2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Post by ~Pear~ on Dec 24, 2015 12:31:47 GMT -5
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562 posts
Clans: [CNN]
Hardest Demon: ffffff
Mini-Profile Background: ffffff
Mini-Profile Name Color: {"image":"https://secure.static.tumblr.com/5f1c7bb0562f67f5c99bc9735d73a42b/pfrqf7c/TdUoewnf9/tumblr_static_filename_640_v2.jpg","color":""}
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Post by Zendayo on Dec 24, 2015 14:12:23 GMT -5
I didn't know what to expect. And it still wasn't what I expected.
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Post by skylighter on Dec 24, 2015 15:58:02 GMT -5
As humorous as this is, I'm going to TRY to judge this as a normal level. I'm not an official level judge.
Gameplay: The gameplay is all right. I noticed that the boss fights were easier than the rest of the level, and this makes the difficulty throughout the level not as consistent. From the video, it looks like the boss fights are at a 7 star difficulty and the rest of the level at a 8-10 star difficulty. you should make the boss fight scenes a little bit harder. Also, the invisible portals at the first UFO. The only way you'll know when the UFO flips is by listening to the music. I get that there is a pattern to the portals, but I would have prefered visible portals, or at least transparent ones, and it's because it may confuse people, which affects the gameplay. However, the good thing was that you made the level look enjoyable, so that's a big plus. 8/10.
Design/Decoration: The design was OK/good and decoration was OK. The first two parts of the level and one more part after those two were very similar to Triaxis's sunset effects, so you got marked down by half a point. There was one thing I didn't really like, and it was the wave part. The tiles didn't seem to completely match up because of the pulsing effect on the blocks. The boss fight is a little bit plain, and adding more decorations to the background could help, especially the ship boss fight. I noticed a bit of copy and paste on parts like the UFO boss fight and its custom background. I liked the design at the end with the bricks and most of the custom backgrounds., and I also liked your creativity with the boss fight, so that's a plus. 7/10.
Music sync: The music sync was fine, but starting from 50%, the transitions were a little bit off, like the ship boss fight to the cube, and the cube to the UFO. The boss fight wasn't synced perfectly. 7/10.
Overall, this was a good level, but not perfect. There are a few things that could be slightly changed, like the design of the wave part and the music sync, as well as some of the decoration. I would put this in "Decent Levels". 6/10 (not the average of the three previous scores, just my opinion).
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3,002 posts
Favorite Level: 69 machine ⁽ ͡° ͜ʖ ͡°⁾
Hardest Demon: blue
Mini-Profile Name Color: http://thediplomat.com/wp-content/uploads/2013/12/thediplomat_2013-12-16_21-37-42-386x248.jpg
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Post by YVX The Master Of Salt on Dec 24, 2015 20:54:14 GMT -5
As humorous as this is, I'm going to TRY to judge this as a normal level. I'm not an official level judge. Gameplay: The gameplay is all right. I noticed that the boss fights were easier than the rest of the level, and this makes the difficulty throughout the level not as consistent. From the video, it looks like the boss fights are at a 7 star difficulty and the rest of the level at a 8-10 star difficulty. you should make the boss fight scenes a little bit harder. Also, the invisible portals at the first UFO. The only way you'll know when the UFO flips is by listening to the music. I get that there is a pattern to the portals, but I would have prefered visible portals, or at least transparent ones, and it's because it may confuse people, which affects the gameplay. However, the good thing was that you made the level look enjoyable, so that's a big plus. 8/10. Design/Decoration: The design was OK/good and decoration was OK. The first two parts of the level and one more part after those two were very similar to Triaxis's sunset effects, so you got marked down by half a point. There was one thing I didn't really like, and it was the wave part. The tiles didn't seem to completely match up because of the pulsing effect on the blocks. The boss fight is a little bit plain, and adding more decorations to the background could help, especially the ship boss fight. I noticed a bit of copy and paste on parts like the UFO boss fight and its custom background. I liked the design at the end with the bricks and most of the custom backgrounds., and I also liked your creativity with the boss fight, so that's a plus. 7/10. Music sync: The music sync was fine, but starting from 50%, the transitions were a little bit off, like the ship boss fight to the cube, and the cube to the UFO. The boss fight wasn't synced perfectly. 7/10. Overall, this was a good level, but not perfect. There are a few things that could be slightly changed, like the design of the wave part and the music sync, as well as some of the decoration. I would put this in "Decent Levels". 6/10 (not the average of the three previous scores, just my opinion). Did you have read the tittle its not created by zenthicxeno
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Post by skylighter on Dec 24, 2015 22:31:10 GMT -5
As humorous as this is, I'm going to TRY to judge this as a normal level. I'm not an official level judge. Gameplay: The gameplay is all right. I noticed that the boss fights were easier than the rest of the level, and this makes the difficulty throughout the level not as consistent. From the video, it looks like the boss fights are at a 7 star difficulty and the rest of the level at a 8-10 star difficulty. you should make the boss fight scenes a little bit harder. Also, the invisible portals at the first UFO. The only way you'll know when the UFO flips is by listening to the music. I get that there is a pattern to the portals, but I would have prefered visible portals, or at least transparent ones, and it's because it may confuse people, which affects the gameplay. However, the good thing was that you made the level look enjoyable, so that's a big plus. 8/10. Design/Decoration: The design was OK/good and decoration was OK. The first two parts of the level and one more part after those two were very similar to Triaxis's sunset effects, so you got marked down by half a point. There was one thing I didn't really like, and it was the wave part. The tiles didn't seem to completely match up because of the pulsing effect on the blocks. The boss fight is a little bit plain, and adding more decorations to the background could help, especially the ship boss fight. I noticed a bit of copy and paste on parts like the UFO boss fight and its custom background. I liked the design at the end with the bricks and most of the custom backgrounds., and I also liked your creativity with the boss fight, so that's a plus. 7/10. Music sync: The music sync was fine, but starting from 50%, the transitions were a little bit off, like the ship boss fight to the cube, and the cube to the UFO. The boss fight wasn't synced perfectly. 7/10. Overall, this was a good level, but not perfect. There are a few things that could be slightly changed, like the design of the wave part and the music sync, as well as some of the decoration. I would put this in "Decent Levels". 6/10 (not the average of the three previous scores, just my opinion). Did you have read the tittle its not created by zenthicxeno Yeah I know it's not created by zenthicxeno. I just didn't feel like using "he" or "she" because it's easier to just use "you". My intention was that "you" refered to the creator.
