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Post by thrU on Mar 30, 2016 11:22:18 GMT -5
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Post by TimeLink on Mar 30, 2016 12:53:09 GMT -5
Well, I´m sorry but I don´t think it´s that good. Read my Review below to see why I think so. General Things to be said about the Level: In General, my biggest Critic Point here is that there is too few actual Gameplay. You see, Effects and Stuff are nice, and they can add to a Level if done correctly, but the Gameplay itself should´nt suffer from that. What I mean by that is, there are very few actual Objects to dodge and Things to do in your Level. First Ball: Uhh, there is already so much wrong with this, sorry. First off, by Switching Gravity at the very Beginning of the Level, you can bypass the Gravity Portal for the Low Detail Trigger and enter the Level that Way. Nothing major here, but certainly should be fixed. Next, in the actual Section, without LDM, there is so much Lag that my Phone nearly died because of it. I honestly do not, however see the Reason for that, because to me it doesn´t seem like there even are a lot of Things here. Well, glad you added LDM atleast. Then, for some Reason, when I tried to activate LDM late, it gave my Phone a Heart Attack and played so slow I could´nt reach the actual Ball Part in like a Minute. No Idea why this is a Thing, but maybe you should go over that. Now, onto the more important Points. The Gameplay here was terrible, sorry. First off, you cant see which one of the Spikes on each Side is actually killing you, because they nearly look the same. I guess one of them is meant to be an Arrow or something, but then don´t out it on the Ground and make it look different. Secondly, the Gameplay is pretty plain anyway. All you do is switch back and forth between the Ceiling and the Ground to avoid Spikes that always come the same Way. Gameplay has a lot more Variations to it, like Orbs, or other Spike Patterns, even in a small Square like this. And lastly, because the Square here is so small, you can barely even see anything coming. I suggest mayking the Square wider, so the Player has more Reaction Time. Also, the Transition into the Ship comes very unexpected and should have some Sort of Indication. First Ship: Same here, too many Effects and too few actual Gameplay. The Background looks a bit blurry to be honest, and there are just some Copy + Pasted Spike Pillars so easy to dodge that it may be too easy even for a 2 Star Level. Also, half the Part again does not have Gameplay at all, and the Transition is too unexpected again. First UFO: This one is, umm I guess better from the Gameplay in the Fact there are actually a few Things to dodge, but the unindicated Gravity Switch ruins it again. Plus, again there is an unexpected Transition. First Robot: Cuz the Level wasnt easy enough yet, there is now an Auto Part too. This Part would have good Gameplay, if it werent for the Fact that it´s an Auto. Second Robot: Here there are atleast some Things to do and dodge again, which is better. And I do see that you did put a lot of Effort into making all of the Objects, but Design and Effects are just not Equal to Gameplay. First Wave: I´m saying this again People. Filling up 25% of your Level with Credits does not make it better. Also, the Coin and the Key here vary a lot in Terms of Difficulty from the Rest of the Level, which means it´s unbalanced as well. Also, you could have really added something here. This Part just feels very blank and empty. Gameplay: 2/10 Nearly not even existent for the most Part, and if there then not good. Also a lot of unindicated Transitions. Music Sync: 3/10 Only there for whenever you transition. Design and Deco: 5/10 Pretty well done in the early Parts, but at around half it started suffering as well. From then, most Parts were pretty empty. Originality: 4/10 Nearly every Concept used in this Level has already been seen somewhere. Extras: 3/10 Yeah, you added some good Effects and all that, fine, but this Level doesn´t really feel like an actual Level. More like a bunch of Things clustered together with this Outcome. Considering everything mentioned above, this is just not good, sorry. Score: 17/50 or 3.4/10, 2 I´d put this on Low-End Decent, if not Needs Improvement, but I´m not quite sure. Would be good to hear some more Opinions. kiriE @zielgd DaxD0w
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69 posts
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Post by Cypher7 on Mar 30, 2016 13:28:35 GMT -5
I realise you put a lot of time into this, but I have to agree with TimeLink here. There is a lot of lag where it doesn't seem like there should be any, and the gameplay is pretty bad when it's there. Gameplay: 1/4 Difficult to see sometimes, in some parts not there, and very laggy. A large part of the level is credits, with varied difficulty in gameplay and a hard coin and key. Design: 2/4 Better here, but the lag causes problems for the level. There shouldn't be lag judging by the objects visible in the video, and the second half isn't great. There is a very long section (credits) that is more or less empty. Music Sync: 0.5/2 Some attempts at sync, but there's not very much here. Total: 3.5/10 Low-end Decent in my opinion.
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Post by thrU on Mar 30, 2016 15:37:17 GMT -5
will work on updating the level to suit your needs, will tell you when its updated. Heres what it will contain still kinda sad about low-end decent, but when i update the level, please review it again. As for the LDM bug, will fix that, and will also indicate gravity switch and ship portal. the ball part will definitely get updated lagfixes for ldm the 1st ship is supposed to be easy, as i myself had a hard time completing it with the lag. I will change difficulty from hard-4 to easy-2. 1st robot will not be auto, and 2nd one will have better gameplay. Credits will have more obstacles. However, here is the one thing i say about the coins, which is my one argument. Since the lvl was ez, i figured id make hard coins to balance it. That was long
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Post by TimeLink on Mar 30, 2016 15:45:06 GMT -5
It´s nice to hear that you´re updating it, and I´m sure we can as well give it a better Score then, but about the last Point, you should only make the Coins hard er than the Rest of the Level and not hard themselves. Look, especially the Key for the last one was way harder than the Rest of the Level. You need to make it harder, but not hard as an own Thing, so base the Difficulty of the Coins off of the Difficulty of the Level. Looking forward to hearing from you.
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2,322 posts
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Post by ~Pear~ on Mar 30, 2016 16:05:07 GMT -5
Moving to needs improvement now, make a new thread when you are done updating
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Level Two!
Mar 30, 2016 19:12:00 GMT -5
via mobile
Post by thrU on Mar 30, 2016 19:12:00 GMT -5
Alright, it's updated. Remember: ID is 17065445. Click the "watch on YouTube" button on the original video and then go to my channel, you will see a vid of the updated version at the top. Don't forget to play the updated version too!
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Level Two!
Mar 30, 2016 19:14:32 GMT -5
via mobile
Post by thrU on Mar 30, 2016 19:14:32 GMT -5
Oh, and I didn't read the coins thing until just now. Although the last coin's key is easier because it teleports you Immediately after you get the key, hence you don't have to hitler click.
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Post by TimeLink on Mar 30, 2016 19:44:50 GMT -5
Alright, the new Version is very good and has certainly improved some Flaws the old one had, but still isn´t perfect. Overall, looking at all the Changes now though, I think we can definetely put this to Mid-High-End Decent now, not gonna go much further into Detail here, if you really wanna know the remaining Flaws, then PM me, but I think this is good as it is now. Since Peridot told you to make a new Thread about the updated Version, which you didn´t I´m not sure what to exactly do with this but I guess we should move it to Decent now? ~Pear~
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2,322 posts
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Post by ~Pear~ on Mar 30, 2016 19:46:07 GMT -5
K. Do make a new thread if u want tho
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