4,759 posts
Favorite Level: Partystorm by ilZipperli
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Post by TheDotGamer on Mar 23, 2016 2:37:27 GMT -5
16519221. No vid ;-;
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Post by kiriE on Mar 23, 2016 4:26:58 GMT -5
The level is quite hard, so it will be nice if someone can bring a video so I can review this fully. I just like having a video to look at, so I can review more detailed. Right now, I think this levels design is spot on. It's detailed, it's really cool, colors are blended and pretty good color combinations as well. I didn't get to see more than 40% so please bring a video ;3; Music sync looks nice and it's pretty original as well (the die part was amazing). Gameplay needs some work... First of all do not include so many invisible portals. The first example is from cube to robot part at the very first part. NOBODY can predict that portal, and almost everybody will die at the first obstacle because they think they are a cube... Also please make the tp-portals visible, because then it's easier to see when the player gets teleported. Also make sure that the player don't take a wild guess for what's happening next (I'm talking on from ship to UFO), please wrn the player about it. Right now I think the level is around feature-worthy, good borderline zone, so it would be interesting to review this fully if someone had a video
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Post by TimeLink on Mar 23, 2016 4:58:51 GMT -5
Damn, Kiri Ninja´d me again.I´ll give it a shot anyway. Gameplay: 9.2/10 Very awesome! It´s fun and hard at the same Time, but not frustrating. Now, the Thing is, there are a lot of invisible Transitions without any Indication that just throw you into the next area in a different Form. You should make these visible. Also at some Parts there are invisible small Auto Parts, for Example in the White Cube Part. Bad Thing about that is, that there is again no Indication, and if you press anything you die. Also there are simply some invisible Form Transitions like the Robot at the Beginning. My Tip is, make the Portals visible, but maybe scale down their Opacity, so the Players can atleast see and prepare. Also, the Level lags quite a bit on Phone, so perhaps add LDM if possible. Aside from this, very awesome. Music Sync: 9.5/10 Very nicely done from what i´ve seen. I´ve played the Level up to 31% on Normal Mode and can say the Music Sync is very good till there. I´ll give it a high Score since I expect that to continue throughout the Level. But just as Kiri said, a Video to see this would be nice in this Case, Level Judges dont have all Day playing through Levels(Especially hard ones) to review them. Give one if possible please. Design and Deco: 9.6/10 Holy Crap! Literally every single Part is very unique and different from anything i´ve seen before. And not only that, but you get Targets, Lasers, Searchlights, Electricity, Water Pillars, and...WOW! It looks very detailed, I wouldnt wonder if this had reached the Object Limit. Every Part is so overfilled with Deco that is was a Pleasure just looking at it! The only Part I kinda criticize is the White Cube Part. It looks pretty bland and boring in my Opinion, add some Deco to that maybe Originality: 9.8/10 Looks very good. A lot of the Things mentioned above have been taken and mixed up into something completely new and different. While we´ve had some Things like that before, we certainly havent had them before this Way. Maybe edit the White Cube Part a bit, I feel that´s the worst Part of this Level. Add Colors to it! Extras: 9.1/10 Wow, soothing awesome Custom BGs throughout the entire Level, but here the Level loses some Points because of the unpredictabliness of the Portals and Autos. Other than that, it´s really awesome! Score: 47.2/50 or 9.44/10 8 maybe? Make the Portals have some Indication and this is Feature-Worthy for sure, well, i´m not saying it isnt now already but maybe go about that. Really damn good Level! Video would still be appreciated.
