5 posts
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Post by warkek on Jan 28, 2016 14:37:34 GMT -5
The level called GIFT. The ID of the level is: 13535934. It have secret area with password. Can you give me 4 stars to this level?
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20 posts
Creator Points: 2
Favorite Level: Mayhem by LazerBlitz
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Post by Edicts GD on Jan 29, 2016 17:14:50 GMT -5
Hiya. I am not an official judge, but I am going to judge your level anyways! Please don't take my words too seriously, I am just providing my input and tend to be harsher than most other judges. Gameplay: 0/10
Gameplay was designed with incompetence and contains many glitches and unsavory things, such as completely transparent floors made to look like real floors, fake ground spikes that you are supposed to jump on, etc. It felt extremely awkward to play with all of the glitches, bugs, unpredictable moving objects, and other things that were nearly impossible to notice on a first try. Additionally, it's actually impossible to verify the level without the obvious secret way, telling me that you hardly playtested your level's gameplay at all. For this reason, I did not give you any points for gameplay. Design: 1/10
Design was better than the most basic, but lacked greatly and had major flaws. You seem to not have paid attention to the color changes in the ground as much as you should have, and that caused a lot of conflicting, extremely bright colors that looked absolutely terrible. Also other intentional color mistakes were made, such as at the flying drop with the mix of dark red color and pure white background that pulses into a pure, terrible seizure mode. Please actually do think about the design in your level before posting it. Sync: 3/10
Synced minimally, other than that, it felt like the song was just kind of... Existent. It didn't really add much to the level. You need to make the level feel as dependent on the music in order for it to truly feel like a whole being. Felt very separated. Again, this will come with more effort. Overall: 1.3/10 (Needs Improvement)
My biggest suggestion to you is to look at featured levels and other successful levels and see what they try to do well and attempt to recreate it. It will serve you well. I wish you luck in your future creations, and I hope you learn some neat things about the editor from other peoples' works. Cheeseman Viceroy ~Pear~ Geometry Dash Chaoz Mechanguis Retired moderator. NiTro451 chocothep1e Rythm~ skylighter
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3,110 posts
Favorite Level: Toxic sewers
Hardest Demon: ultra drivers
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Post by Retired moderator. on Jan 29, 2016 17:28:36 GMT -5
Hiya. I am not an official judge, but I am going to judge your level anyways! Please don't take my words too seriously, I am just providing my input and tend to be harsher than most other judges. Gameplay: 0/10
Gameplay was designed with incompetence and contains many glitches and unsavory things, such as completely transparent floors made to look like real floors, fake ground spikes that you are supposed to jump on, etc. It felt extremely awkward to play with all of the glitches, bugs, unpredictable moving objects, and other things that were nearly impossible to notice on a first try. Additionally, it's actually impossible to verify the level without the obvious secret way, telling me that you hardly playtested your level's gameplay at all. For this reason, I did not give you any points for gameplay. Design: 1/10
Design was better than the most basic, but lacked greatly and had major flaws. You seem to not have paid attention to the color changes in the ground as much as you should have, and that caused a lot of conflicting, extremely bright colors that looked absolutely terrible. Also other intentional color mistakes were made, such as at the flying drop with the mix of dark red color and pure white background that pulses into a pure, terrible seizure mode. Please actually do think about the design in your level before posting it. Sync: 3/10
Synced minimally, other than that, it felt like the song was just kind of... Existent. It didn't really add much to the level. You need to make the level feel as dependent on the music in order for it to truly feel like a whole being. Felt very separated. Again, this will come with more effort. Overall: 1.3/10 (Needs Improvement)
My biggest suggestion to you is to look at featured levels and other successful levels and see what they try to do well and attempt to recreate it. It will serve you well. I wish you luck in your future creations, and I hope you learn some neat things about the editor from other peoples' works. Cheeseman Viceroy ~Pear~ Geometry Dash Chaoz Mechanguis Retired moderator. NiTro451 chocothep1e Rythm~ skylighterApproved. The secret way was enough to not even review this in depth.
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Post by Deleted on Jan 29, 2016 17:29:13 GMT -5
Hiya. I am not an official judge, but I am going to judge your level anyways! Please don't take my words too seriously, I am just providing my input and tend to be harsher than most other judges. Gameplay: 0/10
Gameplay was designed with incompetence and contains many glitches and unsavory things, such as completely transparent floors made to look like real floors, fake ground spikes that you are supposed to jump on, etc. It felt extremely awkward to play with all of the glitches, bugs, unpredictable moving objects, and other things that were nearly impossible to notice on a first try. Additionally, it's actually impossible to verify the level without the obvious secret way, telling me that you hardly playtested your level's gameplay at all. For this reason, I did not give you any points for gameplay. Design: 1/10
Design was better than the most basic, but lacked greatly and had major flaws. You seem to not have paid attention to the color changes in the ground as much as you should have, and that caused a lot of conflicting, extremely bright colors that looked absolutely terrible. Also other intentional color mistakes were made, such as at the flying drop with the mix of dark red color and pure white background that pulses into a pure, terrible seizure mode. Please actually do think about the design in your level before posting it. Sync: 3/10
Synced minimally, other than that, it felt like the song was just kind of... Existent. It didn't really add much to the level. You need to make the level feel as dependent on the music in order for it to truly feel like a whole being. Felt very separated. Again, this will come with more effort. Overall: 1.3/10 (Needs Improvement)
My biggest suggestion to you is to look at featured levels and other successful levels and see what they try to do well and attempt to recreate it. It will serve you well. I wish you luck in your future creations, and I hope you learn some neat things about the editor from other peoples' works. Cheeseman Viceroy ~Pear~ Geometry Dash Chaoz Mechanguis Retired moderator. NiTro451 chocothep1e Rythm~ skylighter approved, moving to needs improvement
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2,322 posts
Hardest Demon: Blue
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Post by ~Pear~ on Jan 29, 2016 20:58:23 GMT -5
Hiya. I am not an official judge, but I am going to judge your level anyways! Please don't take my words too seriously, I am just providing my input and tend to be harsher than most other judges. Gameplay: 0/10
Gameplay was designed with incompetence and contains many glitches and unsavory things, such as completely transparent floors made to look like real floors, fake ground spikes that you are supposed to jump on, etc. It felt extremely awkward to play with all of the glitches, bugs, unpredictable moving objects, and other things that were nearly impossible to notice on a first try. Additionally, it's actually impossible to verify the level without the obvious secret way, telling me that you hardly playtested your level's gameplay at all. For this reason, I did not give you any points for gameplay. Design: 1/10
Design was better than the most basic, but lacked greatly and had major flaws. You seem to not have paid attention to the color changes in the ground as much as you should have, and that caused a lot of conflicting, extremely bright colors that looked absolutely terrible. Also other intentional color mistakes were made, such as at the flying drop with the mix of dark red color and pure white background that pulses into a pure, terrible seizure mode. Please actually do think about the design in your level before posting it. Sync: 3/10
Synced minimally, other than that, it felt like the song was just kind of... Existent. It didn't really add much to the level. You need to make the level feel as dependent on the music in order for it to truly feel like a whole being. Felt very separated. Again, this will come with more effort. Overall: 1.3/10 (Needs Improvement)
My biggest suggestion to you is to look at featured levels and other successful levels and see what they try to do well and attempt to recreate it. It will serve you well. I wish you luck in your future creations, and I hope you learn some neat things about the editor from other peoples' works. Cheeseman Viceroy ~Pear~ Geometry Dash Chaoz Mechanguis Retired moderator. NiTro451 chocothep1e Rythm~ skylighter great review
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