162 posts
Creator Points: 0
Favorite Level: Fingerdash
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Post by sdslayer100 on Mar 20, 2016 0:55:30 GMT -5
So, It took 609 attempts the obj count is around 15k. I've worked on it for quite some time. ID: 18033374 Video: Viceroy - I had to tag at least one person. :/ EDIT: In the video, there is about 4% of dead space at the end. I reuploaded and removed that. -Sdslayer100
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Post by DaxD0w on Mar 20, 2016 11:59:28 GMT -5
OMG DUDE YOU KNOW THE RULES! Anyhow... Detail: 7/10 Only using 1.9 stuff.. Music sync: 9.9/10 I rarely give 10/10 Gameplay: 8/10 Kinda looks super buggy ORIGINALLITY: 4/10 I was going to give a 0/10 but you were lucky Overall: 7.2/10. Check my signature to know where this belongs
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162 posts
Creator Points: 0
Favorite Level: Fingerdash
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Post by sdslayer100 on Mar 20, 2016 13:01:10 GMT -5
OMG DUDE YOU KNOW THE RULES! Anyhow... Detail: 7/10 Only using 1.9 stuff.. Music sync: 9.9/10 I rarely give 10/10 Gameplay: 8/10 Kinda looks super buggy ORIGINALLITY: 4/10 I was going to give a 0/10 but you were lucky Overall: 7.2/10. Check my signature to know where this belongs Just will say that it does use 2.0 stuff. Around the UFO to Ship area there's a key, to move portals. The third coin area uses triggers and a green jump orb. It has one Dragon, and some rainbow blocks. right after that there is a teleport portal. With originality, bruh. Its a v2 level. A 4/10 is fine with me but... Help me make it better, explain how the gameplay is buggy I can fix it.
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Post by skylighter on Mar 20, 2016 14:41:50 GMT -5
Design/Decoration: It's just a remake of Blast Processing, which everyone has done. It looks fine, but there are a few parts that stuck out too much. An example would be the first cube part with the gears. There seem to be too many of them, and it looks more like spam. Another minor thing that I have to talk about are the tiles and blocks used for the coin route of the UFO part. It mostly looks like no effort has been put there, and it sticks out tremendously because those are 2.0 tiles and everything else is 1.9. I would prefer using 1.9 tiles like the rest of the level. Unfortunately, there's really nothing else I can really say, because the design and decoration is exactly just like the regular Blast Processing. All I have to say is that these v2 levels are mostly unoriginal (because everyone has done one), which is why some points were docked off of your score. Design: 6.5/10. Decoration: 6.5/10. Gameplay: Gameplay looked pretty fun, but has a few minor issues. One main issue is the lack of difficulty consistency. The first cube part is 6-7* difficulty, the first wave part is 8*, and the first ship part was at 8-9*. The difficulty seems to change too quickly, and it went from 6*-9* in just a few parts. I suggest that some of the harder parts get nerfed and some of the easier parts to be buffed to make it a consistent 7* level. A very small thing that affects the gameplay a tiny bit is the ball part with the moving spike at 38%. Here's a thing that should be learned: Moving objects degrade the gameplay quality if it interferes with the gameplay itself. It's very minor, but it's worth noting that to tell you to try not to use moving obstacles at all unless it doesn't really affect the gameplay. I also wasn't a big fan of the coin placement for the UFO. People are more likely to go the coin path because it's a lot easier than the actual main part. Try adding spikes or obstacles to make that part hard. Overall, gameplay was fun, but needs a few tweaks. Gameplay: 8.2/10. Music Sync: Music Sync was good for the transitions in the beginning, but gradually got worse as the level went on. The music sync for the first few parts were pretty good, but starting from the second wave part, it was off-sync somewhat. It continued to get less synced until the point where the transitions were off by a second or two. The jumps were also not synced because of that transition problem. Overall, music sync needs some working for the second half of the level. Music Sync: 5.6/10. Levels like these are too unoriginal, as there are hundreds of v2s out there. Try to work on the music sync; it wasn't great for the second half of the level. However, I'm not sure if it's your game lagging, the video recorder lagging, or the level just off-sync. Either way, it's better to make something original than to make a remake of something. ((6.5+6.5+8.2+5.6)/4)/10=6.7/10=Decent I'm not going to move this because some of the other judges might disagree. Viceroy Safyire milesman34 ~Pear~ Retired moderator.
