overall this section looks a bit plain. Second cube (0:35 - 0:38): Pretty much the exact same as the first cube. Doesn't need explanation. The drop takes a HUGE turn in deco and design, in my opinion could still use a bit more though. I'm not going to grade by game mode because that would take forever because so many changes...and also pretty much this entire section is the same. The portals look just "placed there", which is kind of distracting to me at least. Next time please use Alpha instead of invisible blocks, they look much better and just putting invisible ramps in there just doesn't look nice. Overall: 6/10 - Decent
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Post by Deleted on Apr 2, 2016 10:54:20 GMT -5
Hi Ruff So pretty decent level, a few improvements could be made to make it better though. First cube (0:00 - 0:09): The design needs a bit of work. The combination of purple, grey and the green don't work amazing together. The gameplay isn't too bad, but you added quite a few triple spikes which usually hurts the fun-factor for your level. Ship (0:09 - 0:18): A little better, a LOT of the design is taken from Geometry Dash Meltdown though. Next time try to be more original with your designs. The blue pads at the end of the ship part look a little bit buggy also, maybe add invisible portals in it's place to improve it a bit. Wave (0:18 - 0:28): All of the transitions from mini/normal wave look a little frustrating to me, also adding some detail to all of those plain black areas could've helped make the deco look better. The transition to the ball part seems wacky, since there are no hazards after the ball portal it just looks...not good. Ball (0:28 - 0:35): Not much to say here, custom background could've really come in handy here, to be honest it could've really used that for the majority of the level the way the text moves does look pretty cool, but overall this section looks a bit plain. Second cube (0:35 - 0:38): Pretty much the exact same as the first cube. Doesn't need explanation. The drop takes a HUGE turn in deco and design, in my opinion could still use a bit more though. I'm not going to grade by game mode because that would take forever because so many changes...and also pretty much this entire section is the same. The portals look just "placed there", which is kind of distracting to me at least. Next time please use Alpha instead of invisible blocks, they look much better and just putting invisible ramps in there just doesn't look nice. Overall: 11/10 - Feature Worthy
Thanks! I'm gonna review your review ;P For the first cube, the pink and green colours are P1 and P2 colours, so there's not that much I can do about that. The triple spikes are nerfed. The first ship is based off Meltdown a bit, and the blue pads in the wave transition do have invisible ramps under them so they don't bug (not for me) The wave part did have more deco, but it was incredibly buggy and ruined the theme. I am buffing this again (really sorry ) The transition to the ball bit is auto. Custom backgrounds are very hard to build on mobile, so the ball is ugly af. I tried making a basic custom background but it clashed with the lettering. Cube is basic. The triple spike is skippable by the easy coin. The drop is easier then it looks, I kinda ran out of ideas and forgot to remove the invisible ramp in the UFO. Thanks for the review. Apparently EndLevel is improving it and I might reupload that version, so get ready to review ANOTHER level
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Post by Deleted on Apr 11, 2016 13:30:49 GMT -5
Hi Ruff So pretty decent level, a few improvements could be made to make it better though. First cube (0:00 - 0:09): The design needs a bit of work. The combination of purple, grey and the green don't work amazing together. The gameplay isn't too bad, but you added quite a few triple spikes which usually hurts the fun-factor for your level. Ship (0:09 - 0:18): A little better, a LOT of the design is taken from Geometry Dash Meltdown though. Next time try to be more original with your designs. The blue pads at the end of the ship part look a little bit buggy also, maybe add invisible portals in it's place to improve it a bit. Wave (0:18 - 0:28): All of the transitions from mini/normal wave look a little frustrating to me, also adding some detail to all of those plain black areas could've helped make the deco look better. The transition to the ball part seems wacky, since there are no hazards after the ball portal it just looks...not good. Ball (0:28 - 0:35): Not much to say here, custom background could've really come in handy here, to be honest it could've really used that for the majority of the level the way the text moves does look pretty cool, but overall this section looks a bit plain. Second cube (0:35 - 0:38): Pretty much the exact same as the first cube. Doesn't need explanation. The drop takes a HUGE turn in deco and design, in my opinion could still use a bit more though. I'm not going to grade by game mode because that would take forever because so many changes...and also pretty much this entire section is the same. The portals look just "placed there", which is kind of distracting to me at least. Next time please use Alpha instead of invisible blocks, they look much better and just putting invisible ramps in there just doesn't look nice. Overall: 6/10 - Decentthis is a demon after all, and if you cant jump over triple spikes. then you're not michigun ( ͡° ͜ʖ ͡°) tbh this is star worthy and i dont have time to make a review. @themeaningfulgd improve your level. then it can be moved to good or something.
