Tagging Judges in newly made Threads is likely not gonna get you anywhere, just sayin. As far as the Level goes, it looks really awesome! Let´s get going.
General Things to be said about the Level: It uses some fast Transitions again, so I´m gonna combine some Parts into one again when it´s required. I also this Time won´t say anything about adding Objects because the Obj. Limit here(According to the Description of the Vid.)has already been exceeded, and more could possibly break some Phones or old Dinosaur PCs. X)
Cube Section:(0:01-0:14) Wow, these Blocks look absolutely amazing! They feel so new and fresh, and give a nice Atmosphere. The Gameplay also syncs with the Music really well, which I love. This Part is very fun overall. The Star Effect also goes very well with the Song, as they share around the same Style. Nice!
Several Parts:(0:15-0:25) The Palette Swap here actually looks really good. It feels so dynamic in this entire Section. In the Wave Part at 0:15 though, I have noticed that there is one Block, which looks quite different from the others. It looks like that´s intended, but it looks a bit awkward imo. As far as the other Parts go, what´s really good is that you always mixed up the Block Types a bit, which you did really well. At 0:23 tho, I don´t quite understand the Placement of the Coin, it looks a bit weird, plus you don´t really expect an invisible Wall there, but I guess for a Demon it´s okay. I like the fast Transitions here too, though most of the Time, you don´t have very much Time to react.
Cube Section:(0:26-0:29) This looks quite different from anything before, but I like it. It feels new and different again, so the Level doesn´t only follow one specific Style. It´s also very nice how you did the Opacity on the Obstacles, as they don´t immediately fall into your Eye, but still can easily be noticed.
Ship Section:(0:30-0:35) This one looks really well made and fun. It´s hard, while at the same Time not requiring abnormal Ship Skills or anything. It´s a nice Changeup from the Rest of the Gameplay, though I do recommend you indicate the Size Portals a bit more. Other than that, this Part is very well designed and has a really nice Atmosphere.
Cube Section:(0:36-0:40) So this is where the Beat drops, and I think you have caught that very well. The entire Level goes darker, making the perfect Atmosphere here, though I think the Gameplay suffered from the Music Sync a bit here, as there are some Things that are impossible to see coming, and quite a bit of Auto Stuff. Again, it´s supposed to be a Demon, but still I don´t like this Part too much from the Gameplay Standpoint. Design is obviously great again!
Several Sections:(0:41-End) I think you caught a good Atmosphere throughout all of this, there isnt too much to say here, because all these Parts look nearly the same, but the Gameplay is mostly very good and balanced, and the Music Sync is very well present too. Very good Job!
Gameplay: 9.4/10 This was really good and fun for a challenging Level for the most Part, though there are some Things that I feel could have been better, like the 0:44 Ship feels a bit weird to control because of very limited Space, it is still very well done and fun overall.
Music Sync: 9.6/10 You did a really good Job on this, and you certainly did put a lot of Effort into this too. The Gameplay syncs very well with the Music, what I still recommend though, is making a few more Objects pulse with the Beat, as that makes the Level feel really alive.
Design and Deco: 9.5/10 Very well done. Most Sections have a lot of Detail, are very nicely designed, and fit the Style of the Level. There are, however, Sections like the first Cube which feel a bit underdecorated, but I´m blaming the Obj. Limit on this one I guess.
Originality: 9.7/10 Very great mostly. You designed a whole Ton of new Blocks, Deco, and Objects and from what I can tell it´s not copied from anywhere. Nice!
Extras: 8.2/10 Eh, this is where the Level loses a few Points. See, the Level really doesn´t look like a 2.0 Level generally, more like 1.9 with a few 2.0 Features, but you missed out on most of the important Stuff like Move-Triggers, new 2.0 Objects and such. But overall, the Level has a really cool Style, a nice Atmosphere, and is very well done.
Score: 46.4/50 or 9.28/10
9
or maybe easy
,not sure. This is still certainly Feature-Worthy though, while maybe not Top Spot, I think somewhere on the first or second Page for sure. Good Job!