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Post by NexyusNex on Mar 21, 2016 14:51:27 GMT -5
This is my best work.. I just need some notice.. id:17897745 Thanks! C:
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Post by kiriE on Mar 21, 2016 15:18:14 GMT -5
Wow, there is so much to say about this! PLEEASE make a video of this level, it's too hard for me to record lel, I used around 70-75 attempts in practice so out from my level I guess this is around 7-9 stars.
I am just amazed over how many unique and cool ideas you have in your level! Gameplay is really good most of the time, but do NOT make so many portals invisible. It adds to the frustration. Some of the transitions could use some work. Idk music sync yet. Some of the ideas are a bit unoriginal and overused and there is actually a secret way at the end so I didn't get to judge the last 10%. If somebody records this level I will make a proper review, but I think this is at the borderline between good and feature-worthy levels.
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222 posts
Favorite Level: Saturn V by nasgubb
Hardest Demon: Bloodbath by Riot
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Post by Geometry Dash Chaoz on Apr 6, 2016 11:33:14 GMT -5
IMO, this level is nowhere near feature-worthy, not even good. Too much copy-paste and taken from other levels. Review below. GameplayAt the first parts, the hitboxes are really weird. This is obviously inspired by The Honorable Final, but in that level these types of blocks are only used for cube / robot. Using them for other vehicles is not good. Then, the amount of invisible portals gets higher and higher during the level, and invisible portals are never good for gameplay. In some places, the gameplay is very weird in its timings (for example, the 63% part is glitchy and in the dual at 50% some blocks are placed as for half speed, but the part is normal speed). And the last part has no spikes on the floor, kind of a secret way. Overall, not very good, and I'd rate it 6* (final thing: it's a bit boring for its difficulty). AspectGameplay was ok, but the aspect wasn't nowhere near good. I understand you went for a simple style, but man, at the 36% wave there's nothing but object lines. Other parts were empty too. Also, some backgrounds were simply ridiculous (for example the one at 12%, the same small cloud copy-pasted on the whole screen, not even randomly placed, it's literally selecting a cloud and holding the mouse button while dragging the cursor over the whole screen). And this pretty much sums up the aspect. Overall: DecentThis level had some ok aspects, but both gameplay and aspect had major flows. kiriENexyusNex
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