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Post by Mechanguis on Dec 25, 2015 0:57:46 GMT -5
As humorous as this is, I'm going to TRY to judge this as a normal level. I'm not an official level judge. Gameplay: The gameplay is all right. I noticed that the boss fights were easier than the rest of the level, and this makes the difficulty throughout the level not as consistent. From the video, it looks like the boss fights are at a 7 star difficulty and the rest of the level at a 8-10 star difficulty. you should make the boss fight scenes a little bit harder. Also, the invisible portals at the first UFO. The only way you'll know when the UFO flips is by listening to the music. I get that there is a pattern to the portals, but I would have prefered visible portals, or at least transparent ones, and it's because it may confuse people, which affects the gameplay. However, the good thing was that you made the level look enjoyable, so that's a big plus. 8/10. Design/Decoration: The design was OK/good and decoration was OK. The first two parts of the level and one more part after those two were very similar to Triaxis's sunset effects, so you got marked down by half a point. There was one thing I didn't really like, and it was the wave part. The tiles didn't seem to completely match up because of the pulsing effect on the blocks. The boss fight is a little bit plain, and adding more decorations to the background could help, especially the ship boss fight. I noticed a bit of copy and paste on parts like the UFO boss fight and its custom background. I liked the design at the end with the bricks and most of the custom backgrounds., and I also liked your creativity with the boss fight, so that's a plus. 7/10. Music sync: The music sync was fine, but starting from 50%, the transitions were a little bit off, like the ship boss fight to the cube, and the cube to the UFO. The boss fight wasn't synced perfectly. 7/10. Overall, this was a good level, but not perfect. There are a few things that could be slightly changed, like the design of the wave part and the music sync, as well as some of the decoration. I would put this in "Decent Levels". 6/10 (not the average of the three previous scores, just my opinion). Approved. Moved to decent.
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Post by Viceroy on Dec 25, 2015 10:45:47 GMT -5
As humorous as this is, I'm going to TRY to judge this as a normal level. I'm not an official level judge. Gameplay: The gameplay is all right. I noticed that the boss fights were easier than the rest of the level, and this makes the difficulty throughout the level not as consistent. From the video, it looks like the boss fights are at a 7 star difficulty and the rest of the level at a 8-10 star difficulty. you should make the boss fight scenes a little bit harder. Also, the invisible portals at the first UFO. The only way you'll know when the UFO flips is by listening to the music. I get that there is a pattern to the portals, but I would have prefered visible portals, or at least transparent ones, and it's because it may confuse people, which affects the gameplay. However, the good thing was that you made the level look enjoyable, so that's a big plus. 8/10. Design/Decoration: The design was OK/good and decoration was OK. The first two parts of the level and one more part after those two were very similar to Triaxis's sunset effects, so you got marked down by half a point. There was one thing I didn't really like, and it was the wave part. The tiles didn't seem to completely match up because of the pulsing effect on the blocks. The boss fight is a little bit plain, and adding more decorations to the background could help, especially the ship boss fight. I noticed a bit of copy and paste on parts like the UFO boss fight and its custom background. I liked the design at the end with the bricks and most of the custom backgrounds., and I also liked your creativity with the boss fight, so that's a plus. 7/10. Music sync: The music sync was fine, but starting from 50%, the transitions were a little bit off, like the ship boss fight to the cube, and the cube to the UFO. The boss fight wasn't synced perfectly. 7/10. Overall, this was a good level, but not perfect. There are a few things that could be slightly changed, like the design of the wave part and the music sync, as well as some of the decoration. I would put this in "Decent Levels". 6/10 (not the average of the three previous scores, just my opinion). Dunno about that. I think the level deserves to be in good. Maybe low-end good...
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