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Post by kiriE on Mar 23, 2016 5:02:08 GMT -5
Woah, really high critics! Now I really want to finish my review lel. Please someone record a video, 'cause I suuuuuuuck ;3;
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4,759 posts
Favorite Level: Partystorm by ilZipperli
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Post by TheDotGamer on Mar 24, 2016 5:58:37 GMT -5
The level is quite hard, so it will be nice if someone can bring a video so I can review this fully. I just like having a video to look at, so I can review more detailed. Right now, I think this levels design is spot on. It's detailed, it's really cool, colors are blended and pretty good color combinations as well. I didn't get to see more than 40% so please bring a video ;3; Music sync looks nice and it's pretty original as well (the die part was amazing). Gameplay needs some work... First of all do not include so many invisible portals. The first example is from cube to robot part at the very first part. NOBODY can predict that portal, and almost everybody will die at the first obstacle because they think they are a cube... Also please make the tp-portals visible, because then it's easier to see when the player gets teleported. Also make sure that the player don't take a wild guess for what's happening next (I'm talking on from ship to UFO), please wrn the player about it. Right now I think the level is around feature-worthy, good borderline zone, so it would be interesting to review this fully if someone had a video found a vid! m.youtube.com/watch?v=xG5uLUxwzo4
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Post by kiriE on Mar 24, 2016 6:06:37 GMT -5
The level is quite hard, so it will be nice if someone can bring a video so I can review this fully. I just like having a video to look at, so I can review more detailed. Right now, I think this levels design is spot on. It's detailed, it's really cool, colors are blended and pretty good color combinations as well. I didn't get to see more than 40% so please bring a video ;3; Music sync looks nice and it's pretty original as well (the die part was amazing). Gameplay needs some work... First of all do not include so many invisible portals. The first example is from cube to robot part at the very first part. NOBODY can predict that portal, and almost everybody will die at the first obstacle because they think they are a cube... Also please make the tp-portals visible, because then it's easier to see when the player gets teleported. Also make sure that the player don't take a wild guess for what's happening next (I'm talking on from ship to UFO), please wrn the player about it. Right now I think the level is around feature-worthy, good borderline zone, so it would be interesting to review this fully if someone had a video found a vid! m.youtube.com/watch?v=xG5uLUxwzo4Awesome! I'm on vacation right now and the internet connection is worse than cat poo, so I can't review this now, but will do tomorrow!
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Post by kiriE on Mar 25, 2016 17:51:27 GMT -5
Reviewing time! This level has some very interesting and awesome concepts! Gameplay is a bit hard and annoying, and some transitions need some work. I'll review it part by part 0:10 - 0:25 (Cube + Robot) - Really good part! Gameplay is alright, but you should make the robot part visible as I mentioned earlier 'cause it's really hard to predict it and then the player will think he/she it's a cube and ultimately fail at the next high jump obstacle. Design is awesome and really detailed. You could maybe use more types of deco, but I guess it's fine like it is now. Part is also very original. 0:25 - 0:32 - Design is very original and unique. Very detailed as well and the gameplay is fine, but could have been made more interesting. my major complaints here is the transition at 0:31 which is impossible to predict. The tp-portal should have been made visible. Also the spike-deco surrounding everything should maybe move a bit or something to make it a bit more interesting. At the moment it just stands still for 8 seconds... 0:32 - 0:40 - Also a nice concept and both design and deco is spot on Gameplay is a bit boring, but it's fine. Wish you could do something with the BG or anything to mark the sudden change in the song at 0:36 (drums) and 0:38 (drop). DIE 0:40 - 0:43 - My only major complaint here is the gameplay is very annoying and it's a bit hard to see the thorns. Other than that it's AMAZING. It's very creative and original and well designed with deco. Great job! 0:43 -0:48 - Didn't like the invisible lines at 0:47, they didn't make sense. Also the white should be less bright and maybe have a different color like gray or something. Gameplay is fun :3 Transition at 0.47 is incomplete and needs work. 0:47 - 0:51- Looks solid with nice design and good deco. Gameplay looks fine. Very original as well. Awesome job 0:51 - 0:59 - Great! Like this part, but I don't like the red and blue sawblade clashing into each other making a weird white color. Wish there was some sort of custom-BG instead of the arrows. The dual cube part looks very good! Syncs very good to the music and even though the transition at 0:55 is a bit odd, it's both original and looks very fun to play as well! AFTER some memorization though... Design and especially deco looks awesome Transition at 0:59 needs work, looks too incomplete. 