41 posts
Creator Points: 000
Favorite Level: Stereo Madness
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Post by chlebojad on Mar 5, 2016 12:17:46 GMT -5
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Post by skylighter on Mar 5, 2016 16:27:44 GMT -5
Design/Decoration: Design and decoration weren't that great. It was basically some kind of sunset level with random effects. In the first cube part, I didn't really like the color combinations with the blue custom background with the black objects. It just didn't fit in. These weird color combinations are more apparent in the first ball part with the changing background. The red-gray part of the background stood out too much. The effects for those two parts and the effects similar to this were quite unoriginal because of these effects being from Doge's Illusion and Funnygame levels. Also, this part felt a bit bland. Removing the custom background, there is barely any decoration at all. The wave part was too undecorated. Other than circles and stars, that was it. It just felt too unpolished and plain. Try adding more decoration at that part. The custom background for the second wave part was a bit better, but this part still felt bland because of lack of real decoration. I didn't like the addition of Nine Circles because it didn't seem to fit in with the theme of the level, and the red seizure part at the end was particularly pretty. It was too flashy, and it was hard to see the obstacles (unless that was your point). Overall, design was too unpolished and lacking, and decoration was almost non-existent other than the custom backgrounds. Design: 2.5/10. Decoration: 3/10.
Gameplay: Gameplay was OK, but just didn't feel exciting. Some areas were too slow or didn't match well with the song. Much of the level has either too much inactivity or non-varied movement (the vehicle mostly goes straight, which is boring). A few examples of inactivity would be the beginning of the first and second cube part and the beginning of the first ship part. These parts seem so little, but because the gameplay is overall not very exciting, these pauses are enhanced. The main reason why the gameplay was somewhat boring are because of vehicles going straight often. A few examples are the second half of the first wave part, the first ship part, and the second wave part (mini and normal). Try to change the obstacles around so the vehicle doesn't only go straight. Overall, gameplay was decent with some flaws. Gameplay: 6/10.
Music Sync: Music sync was alright, but there were a few flaws. The transitions were good, but the gameplay sync with the first cube and the first ball part were noticeably off. Music Sync: 8.5/10.
Overall, this level has a lot of work, specifically in the design and decoration. I recommend not using effects like Nine Circles or effects from other levels because that makes the level feel more unoriginal. Try to add more decoration throughout the level. Don't worry, though. You'll get better if you keep on building.
((2.5+3+6+8.5)/4)/10=5/10=Low End of "Decent"
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41 posts
Creator Points: 000
Favorite Level: Stereo Madness
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Post by chlebojad on Mar 5, 2016 16:52:23 GMT -5
Thanks very much! I want to "update" infernoplex with this tips. However when i change it can I post video here or something? EDIT Update released
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