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Post by Viceroy on Mar 20, 2016 14:57:27 GMT -5
Design/Decoration: It's just a remake of Blast Processing, which everyone has done. It looks fine, but there are a few parts that stuck out too much. An example would be the first cube part with the gears. There seem to be too many of them, and it looks more like spam. Another minor thing that I have to talk about are the tiles and blocks used for the coin route of the UFO part. It mostly looks like no effort has been put there, and it sticks out tremendously because those are 2.0 tiles and everything else is 1.9. I would prefer using 1.9 tiles like the rest of the level. Unfortunately, there's really nothing else I can really say, because the design and decoration is exactly just like the regular Blast Processing. All I have to say is that these v2 levels are mostly unoriginal (because everyone has done one), which is why some points were docked off of your score. Design: 6.5/10. Decoration: 6.5/10. Gameplay: Gameplay looked pretty fun, but has a few minor issues. One main issue is the lack of difficulty consistency. The first cube part is 6-7* difficulty, the first wave part is 8*, and the first ship part was at 8-9*. The difficulty seems to change too quickly, and it went from 6*-9* in just a few parts. I suggest that some of the harder parts get nerfed and some of the easier parts to be buffed to make it a consistent 7* level. A very small thing that affects the gameplay a tiny bit is the ball part with the moving spike at 38%. Here's a thing that should be learned: Moving objects degrade the gameplay quality if it interferes with the gameplay itself. It's very minor, but it's worth noting that to tell you to try not to use moving obstacles at all unless it doesn't really affect the gameplay. I also wasn't a big fan of the coin placement for the UFO. People are more likely to go the coin path because it's a lot easier than the actual main part. Try adding spikes or obstacles to make that part hard. Overall, gameplay was fun, but needs a few tweaks. Gameplay: 8.2/10. Music Sync: Music Sync was good for the transitions in the beginning, but gradually got worse as the level went on. The music sync for the first few parts were pretty good, but starting from the second wave part, it was off-sync somewhat. It continued to get less synced until the point where the transitions were off by a second or two. The jumps were also not synced because of that transition problem. Overall, music sync needs some working for the second half of the level. Music Sync: 5.6/10. Levels like these are too unoriginal, as there are hundreds of v2s out there. Try to work on the music sync; it wasn't great for the second half of the level. However, I'm not sure if it's your game lagging, the video recorder lagging, or the level just off-sync. Either way, it's better to make something original than to make a remake of something. ((6.5+6.5+8.2+5.6)/4)/10=6.7/10=Decent I'm not going to move this because some of the other judges might disagree. Viceroy Safyire milesman34 ~Pear~ Retired moderator. Actually I completely agree 8) Excellent review, hit all the points I would mention.
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2,322 posts
Hardest Demon: Blue
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Post by ~Pear~ on Mar 20, 2016 16:52:07 GMT -5
sdslayer100 next time try making an original level. Think of an idea, or a theme, and build around that. I can tell you are a good creator
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3,110 posts
Favorite Level: Toxic sewers
Hardest Demon: ultra drivers
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Post by Retired moderator. on Mar 20, 2016 18:58:26 GMT -5
sdslayer100 next time try making an original level. Think of an idea, or a theme, and build around that. I can tell you are a good creator V2's aren't inherently bad.
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Post by ~Pear~ on Mar 20, 2016 19:17:44 GMT -5
sdslayer100 next time try making an original level. Think of an idea, or a theme, and build around that. I can tell you are a good creator V2's aren't inherently bad. but it is always better to make an original level.
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