0:59 - 1:07 - These parts doesn't look that good... Transitions between them is too incomplete and the white colors si too bright and doesn't really fit :/ Especially the lines at the second part is wayy too bright. 1:07 - 1:10 Nice ending part! Organized and original and gameplay looks nice 1:10 - end - Meh, a bit too empty and the ship at 1:10 looks like cancer 8) Gameplay 8/10 - Although gameplay looks like fun, there are some invisible stuff here and there which should be made visible. More info on my notes above. Music Sync: 8/10 - Pretty synced, but some places it could be improved. Design: 9.5/10 - Very detailed design with good amount of deco. The problem is too connect all the idea with transitions. Originality: 9/10 - Very original! The blue/red / fire/red idea isn't that original, but the level had a lot of interesting concepts! Overall Score: 8.8/10 - Very good level. Some minor issues at gameplay and transitions needs a lot of work and this level can be very good! FEATURE-WORTHY
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4,759 posts
Favorite Level: Partystorm by ilZipperli
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Post by TheDotGamer on Mar 26, 2016 2:00:24 GMT -5
Reviewing time! This level has some very interesting and awesome concepts! Gameplay is a bit hard and annoying, and some transitions need some work. I'll review it part by part 0:10 - 0:25 (Cube + Robot) - Really good part! Gameplay is alright, but you should make the robot part visible as I mentioned earlier 'cause it's really hard to predict it and then the player will think he/she it's a cube and ultimately fail at the next high jump obstacle. Design is awesome and really detailed. You could maybe use more types of deco, but I guess it's fine like it is now. Part is also very original. 0:25 - 0:32 - Design is very original and unique. Very detailed as well and the gameplay is fine, but could have been made more interesting. my major complaints here is the transition at 0:31 which is impossible to predict. The tp-portal should have been made visible. Also the spike-deco surrounding everything should maybe move a bit or something to make it a bit more interesting. At the moment it just stands still for 8 seconds... 0:32 - 0:40 - Also a nice concept and both design and deco is spot on Gameplay is a bit boring, but it's fine. Wish you could do something with the BG or anything to mark the sudden change in the song at 0:36 (drums) and 0:38 (drop). DIE 0:40 - 0:43 - My only major complaint here is the gameplay is very annoying and it's a bit hard to see the thorns. Other than that it's AMAZING. It's very creative and original and well designed with deco. Great job! 0:43 -0:48 - Didn't like the invisible lines at 0:47, they didn't make sense. Also the white should be less bright and maybe have a different color like gray or something. Gameplay is fun :3 Transition at 0.47 is incomplete and needs work. 0:47 - 0:51- Looks solid with nice design and good deco. Gameplay looks fine. Very original as well. Awesome job 0:51 - 0:59 - Great! Like this part, but I don't like the red and blue sawblade clashing into each other making a weird white color. Wish there was some sort of custom-BG instead of the arrows. The dual cube part looks very good! Syncs very good to the music and even though the transition at 0:55 is a bit odd, it's both original and looks very fun to play as well! AFTER some memorization though... Design and especially deco looks awesome Transition at 0:59 needs work, looks too incomplete. 0:59 - 1:07 - These parts doesn't look that good... Transitions between them is too incomplete and the white colors si too bright and doesn't really fit :/ Especially the lines at the second part is wayy too bright. 1:07 - 1:10 Nice ending part! Organized and original and gameplay looks nice 1:10 - end - Meh, a bit too empty and the ship at 1:10 looks like cancer 8) Gameplay 8/10 - Although gameplay looks like fun, there are some invisible stuff here and there which should be made visible. More info on my notes above. Music Sync: 8/10 - Pretty synced, but some places it could be improved. Design: 9.5/10 - Very detailed design with good amount of deco. The problem is too connect all the idea with transitions. Originality: 9/10 - Very original! The blue/red / fire/red idea isn't that original, but the level had a lot of interesting concepts! Overall Score: 8.8/10 - Very good level. Some minor issues at gameplay and transitions needs a lot of work and this level can be very good! FEATURE-WORTHY Safyire a new level judge is born ;3;/
