Time to review this!
Gameplay needs a lot of work, and at some parts design also is a bit weird. Music sync is pretty bad and the level is pretty original. Coin placement could have been a lot more original. I'll review this part by part so I can make it as detailed as possible.
Cube part (0:05 - 0:08) - Wish there was more gameplay here. Deco is nice, but please be more creative with the coin placement ._.
Wave part + Ship part (0:08 - 0:15) - This part was very hard and not that fun because of the part being so tight and having so many spikes... Color combinations is nice, and nice amount of deco. Design is cool. Ship parts gameplay was alright, and it was very cool with the reverse gameplay.
0:15 - 0:17 - I know this was meant to be empty, but you could at least have picked a better color than white for the deco around the orbs. Also this transition is way too incomplete. Please fill in with black blocks over and under the black segments.
Wave part (0:17 - 0:20) - What...?? This didn't turn out that well... Gameplay was hard and annoying. The circle pulsing objects are WAY too bright and they're place all over the screen making the gameplay hard to see. The circles should NOT have been white and the color combinations are super bland since it's only white and black.
Several parts (0:20 - 0:24) - PLEEEASE make the wave and gravity portal visible at 0:20. I had NO idea of this portal coming at me and the transition between this is also too bad. Deco is nice, but I wish the blocks inside the lines were a brighter color. You almost can't see anything of the blocks and it's honestly hard to tell the blocks apart from the background since they use a so dark color. Robot part is fun I guess, but it doesn't sync at all with the music. For your future levels, please remember to try to sync the gameplay more with the music. Some of the transitions in the level doesn't go with the music at all and is way off.
Several Parts (0:24 - 0:32) - The ship part's gameplay was nice, but the constant mirror portals were annoying and the triangle objects with too bright OBJ color was hard to understand if they actually killed you or not. I suggest not having a completely black BG color, but a bit brighter BG color so you actually get to see the deco and design better... Many of the parts here gets way too repetitive and some of the lines that can kill you doesn't have any actual blocks inside of them, just the same deco as the background which just makes it very weird. Especially at 0:25 it was hard to see what was actually going on... Also the last ball part and cube part didn't sync at all, and please add some actual gameplay to the cube part that syncs to the music
Several Parts (0:32 - 0:44) - These parts needs a lot of work. At this point of the level, it's starting to get VERY repetitve with the constand color combinations of white, gray and black. Also gameplay MUST be more synced and at this point it's really only the design and gameplay taken care of. Now for some concrete examples: At 0:32 please rdecue the amount of copy+paste. Add more variations instead. The mirror spam at 0:34 is unnecessary and it's hard to see what's going on. Wish the robot part was a bit more synced and I REALLY wish you had used some more colors and changed it more often. Also BG flashes syncing to the music would also be nice. There is also no gameplay at all between 0:42 and 0:44 at the robot part ._. Please use the proper ending glowing object at 0:43.
Wave part (0:44 - 0:50) - Despite the huge amount of copy+paste and no BG flashes, this part is pretty cool. I like that you used the rainbow colors here, and it looks nice. Gameplay is a bit annoying though.
Cube part (0:50 - 0:55) - Very unnecessary. Only plain memorization and it's not fun at all. Also I suggest adding a ceiling on top of the deco above because now it really looks incomplete and weird. Also, what was the spikes at 0:53 when transitioning to the wave part??
Wave part (0:55 - end) - Definitely the worst part of the level. Only a tiny square used and some deco in it (which looks nice though). Gameplay is HORRIBLE because it's simply impossible to know where the square is going to move. Please warn the player about where to go instead of just taking a wild guess everytime the square moves... It's not original either and there is absolutely no music sync whatsoever. Also the square shouldn't just randomly dissappear, but slowly fade out.
Gameplay: 5/10 - Creative at some points, but not fun at all and could be improved a lot.
Music Sync: 4/10 - Some music sync in the start, but clearly needs work since there is a lot of transitions and gameplay which doesn't sync to the music the slightest.
Originality: 7/10 - Level was a bit original when it came to design at some points, but the level wasn't really anything that special.
Design: 7.5/10 - Bland color combinations and boring design, but at least it had lots of deco and was well-designed at some parts. Some places the design was awful though so please take a look at my notes above.
Overall Score: 6.7/10 - Clearly need some work here and there, plus it's very rushed as you mentioned. It's at the border of decent and good, but decent in my opinion because of the lack of music sync and some places the gameplay was pretty bad.
DECENT+