3 posts
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Climax
Feb 18, 2016 22:41:39 GMT -5
Post by dmaniceman10 on Feb 18, 2016 22:41:39 GMT -5
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Climax
Feb 20, 2016 21:52:58 GMT -5
Post by ~Pear~ on Feb 20, 2016 21:52:58 GMT -5
Read the level suggestions rules please. Edit: Unlocked
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362 posts
Discord: GD albertalberto#0086
Creator Points: 0
Favorite Level: Not sure (I would say the Altergame series)
Hardest Demon: ffffff
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Climax
Mar 6, 2016 5:03:13 GMT -5
Post by albertalberto on Mar 6, 2016 5:03:13 GMT -5
i can perfectly see the stereo madness gameplay in it, but with meltdown decoration the amount of decoration is well, but i have the impression like the level is all the time the same. gameplay is really good and well synced with the song. i would put it in decent-good level, keep building!
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Climax
Mar 23, 2016 5:47:03 GMT -5
Post by kiriE on Mar 23, 2016 5:47:03 GMT -5
I don't have that much time right now, but here's a review. I'll review it part by part. I really like this level It's decorated well, gameplay looks nice, no invisible portals or hard timings. Great <3 Some places you could've put more deco, and sometimes the gameplay looks a bit boring. 0:00 - 0:09 Wish the BG flashes were not so bright. Try making htme a bit darker, and change the BG color a bit more (like make it darker, then back to BG flashes again). Hard to explain :/ The gameplay is alright, not that interesting, but it's kinda self-explanatory since it's in the start. 0:09 - 0:22 - Seems nice. Some places I wish the deco were a bit clearer and not so blended in. Some color combinations also look weird. The purple BG for example don't really match with the decorations. 0:22 - 0:34 - I wish you had put more deco in the background. Otherwise gameplay looks nice and I like that you also put glowing objects on the spikes so it looks more smooth 0:34 - 0:46 - Maybe more deco in the background? Also gameplay looks a bit boring. Otherwise the deco is fine, maybe some of the deco could've been a bit more blended and not so white. 0:46 - 1:04 - This part is a bit empty for my taste. I wish you had more deco in the background as I have mentioned, and although the gameplay looks nice, it could've been a bit more interesting. Especially at 0:56 - 1:04 it's too empty and needs more deco. Also more variations in my opinion. 1:04 - I wish the colors would've changed in more sync with the music. Maybe you could've changed it at 1:05 when you're taking the key, instead of 1:03-ish. 1:04 - 1:20 - Nice deco in the background and the gameplay looks very simple and nice I wish you had added more variations to the brick deco in the backgorund, 'cause now it's just copied over and over. 1:22 - end - Wish this part was a bit darker. It still fits to the song, but the gameplay looks very boring and uninteresting. Be more creative and make it more fun Gameplay: 7/10 - Looks like nice gameplay which syncs to the music. Some places the gameply looks a bit boring and could be more varied (even though it's meant to look like a stereo madness/the seven seas inspired-level). Originality: 5/10 - Meh, this isn't very original. It is inspired by Stereo Madness/Back on track with meltdown style as you mentioned, which makes it hard to say you were that original. Still, you made it to your own and had newer color combinations and it is decent original I'll say. Music Sync: 7/10 - Needs more work. Gameplay could be more synced (even though it's pretty synced already) and the color changes as well. The transitions fit to the music though. Design: 7/10 - Design is good, but it's heavily inspired by meltdown-style and could need some work. Sorry for the short review, but I'm going on vacation right now I would be glad if some others could review this as well Overall Score: 6.9/10 - I think it's at the border to decent and good as albertalberto said. The originality didn't really do it for me, and some part looks a bit incomplete since it lacks of deco in the background some places and that's why it fell onto decent and not good. More details in my notes above. I think you have potential to make feature-worthy levels, at least good levels :3 DECENT +
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Post by TimeLink on Mar 23, 2016 6:23:18 GMT -5
Oh boy, this one looks pretty good! Gameplay: 7.25/10 Very easy and fun. Predictable moving Objects, even though there are barely any, it seems fitting for some kind of regular Level in Meltdown from the Gameplay Standpoint atleast. The only Thing that bugs me is that for the first Key and its Coin, there are invisible Portals again. I mean, you can see how to get the Coin and you do expect a Teleportation Portal, but it´s hard to see coming where it will drop you then and what you have to do. It´s kinda like Polargeists 3rd Coin honestly. I think you should go change that up a bit. One more Thing I saw is that in the very Beginning, you basically only have some Spike Jumps synced to the Music with BG Flashes, I see the Point of it, but it´s pretty plain. You should add something there. Otherwise it´s pretty good, but nothing too spectacular either. Music Sync: 7/10 Music Sync was generally there for Transitions and such, and I do see some Background Flashes which is good, but I agree with what Kiri said above, you could try to make the Gameplay sync to the Music more as well. Sometimes it feels like a completely different Thing. Another Thing I noticed is that at 0:34-0:37 when the Music turns completely silent, for a while there is nothing happening, and then briefly before you enter the Ship Portal, it quickly fades to Black and then Purple. It would be good if you would adjust that so that