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Post by Deleted on Apr 12, 2016 11:26:46 GMT -5
Hi Ruff So pretty decent level, a few improvements could be made to make it better though. First cube (0:00 - 0:09): The design needs a bit of work. The combination of purple, grey and the green don't work amazing together. The gameplay isn't too bad, but you added quite a few triple spikes which usually hurts the fun-factor for your level. Ship (0:09 - 0:18): A little better, a LOT of the design is taken from Geometry Dash Meltdown though. Next time try to be more original with your designs. The blue pads at the end of the ship part look a little bit buggy also, maybe add invisible portals in it's place to improve it a bit. Wave (0:18 - 0:28): All of the transitions from mini/normal wave look a little frustrating to me, also adding some detail to all of those plain black areas could've helped make the deco look better. The transition to the ball part seems wacky, since there are no hazards after the ball portal it just looks...not good. Ball (0:28 - 0:35): Not much to say here, custom background could've really come in handy here, to be honest it could've really used that for the majority of the level the way the text moves does look pretty cool, but overall this section looks a bit plain. Second cube (0:35 - 0:38): Pretty much the exact same as the first cube. Doesn't need explanation. The drop takes a HUGE turn in deco and design, in my opinion could still use a bit more though. I'm not going to grade by game mode because that would take forever because so many changes...and also pretty much this entire section is the same. The portals look just "placed there", which is kind of distracting to me at least. Next time please use Alpha instead of invisible blocks, they look much better and just putting invisible ramps in there just doesn't look nice. Overall: 6/10 - Decentthis is a demon after all, and if you cant jump over triple spikes. then you're not michigun ( ͡° ͜ʖ ͡°) tbh this is star worthy and i dont have time to make a review. @themeaningfulgd improve your level. then it can be moved to good or something. Hey Cypher ^-^ I can't improve rn as I'm on holiday in the Netherlands and forgot my phone ;3; I have made minor improvements so pls move to good
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Post by kiriE on Apr 12, 2016 11:52:58 GMT -5
Hi Ruff So pretty decent level, a few improvements could be made to make it better though. First cube (0:00 - 0:09): The design needs a bit of work. The combination of purple, grey and the green don't work amazing together. The gameplay isn't too bad, but you added quite a few triple spikes which usually hurts the fun-factor for your level. Ship (0:09 - 0:18): A little better, a LOT of the design is taken from Geometry Dash Meltdown though. Next time try to be more original with your designs. The blue pads at the end of the ship part look a little bit buggy also, maybe add invisible portals in it's place to improve it a bit. Wave (0:18 - 0:28): All of the transitions from mini/normal wave look a little frustrating to me, also adding some detail to all of those plain black areas could've helped make the deco look better. The transition to the ball part seems wacky, since there are no hazards after the ball portal it just looks...not good. Ball (0:28 - 0:35): Not much to say here, custom background could've really come in handy here, to be honest it could've really used that for the majority of the level the way the text moves does look pretty cool, but overall this section looks a bit plain. Second cube (0:35 - 0:38): Pretty much the exact same as the first cube. Doesn't need explanation. The drop takes a HUGE turn in deco and design, in my opinion could still use a bit more though. I'm not going to grade by game mode because that would take forever because so many changes...and also pretty much this entire section is the same. The portals look just "placed there", which is kind of distracting to me at least. Next time please use Alpha instead of invisible blocks, they look much better and just putting invisible ramps in there just doesn't look nice. Overall: 6/10 - DecentApproved. This is decent for me as well. Too similar to meltdown in the start, and even if the drop's gameplay was cool, the deco was pretty bad, and it was the same pillars copied and pasted over and over the ENTIRE time. Also the level is too short. Sync was nice though High-end decent for me. NOTE: Of course, if you improve this we can move it to good, but at this moment it is at decent.
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Post by Deleted on Apr 12, 2016 12:04:42 GMT -5
Hi Ruff So pretty decent level, a few improvements could be made to make it better though. First cube (0:00 - 0:09): The design needs a bit of work. The combination of purple, grey and the green don't work amazing together. The gameplay isn't too bad, but you added quite a few triple spikes which usually hurts the fun-factor for your level. Ship (0:09 - 0:18): A little better, a LOT of the design is taken from Geometry Dash Meltdown though. Next time try to be more original with your designs. The blue pads at the end of the ship part look a little bit buggy also, maybe add invisible portals in it's place to improve it a bit. Wave (0:18 - 0:28): All of the transitions from mini/normal wave look a little frustrating to me, also adding some detail to all of those plain black areas could've helped make the deco look better. The transition to the ball part seems wacky, since there are no hazards after the ball portal it just looks...not good. Ball (0:28 - 0:35): Not much to say here, custom background could've really come in handy here, to be honest it could've really used that for the majority of the level the way the text moves does look pretty cool, but overall this section looks a bit plain. Second cube (0:35 - 0:38): Pretty much the exact same as the first cube. Doesn't need explanation. The drop takes a HUGE turn in deco and design, in my opinion could still use a bit more though. I'm not going to grade by game mode because that would take forever because so many changes...and also pretty much this entire section is the same. The portals look just "placed there", which is kind of distracting to me at least. Next time please use Alpha instead of invisible blocks, they look much better and just putting invisible ramps in there just doesn't look nice. Overall: 6/10 - DecentApproved. This is decent for me as well. Too similar to meltdown in the start, and even if the drop's gameplay was cool, the deco was pretty bad, and it was the same pillars copied and pasted over and over the ENTIRE time. Also the level is too short. Sync was nice though High-end decent for me. NOTE: Of course, if you improve this we can move it to good, but at this moment it is at decent. The thing that makes me sad about this review is that none of the level is copy and pasted
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Post by kiriE on Apr 12, 2016 12:08:05 GMT -5
Approved. This is decent for me as well. Too similar to meltdown in the start, and even if the drop's gameplay was cool, the deco was pretty bad, and it was the same pillars copied and pasted over and over the ENTIRE time. Also the level is too short. Sync was nice though High-end decent for me. NOTE: Of course, if you improve this we can move it to good, but at this moment it is at decent. The thing that makes me sad about this review is that none of the level is copy and pasted What? The pillars are EXACTLY the same, and they are used over and over. The only difference is the shiny deco on the pillars, but they have the same design and form.
