63 posts
Discord: Vigiliex#7570
Clans: TeamMadGame, Edisia
Creator Points: 0
Favorite Level: Reanimation by Terron
Hardest Demon: Future Funk by JonathanGD
Mini-Profile Background: Red
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Post by Vigiliex on Mar 26, 2016 9:38:04 GMT -5
Hey, I have a level from my friend which I think is pretty good (Which I can't complete) But he sent me a video on my CC Which is everyplay.com/videos/26135866 Hope you rate fairly! ID:17021746
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69 posts
Hardest Demon: 8)
Mini-Profile Background: 000000
Mini-Profile Name Color: ffffff
Mini-Profile Text Color: ffffff
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Post by Cypher7 on Mar 26, 2016 15:08:13 GMT -5
Okay... This level has a good (if overused) concept and switches between a few types of design. The gameplay seems good and the music sync is decent too. Gameplay: 3/4 Used the backwards idea a bit much, but overall pretty good apart from some of the hard-to-see portals. Design: 1.5/4 The dimensional idea is good but overused and the other themes aren't great. The one at the end is good though. Audio Sync: 2/2 No one should find it that hard to get 2/2 here, music sync is there in pretty much all the parts. Overall: 6.5/10 High decent to low good Sorry if I shattered your friend's dreams, I know how it feels...
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Post by skylighter on Mar 27, 2016 1:53:20 GMT -5
Design/Decoration: Design was a bit bland and odd and decoration was lacking. Overall, the design looks unpolished with weird color combinations in certain parts, like the first wave part and the third cube part. Decoration was also a bit odd and lacking. Many parts seem to be somewhat bland in one way or another. For example, the first cube part was lacking a lot of decoration, as there was barely any decoration in the air. The first (3D) robot part is also lacking background decoration and the 3D effects were somewhat unoriginal. In some parts of the level with the cluster of colorful circles, I didn't like how they were placed. They seem way too clustered and it looks more like spam than "real" decoration. The first ship part was better since the lack of decoration wasn't as apparent, but the first wave part was unappealing because of a lack of decoration and weird color combinations. More 3D parts and weird decorations continued until the drop. The drop's custom background was decent, but during this part, there were many areas without decoration. It was mostly just a black background half the time. Overall, design and decoration is mostly unpolished and lacking. Design: 4.6/10. Decoration: 4.4/10. Gameplay: Gameplay looked exciting and fun for the most part. Good use of speed portals and vehicle portals made the gameplay mostly non-repetitive and intense. I really liked the use of moving decoration of here, which enhanced the gameplay by a lot. There are no major issues for the gameplay, but there are some very minor ones. One thing was the use of moving blocks. The difference between moving decoration and moving blocks is that the decoration doesn't interfere with gameplay while moving blocks do. An example is at the first cube part with that one upward-moving platform with the arrow on top. I personally prefer not making the platform move because it's confusing whether you have to jump or fall to the platform. It's minor, but I suggest that this movement doesn't occur in future levels because it makes the gameplay less enjoyable. However, this is very minor, since it was only done once or twice. Overall, gameplay was great with some minor flaws. Gameplay: 9.2/10. Music Sync: Music sync was perfect. Gameplay sync was incredibly good, and the transitions were synced extremely well. Amazing syncing! Good job. Music Sync: 10/10. Overall, this level was good in some aspects but not so good in others. I can tell that this level has a huge amount of potential to become a great level. However, the design and decoration needs to be worked on. I loved the gameplay and the music sync though. Make sure to tell your friend about what he needs to work on. He's great at making gameplay. ((4.6+4.4+9.2+10)/4)/10=7.05/10=Low End of "Good" Levels I'm not going to move this thread because it would be a decent level, but the gameplay was amazing. I'm not sure if this should be in Good or Decent. Viceroy ~Pear~ Retired moderator. milesman34 Safyire
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3,278 posts
Discord: milesman34#2076
Clans: a lot
Creator Points: 1
Favorite Level: not Alphabet X
Hardest Demon: Alphabet X
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Post by milesman34 on Mar 27, 2016 8:19:40 GMT -5
Design/Decoration: Design was a bit bland and odd and decoration was lacking. Overall, the design looks unpolished with weird color combinations in certain parts, like the first wave part and the third cube part. Decoration was also a bit odd and lacking. Many parts seem to be somewhat bland in one way or another. For example, the first cube part was lacking a lot of decoration, as there was barely any decoration in the air. The first (3D) robot part is also lacking background decoration and the 3D effects were somewhat unoriginal. In some parts of the level with the cluster of colorful circles, I didn't like how they were placed. They seem way too clustered and it looks more like spam than "real" decoration. The first ship part was better since the lack of decoration wasn't as apparent, but the first wave part was unappealing because of a lack of decoration and weird color combinations. More 3D parts and weird decorations continued until the drop. The drop's custom background was decent, but during this part, there were many areas without decoration. It was mostly just a black background half the time. Overall, design and decoration is mostly unpolished and lacking. Design: 4.6/10. Decoration: 4.4/10. Gameplay: Gameplay looked exciting and fun for the most part. Good use of speed portals and vehicle portals made the gameplay mostly non-repetitive and intense. I really liked the use of moving decoration of here, which enhanced the gameplay by a lot. There are no major issues for the gameplay, but there are some very minor ones. One thing was the use of moving blocks. The difference between moving decoration and moving blocks is that the decoration doesn't interfere with gameplay while moving blocks do. An example is at the first cube part with that one upward-moving platform with the arrow on top. I personally prefer not making the platform move because it's confusing whether you have to jump or fall to the platform. It's minor, but I suggest that this movement doesn't occur in future levels because it makes the gameplay less enjoyable. However, this is very minor, since it was only done once or twice. Overall, gameplay was great with some minor flaws. Gameplay: 9.2/10. Music Sync: Music sync was perfect. Gameplay sync was incredibly good, and the transitions were synced extremely well. Amazing syncing! Good job. Music Sync: 10/10. Overall, this level was good in some aspects but not so good in others. I can tell that this level has a huge amount of potential to become a great level. However, the design and decoration needs to be worked on. I loved the gameplay and the music sync though. Make sure to tell your friend about what he needs to work on. He's great at making gameplay. ((4.6+4.4+9.2+10)/4)/10=7.05/10=Low End of "Good" Levels I'm not going to move this thread because it would be a decent level, but the gameplay was amazing. I'm not sure if this should be in Good or Decent. Viceroy ~Pear~ Retired moderator. milesman34 Safyire honestly, the gameplay isn't that good. There are backwards transitions, bad portal transitions, confusing parts, and one or two bad moving blocks. Moving to Decent.
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