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Post by Deleted on Jan 13, 2016 3:04:47 GMT -5
Deco and gameplay are copy pasted wayyyyyyyyyyyyyyyyyyyyyy too much, but gameplay seems good for a 2* though. Deco: 2.5/10 Gameplay: 7.5/10 Choose different custom backgrounds for each part, and try to use the deco around the objects more creatively! I suck at reviews xD Maybe add random sawblades in the Robot parts, with some nice deco around it, or make a special theme for the level. You can also maybe add some clouds in the flight part, and do the brightness of the background color a bit darker. I also think some orange glow objects will fit nice in this level! You could also make the spikes like the beginning of Viking Arena (GD Meltdown) Anyways somebody move this to Needs Improvement. I'll just add on to this (this advice is toward Ender). Even with the background the level is still a bit bland. I can see the custom background and some decorations, but there are some places that still looks plain. Tip to not making level bland: Think about a space that's empty with no decorations, no nothing. Your level removes some space, which is good. However, there is still some space left where you can put decoration, which is why this level is a bit plain. This is my idea to building a decorative level. To tell you the truth, I would have prefered the custom background to change to another. I know that you didn't have much time, but the design is a bit boring because the level doesn't change decoration-wise. Also, if you are going to make a Stereo Madness, it would be much better-looking if you used some 2.0 blocks. I see that it's (obviously) a Stereo Madness "remake", but here are my tips: Add color to the spikes, change the decoration from time to time, add 3D blocks, replace 1.0 blocks with 1.9/2.0 blocks (if you want to) Also, this gameplay is too hard for a 2*, this is probably a 5*. This isn't a full review because other people have already explain it, but I would put this in "Needs Improvement". Overall score is 3.3/10. people hate 1.0 blocks idk why ;-; but sure i will use this guide
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Post by skylighter on Jan 13, 2016 19:10:43 GMT -5
I'll just add on to this (this advice is toward Ender). Even with the background the level is still a bit bland. I can see the custom background and some decorations, but there are some places that still looks plain. Tip to not making level bland: Think about a space that's empty with no decorations, no nothing. Your level removes some space, which is good. However, there is still some space left where you can put decoration, which is why this level is a bit plain. This is my idea to building a decorative level. To tell you the truth, I would have prefered the custom background to change to another. I know that you didn't have much time, but the design is a bit boring because the level doesn't change decoration-wise. Also, if you are going to make a Stereo Madness, it would be much better-looking if you used some 2.0 blocks. I see that it's (obviously) a Stereo Madness "remake", but here are my tips: Add color to the spikes, change the decoration from time to time, add 3D blocks, replace 1.0 blocks with 1.9/2.0 blocks (if you want to) Also, this gameplay is too hard for a 2*, this is probably a 5*. This isn't a full review because other people have already explain it, but I would put this in "Needs Improvement". Overall score is 3.3/10. people hate 1.0 blocks idk why ;-; but sure i will use this guide It's mostly because it seems too old-fashioned. Most levels with 1.0 blocks are your regular "Recent" levels sections with NA difficulties. Also, 1.9/2.0 blocks are much better looking because they look better.
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Post by Deleted on Jan 14, 2016 3:02:42 GMT -5
people hate 1.0 blocks idk why ;-; but sure i will use this guide It's mostly because it seems too old-fashioned. Most levels with 1.0 blocks are your regular "Recent" levels sections with NA difficulties. Also, 1.9/2.0 blocks are much better looking because they look better. Now i know Great, im using 1.8 blocks (ones used in Hexagon Force) and 3D shît to make Ender on Track... this will be hard tbh
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