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Post by Deleted on Apr 12, 2016 12:12:27 GMT -5
The thing that makes me sad about this review is that none of the level is copy and pasted What? The pillars are EXACTLY the same, and they are used over and over. The only difference is the shiny deco on the pillars, but they have the same design and form. If you look closely (bad everyplay quality ), you can see that the block types on the pillars are different
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Post by kiriE on Apr 12, 2016 12:16:00 GMT -5
What? The pillars are EXACTLY the same, and they are used over and over. The only difference is the shiny deco on the pillars, but they have the same design and form. If you look closely (bad everyplay quality ), you can see that the block types on the pillars are different Barely different :/ They can't use the same form over and over... They aren't exactly copied and pasted, the deco used on them I see is different, but they have the same variations over and over. I'm sorry if I sound a bit mean and harsh I'm not trying to, but you really need to variate more when it comes to block types. Gameplay is very nice though Watch this video if you don't understand: www.youtube.com/watch?v=GJ78i9LpvoQ&nohtml5=False There were some block types that were different, but mainly there were only the pillars making it repetitive.
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Post by Deleted on Apr 12, 2016 12:21:24 GMT -5
If you look closely (bad everyplay quality ), you can see that the block types on the pillars are different Barely different :/ They can't use the same form over and over... They aren't exactly copied and pasted, the deco used on them I see is different, but they have the same variations over and over. I'm sorry if I sound a bit mean and harsh I'm not trying to, but you really need to variate more when it comes to block types. Gameplay is very nice though Watch this video if you don't understand: www.youtube.com/watch?v=GJ78i9LpvoQ&nohtml5=False There were some block types that were different, but mainly there were only the pillars making it repetitive. excuse: speedbuild thanks for your review though <3
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Post by kiriE on Apr 12, 2016 12:22:50 GMT -5
Barely different :/ They can't use the same form over and over... They aren't exactly copied and pasted, the deco used on them I see is different, but they have the same variations over and over. I'm sorry if I sound a bit mean and harsh I'm not trying to, but you really need to variate more when it comes to block types. Gameplay is very nice though Watch this video if you don't understand: www.youtube.com/watch?v=GJ78i9LpvoQ&nohtml5=False There were some block types that were different, but mainly there were only the pillars making it repetitive. excuse: speedbuild thanks for your review though <3 Don't thank me, thank X3dron He was the one reviewing, I was just adding stuff xP Keep building! Your gameplay is gr8 m8!
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Post by Deleted on Apr 12, 2016 12:30:35 GMT -5
excuse: speedbuild thanks for your review though <3 Don't thank me, thank X3dron He was the one reviewing, I was just adding stuff xP Keep building! Your gameplay is gr8 m8! Cheers! The thing is with all the 2.0 effect levels it's hard to make a level with decent deco as most of my levels would be accepted in 1.9 as star-worthy
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Post by kiriE on Apr 12, 2016 12:31:26 GMT -5
Don't thank me, thank X3dron He was the one reviewing, I was just adding stuff xP Keep building! Your gameplay is gr8 m8! Cheers! The thing is with all the 2.0 effect levels it's hard to make a level with decent deco as most of my levels would be accepted in 1.9 as star-worthy I know the feels, same here. Especially using deco which is original is a hard task for me...
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Post by Deleted on Apr 12, 2016 12:33:22 GMT -5
Cheers! The thing is with all the 2.0 effect levels it's hard to make a level with decent deco as most of my levels would be accepted in 1.9 as star-worthy I know the feels, same here. Especially using deco which is original is a hard task for me... I might continue with the drop's gameplay style if I can find a way to keep the deco fresh and not make it look copy-pasted
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