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Post by Dark on Mar 29, 2016 19:36:59 GMT -5
After Expulse... after Photophobia, people wandered what was next for little dreky drek drek... Turns out; spinning cubes, wavelenght physics done wrong, dice, growing squares and optical illusions. Yep, my best level yet, *SPIN*, is out! ID - 18398164 Video - www.youtube.com/watch?v=3Y14TcspqWcEvery single bit of this level took a lot of work, and i'm super proud of the results! The level took 32012 objects. Sorry RubRub, but 30k wasn't enough for dis mastapeece, so i had to use cheat engine to get 2k more. So sad. Out of those 32012 objects, 8842 are triggers. That's about 30% of the number of objects! It was finished in 19 days. I kinda had a limited timestamp because deadline of G4lvatron's contest, but that didn't prevent me from making this level good. After rainbows and wavelenghts, you encounter... ! A SPINNING DIE! (dat bossfight tho) It puts up a fight against you, but you can do it. It's not THAT hard. You proved your strength, and he decides to recover and prepare for his final rush. He comes back and shows no mercy. He's not helping you with exclamation points to warn you anymore, it's just simple memorization and pattern predicting. It's tough, but you defeat the monster. More rotating cubes and illusions and we get to the end. And THAT is how you make a story out of a seemingly story-less level. Anyways, this thread is long and you get the idea. I hope you liked the level, and I want you judges to judge it fairly.
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69 posts
Hardest Demon: 8)
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Post by Cypher7 on Mar 30, 2016 13:38:07 GMT -5
Very impressive! This looks great, those 8842 triggers were put to good use (wait, did you count them?) and the gameplay looks good too. Gameplay: 3.5/4 I'm not a big fan of the memorisation in the last boss but the rest seems fine. Design: 4/4 This looks like it took a long time to do. I liked the dimensional idea and you have done very well here. Audio Sync: 2/2 Consistent audio sync, seems pretty good too. (Getting 2/2 here isn't hard.) Overall: 9.5/10 Feature Worthy for me.
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Post by vpp on Mar 30, 2016 14:46:30 GMT -5
Hey Cypher7, try to make your reviews a bit longer/more detailed! You don't need a book, but still, make tem SPECIFIC. e.g. Why was the design so good? Anyway, I think this is feature-worthy too, so moving! this is REALLY GOOD and ORIGINAL lol
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Post by Dark on Mar 30, 2016 15:21:34 GMT -5
Very impressive! This looks great, those 8842 triggers were put to good use (wait, did you count them?) and the gameplay looks good too. Gameplay: 3.5/4 I'm not a big fan of the memorisation in the last boss but the rest seems fine. Design: 4/4 This looks like it took a long time to do. I liked the dimensional idea and you have done very well here. Audio Sync: 2/2 Consistent audio sync, seems pretty good too. (Getting 2/2 here isn't hard.) Overall: 9.5/10 Feature Worthy for me. Thanks for reviewing my level ;3; To know how many triggers there were, I made a copy of the finished level, and used the Delete All tool to delete every trigger. I did the math between the regular amount of objects and the trigger-less amount, and the result was 8842 ;3;
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