75 posts
Favorite Level: Future Demoness
Hardest Demon: f5e3e0
Mini-Profile Background: e67319
Mini-Profile Name Color: {"image":"Black","color":"Blue"}
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Post by DW TruLegendz on Mar 5, 2016 11:39:26 GMT -5
Try my new level Joyride by DeadPool04 ID is 17542973, focused mostly on gameplay and ending was for a he hell of it
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Post by kiriE on Mar 22, 2016 10:16:56 GMT -5
Please include a video. Also it's not 5* :v It's much harder
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Post by Deleted on Apr 7, 2016 23:26:46 GMT -5
Alright time for my first full review I've done in some time :V Design And Decoration: Well the decoration for the most part is decent, some parts are good, others bad, keep the general decoration more spread out through the level rather than just in some parts, it pays off Also the block designs are VERY basic, try experimenting with block designs and it could get you placed Also with the glow corner stars at the start, make the inner cross in the middle of them thinner, it looks more professional and smooth Also in the first cube part the glow around each block would again, look more professional if done with the middle sized glow objects, as it looks less chunky Gameplay and sync: The gameplay in each individual part is really good-but there is one major problem, it is all over the place in difficulty! Some parts are far harder than whatever came before it and you die repeatedly on such parts, so it is hard to even get up to whatever is in the next part which happens to be really easy, only to find another difficulty jump. I think this would fit better as 7 stars rather than 5. Also the sync is ok, some parts feel quite out of sync though. But what I can say to improve? Take the parts you like the most and revolve the difficulty around said part, rather than just making it sprawled out randomly throughout the level. Overall: Very high end decent: This level is good, but there were quite a large amount of flaws that made it very hard to enjoy playing, it looked nice but it was quite plain in other parts, same goes with gameplay. Tips: Look at some gameplay oriented featured levels and base off the decoration in them whatever you decide to make. Also with the biggest flaw, the inconsistency of the gameplay, make it all revolve around one difficulty rather than have it mash up into a cluster of different difficulties. it makes it smoother and more fun to play ;P
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