when you enter that Hallway, it starts slowly fading to a dark grey or something, and then quickly fades Purple again once you enter the Ship Portal. That would create a much better Atmosphere for that Part. Other than this, I see you have put some Effort into this. Design and Deco: 7.25/10 Generally pretty good, I like a lot how you played with the Opacity of the Things in the Background, although I feel some Parts are underdecorated such as 0:26-0:37, which feels pretty blank or 0:54-1:05 which is completely boring to look at to be honest. My Suggestion would be adding a nice Cutom BG or atleast some Stars to follow the Theme, as they do go along with the Music pretty well too. If you look at the Part at 1:06 again, that´s what it should be like. You could maybe add some Deco to all of the Ship Parts as well, as they do feature a lot of Copy+Paste but I think you somewhat hit the Point already. Originality: 5/10 Sorry for the low Score here, but it´s based on SM/BoT with Meltdown Style, just as you mentioned, and that isnt really too original. I see you have changed up Things a lot though, which is good, but on your next Level I suggest you make your own Level with your own Ideas to make it more unique. Extras: 4.5/10 Well, not too much to say here, this Level really doesnt have anything spectacular that makes it stand out or something like that. You generally had no Custom BGs, nearly no Moving Objects, and nothing that gives the Level it´s own Charm. It feels like a good Seven Seas Remake, but that is all it is as well. I think you could atleast add some moving Blocks in the last Ship Section maybe, but it really wasnt anything special. Score: 31/50 or 6.2/10 3 Go about the Points mentioned in my Review and all the others above and we can certainly put this to good, but for now it´s really on Border, very High-End Decent to Very Low-End Good.
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Climax
Mar 23, 2016 6:33:44 GMT -5
via mobile
Post by kiriE on Mar 23, 2016 6:33:44 GMT -5
Oh boy, this one looks pretty good! Gameplay: 7.25/10 Very easy and fun. Predictable moving Objects, even though there are barely any, it seems fitting for some kind of regular Level in Meltdown from the Gameplay Standpoint atleast. The only Thing that bugs me is that for the first Key and its Coin, there are invisible Portals again. I mean, you can see how to get the Coin and you do expect a Teleportation Portal, but it´s hard to see coming where it will drop you then and what you have to do. It´s kinda like Polargeists 3rd Coin honestly. I think you should go change that up a bit. One more Thing I saw is that in the very Beginning, you basically only have some Spike Jumps synced to the Music with BG Flashes, I see the Point of it, but it´s pretty plain. You should add something there. Otherwise it´s pretty good, but nothing too spectacular either. Music Sync: 7/10 Music Sync was generally there for Transitions and such, and I do see some Background Flashes which is good, but I agree with what Kiri said above, you could try to make the Gameplay sync to the Music more as well. Sometimes it feels like a completely different Thing. Another Thing I noticed is that at 0:34-0:37 when the Music turns completely silent, for a while there is nothing happening, and then briefly before you enter the Ship Portal, it quickly fades to Black and then Purple. It would be good if you would adjust that so that when you enter that Hallway, it starts slowly fading to a dark grey or something, and then quickly fades Purple again once you enter the Ship Portal. That would create a much better Atmosphere for that Part. Other than this, I see you have put some Effort into this. Design and Deco: 7.25/10 Generally pretty good, I like a lot how you played with the Opacity of the Things in the Background, although I fell some Parts are underdecorated such as 0:26-0:37, which feels pretty blank or 0:54-1:05 which is completely boring to look at to be honest. My Suggestion would be adding a nice Cutom BG or atleast some Stars to follow the Theme, as they do go along with the Music pretty well too. If you look at the Part at 1:06 again, that´s what it should be like. You could maybe add some Deco to all of the Ship Parts as well, as they do feature a lot of Copy+Paste but I think you somewhat hit the Point already. Originality: 5/10 Sorry for the low Score here, but it´s based on SM/BoT with Meltdown Style, just as you mentioned, and that isnt really too original. I see you have changed up Things a lot though, which is good, but on your next Level I suggest you make your own Level with your own Ideas to make it more unique. Extras: 4.5/10 Well, not too much to say here, this Level really doesnt have anything spectacular that makes it stand out or something like that. You generally had no Custom BGs, nearly no Moving Objects, and nothing that gives the Level it´s own Charm. It feels like a good Seven Seas Remake, but that is all it is as well. I think you could atleast add some moving Blocks in the last Ship Section maybe, but it really wasnt anything special. Score: 31/50 or 6.2/10 3 Go about the Points mentioned in my Review and all the others above and we can certainly put this to good, but for now it´s really on Border, very High-End Decent to Very Low-End Good. Excellent review, Timelink! level is a month old and three good reviews have been made and all agree that it's at the border of decent/good. Because of the lack of originality, I suggest moving this to decent. Retired moderator.
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Climax
Mar 23, 2016 16:07:32 GMT -5
Post by ~Pear~ on Mar 23, 2016 16:07:32 GMT -5
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Post by TimeLink on Mar 23, 2016 16:08:58 GMT -5
About Time for a Month old Thread, huh? But thanks anyway.
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