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Post by Deleted on Jan 8, 2016 20:39:38 GMT -5
So I made this...., Based of old 1.9 levels with 2.0 decorations and triggers in it. Please at least good this time, I cri ever tim
ID: 15691968 6 or 7 Stars?
Video is from stream and at the end the level got all screwed up from me skipping a speed portal
UPDATED VIDEO (VERSION 2)
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Post by Deleted on Jan 8, 2016 21:39:49 GMT -5
Gameplay (4/6)
| Bugginess | Judging from the video, there seems to be quite a few bugs.
- A skippable portal at 39%
- Auto part at 52%
- A skippable speed portal at 59%
- A few other skippable speed portals
There also might be potential bugs with 20% and the jump-ring spree, but I'm not really sure on that one.
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Visibility
| Several invisible portals here and there, but most are marked by the shape of the terrain. Most other objects are visible, though.
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Difficulty Consistency | Stays pretty much the same. It gets easier at around 55%, though, and a lot of empty space appears at 77% (expected from a credits spot, but is pretty long :/). |
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Auto-ness | There's one at 67%, which lasts for 7 seconds (11%).
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Reaction Time
| Pretty good. Only complaint is 35% with the double mirror portal. |
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Decoration (2/4)
| Design
| The level is very empty. It has okay ground and obstacle decoration but almost no sky decoration (except for at 45%). The level uses the same blocks and colors throughout the entire thing, and appears to contain lots of copy and paste overall. It's not very messy, though.
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Music Synchronization | Almost nonexistant. Though the green-speed at the beginning matches with the feel of the song and the BG fades to black before the fast part (45%), the song seems to be completely ignored in other places, like where the auto part begins.
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Color Schemes | The level's colors stay the same for almost the entire thing. The sea-green and light gray colors appear to stay throughout the entire level, and the BG has a similar shade as the sea-green but darker and flashes often. The gray sometimes doesn't fit, but other times it seems to be fine. The flashes in BG might be a bit too bright, however.
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Overall (6/10) | This sea-green-colored level has okay gameplay, but its score is mostly brought down due to the decoration. Spend time to see what decorations work, and fill in the empty parts of the level. Also, try to fix any bugs that are present in the level.
Despite the final score, this might get placed in decent due to the lack of decoration. Decent or good, you did a nice job on this level in terms of gameplay. Nice work
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Post by Deleted on Jan 8, 2016 21:49:47 GMT -5
@dceoprg Not all levels need flashy glowy looks to them and have a bad backround I was going for a old level look , im not criticizing your review, thank you for it,, also no sky deco, wat. But thanks ( oh and at 39% you cant skip the portal, it kills you instantly, also no music sync, what are you talking about lel you must be crazy i said above the video a bug caused the music to get unsynced after I skipped a portal, you didnt even play the level did you, next time play before you review) ( oh and there is only one invisible portal at the start) ( oh and there is custom backround, the quality of the video is bad and you cant see it, assuming you didnt play the level) ( and I have a draft of the level before I decorated it so there was zero copy paste)
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Post by Mechanguis on Jan 9, 2016 0:31:36 GMT -5
Gameplay (4/6)
| Bugginess | Judging from the video, there seems to be quite a few bugs.
- A skippable portal at 39%
- Auto part at 52%
- A skippable speed portal at 59%
- A few other skippable speed portals
There also might be potential bugs with 20% and the jump-ring spree, but I'm not really sure on that one.
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Visibility
| Several invisible portals here and there, but most are marked by the shape of the terrain. Most other objects are visible, though.
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Difficulty Consistency | Stays pretty much the same. It gets easier at around 55%, though, and a lot of empty space appears at 77% (expected from a credits spot, but is pretty long :/). |
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Auto-ness | There's one at 67%, which lasts for 7 seconds (11%).
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Reaction Time
| Pretty good. Only complaint is 35% with the double mirror portal. |
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Decoration (2/4)
| Design
| The level is very empty. It has okay ground and obstacle decoration but almost no sky decoration (except for at 45%). The level uses the same blocks and colors throughout the entire thing, and appears to contain lots of copy and paste overall. It's not very messy, though.
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Music Synchronization | Almost nonexistant. Though the green-speed at the beginning matches with the feel of the song and the BG fades to black before the fast part (45%), the song seems to be completely ignored in other places, like where the auto part begins.
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Color Schemes | The level's colors stay the same for almost the entire thing. The sea-green and light gray colors appear to stay throughout the entire level, and the BG has a similar shade as the sea-green but darker and flashes often. The gray sometimes doesn't fit, but other times it seems to be fine. The flashes in BG might be a bit too bright, however.
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Overall (6/10) | This sea-green-colored level has okay gameplay, but its score is mostly brought down due to the decoration. Spend time to see what decorations work, and fill in the empty parts of the level. Also, try to fix any bugs that are present in the level.
Despite the final score, this might get placed in decent due to the lack of decoration. Decent or good, you did a nice job on this level in terms of gameplay. Nice work
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Approved. I'm moving this to Decent because I feel like the deco is a bit too repetitive/pretty empty at times. EndLevel
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Post by Deleted on Jan 9, 2016 2:42:30 GMT -5
Please tell me @mechaangus what parts are empty and what parts are repetitive, i feel bad that I even had the thought that this was good and ill update it
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Post by Mechanguis on Jan 9, 2016 4:48:33 GMT -5
Please tell me @mechaangus what parts are empty and what parts are repetitive, i feel bad that I even had the thought that this was good and ill update it I think you should try to vary your blocks more. Try to use different blocks so that the design will be less repetitive. Also, the parts which were empty were the cube part at around 20% and the auto + ship part at 66-88%. If you fill up these parts and use different blocks, I think this would probably Good or possibly even Feature-Worthy
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Post by Deleted on Jan 9, 2016 13:46:52 GMT -5
I Did What you Said and Updated it Mechanguis @dceoprg
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