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3,263 posts
Discord: Safyire#0784
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Post by Safyire on Mar 26, 2016 2:02:25 GMT -5
Reviewing time! This level has some very interesting and awesome concepts! Gameplay is a bit hard and annoying, and some transitions need some work. I'll review it part by part 0:10 - 0:25 (Cube + Robot) - Really good part! Gameplay is alright, but you should make the robot part visible as I mentioned earlier 'cause it's really hard to predict it and then the player will think he/she it's a cube and ultimately fail at the next high jump obstacle. Design is awesome and really detailed. You could maybe use more types of deco, but I guess it's fine like it is now. Part is also very original. 0:25 - 0:32 - Design is very original and unique. Very detailed as well and the gameplay is fine, but could have been made more interesting. my major complaints here is the transition at 0:31 which is impossible to predict. The tp-portal should have been made visible. Also the spike-deco surrounding everything should maybe move a bit or something to make it a bit more interesting. At the moment it just stands still for 8 seconds... 0:32 - 0:40 - Also a nice concept and both design and deco is spot on Gameplay is a bit boring, but it's fine. Wish you could do something with the BG or anything to mark the sudden change in the song at 0:36 (drums) and 0:38 (drop). DIE 0:40 - 0:43 - My only major complaint here is the gameplay is very annoying and it's a bit hard to see the thorns. Other than that it's AMAZING. It's very creative and original and well designed with deco. Great job! 0:43 -0:48 - Didn't like the invisible lines at 0:47, they didn't make sense. Also the white should be less bright and maybe have a different color like gray or something. Gameplay is fun :3 Transition at 0.47 is incomplete and needs work. 0:47 - 0:51- Looks solid with nice design and good deco. Gameplay looks fine. Very original as well. Awesome job 0:51 - 0:59 - Great! Like this part, but I don't like the red and blue sawblade clashing into each other making a weird white color. Wish there was some sort of custom-BG instead of the arrows. The dual cube part looks very good! Syncs very good to the music and even though the transition at 0:55 is a bit odd, it's both original and looks very fun to play as well! AFTER some memorization though... Design and especially deco looks awesome Transition at 0:59 needs work, looks too incomplete. 0:59 - 1:07 - These parts doesn't look that good... Transitions between them is too incomplete and the white colors si too bright and doesn't really fit :/ Especially the lines at the second part is wayy too bright. 1:07 - 1:10 Nice ending part! Organized and original and gameplay looks nice 1:10 - end - Meh, a bit too empty and the ship at 1:10 looks like cancer 8) Gameplay 8/10 - Although gameplay looks like fun, there are some invisible stuff here and there which should be made visible. More info on my notes above. Music Sync: 8/10 - Pretty synced, but some places it could be improved. Design: 9.5/10 - Very detailed design with good amount of deco. The problem is too connect all the idea with transitions. Originality: 9/10 - Very original! The blue/red / fire/red idea isn't that original, but the level had a lot of interesting concepts! Overall Score: 8.8/10 - Very good level. Some minor issues at gameplay and transitions needs a lot of work and this level can be very good! FEATURE-WORTHY Safyire a new level judge is born ;3;/ I can't move threads at the moment because I'm in mobile and desktop is highly unstable in my device. Contact another judge, I already know kiriE would make a great judge
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4,759 posts
Favorite Level: Partystorm by ilZipperli
Mini-Profile Name Color: {"image":"https://managewp.com/wp-content/uploads/2012/07/spam.jpg","color":""}
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Post by TheDotGamer on Mar 26, 2016 2:07:47 GMT -5
Safyire a new level judge is born ;3;/ I can't move threads at the moment because I'm in mobile and desktop is highly unstable in my device. Contact another judge, I already know kiriE would make a great judge RainbowGPF Viceroy Mechanguis
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Post by RainbowGPF on Mar 26, 2016 11:45:23 GMT -5
Moved
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Post by Deleted on Mar 26, 2016 12:35:17 GMT -5
Safyire a new level judge is born ;3;/ I can't move threads at the moment because I'm in mobile and desktop is highly unstable in my device. Contact another judge, I already know kiriE would make a great judge I support this; i've seen he's been judging a lot recently (he's in every level suggestion thread i visit) and i personally like his style of reviews. /summon megaman9 plz make him a judge
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