Death2Go
Stereo Madness
living like (ง ͠° ͟ل͜ ͡°)ง
24 posts
Favorite Level: death moon
Hardest Demon: 000aff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"https://pbs.twimg.com/media/Bv60_-TCQAAMOA8.jpg","color":""}
|
Post by Death2Go on Feb 29, 2016 17:14:18 GMT -5
Sup plebs ( ͡° ͜ʖ ͡°) I finished my collab with hypepenguin and y'all should look at it cuz ur level judges ( ͡° ͜ʖ ͡°) 17299689 <-- there's is my level ID in case you thought it was my number ( ͡° ͜ʖ ͡°) I wouldn't give it to you ( ͡° ͜ʖ ͡°) and if your to much of a skrub to play it then "it's too dangerous to go alone take this" m.youtube.com/watch?v=1gvs0N3yqP8 get it....cuz it's a link and Zelda has link.... Well okie then it's judging time and I'm intrigued what y'all will give this.... If you have any suggestions then please provide some I'm dedicated to make this Gud. Okie enjoy skrubs ( ͡° ͜ʖ ͡°)
|
|
Death2Go
Stereo Madness
living like (ง ͠° ͟ل͜ ͡°)ง
24 posts
Favorite Level: death moon
Hardest Demon: 000aff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"https://pbs.twimg.com/media/Bv60_-TCQAAMOA8.jpg","color":""}
|
Post by Death2Go on Mar 1, 2016 23:18:17 GMT -5
( ͡° ͜ʖ ͡°) I R8 8/8 m8 don't h8 it's just f8 to sk8 on the 1st d8 in the st8 . K I'm done
|
|
222 posts
Favorite Level: Saturn V by nasgubb
Hardest Demon: Bloodbath by Riot
Mini-Profile Background: ffffff
Mini-Profile Name Color: 000000
|
Post by Geometry Dash Chaoz on Mar 23, 2016 3:01:22 GMT -5
Sorry m8 but I wouldn't r8 8/8 lenny lenny okno Anyways here mah review GameplayI always start with gameplay, as it seems to be the most important part of a level. And this level has some major gameplay flaws. First off, in the first robot where you have to jump over the saws and it changes gravity and mirror mode, sometimes side portals don't get activated (stays in mirror mode or fall up due to getting teleported without gravity changing). Next is the ship. The blocks movement seemed a bit rude, maybe put the move triggers ~4 more blocks to the left. The next ball and ufo had too bright backgrounds and made some stuff (orbs, spikes) hard to see due to blending and opacity. The next part with changing ship-wave had weird transitions, please avoid using invisible stuff. Next robot had way too much auto, why would you make an auto saying "feature robtop"? Finally, the last ship seems really bad to me gameplay-wise. Very weird stuff: invisible spikes, some platforms didn't have spikes but they killed you anyays due to throwing you really hard. Overall the gameplay was pretty bad, mostly ruined by invisible portals and obstacles. AspectAspect wasn't much better. Extremely high amounts of copy-paste, mostly at backgrounds, and weird color combinations. Other than that it's fine. Music sync is pretty OK, too. Overall: DecentThis level has some decent effects, but the gameplay had major flows. Death2Go
|
|