129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Dec 23, 2015 21:04:06 GMT -5
This level is supposed to be primarily a 1.7 styled level, but have a few 2.0 features here and there. Basic Info: Level Title: Upside Down RM (Auto is Upside Down RM Auto) Level ID: 15129348 (15147575 is Auto version) Level Length: 3min +20s (XL) Level Versions: 1 Current Difficulty Rating: 6 - 7 (Harder) Custom Song: {dj-N} Electrodynamix (ID: 368392) Song Length: 3min 25s Level Design and Style: Primarily 1.7 w/features from 2.0 Auto gameplay: My skill level isn't high enough in general to complete the full level yet, but I hope the auto synced well in the video and the main level synced well, because I haven't seen many XL levels with good gameplay or good sync. Let me know what you think It may be an outdated level, but I needed to save as many objects possible when I was making this level. Which explains the lack of 3d features from 1.9 and some places might lack some deco here and there. But it's not the worst level I've made, but the longest.
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23 posts
Favorite Level: Death Moon
Mini-Profile Name Color: {"image":"","color":""}
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Post by syndromed on Dec 25, 2015 21:45:47 GMT -5
Ok, I'm not an official level judge, but, here goes nothing. This level... Took a lot of inspiration from electrodynamix, didn't it? Gameplay: The first little part (about the length of electrodynamix) seems to have great gameplay, but to me, it fades off a bit after that. I'd honestly say 4.5/10 Deco: This is the levels biggest pitfall. The deco for most parts is constantly repeated and dull. There's also not enough, but, when the level is this long, that can be partially excused to save objects. The deco for the first cube was great though (before the double speed portal), and reminded me of electrodynamix a lot. I'd give the deco a 2/10 Design: Mixed. Parts were great, and parts looked horrible for design. For example, the design for the cube parts were all pretty great, as was the first segments. But, after that, there was some terrible design that didn't really fit. I think it about evens out to a 3/10 Sync: Seemed quite well synced. Not much more to say, is there XD? Well, it seemed a little bit awkward at some points, which will be obvious if you go through it again, but... The songs not the easiest to work with. I'd give the sync a 6/10
Converted: 4.5*1.5+2+3+6*0.5=14.75/40 Roughly = 3.5/10 Needs improvement IMO
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Post by Mechanguis on Dec 25, 2015 23:43:49 GMT -5
Gameplay: The entire gameplay of the level is pretty ok. No annoying bugs, no invisible portals, no annoying moving objects. I wish there were more 2.0 features, though. There weren't any teleportation portals or moving objects in the level, so be sure to incorporate those. Since this is an XL level, you need to use as many features as you can to keep the level interesting
Decorations: Although I like the throwback to 1.7, the level is Extra Long so the design gets repetitive after a while. Try to incorporate 1.8-2.0 blocks and deco in it while keeping it a 1.7 style, like Electordynamix 2 in the level picks did. Also, the part where the background and deco is the same color as you is painful to look at. Also, some parts felt a bit empty with very little deco.
Music Sync: Pretty synced throught the entire level, it's good.
Overall: Reminds me of Electrodynamix 2 in the level picks, but the gameplay and decoration aren't as good. Being an XL level, the gameplay and deco gets a bit repetitive and uninteresting after a while. The sync was good, though. Decent
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Post by Viceroy on Dec 26, 2015 1:29:20 GMT -5
Gameplay: The entire gameplay of the level is pretty ok. No annoying bugs, no invisible portals, no annoying moving objects. I wish there were more 2.0 features, though. There weren't any teleportation portals or moving objects in the level, so be sure to incorporate those. Since this is an XL level, you need to use as many features as you can to keep the level interesting Decorations: Although I like the throwback to 1.7, the level is Extra Long so the design gets repetitive after a while. Try to incorporate 1.8-2.0 blocks and deco in it while keeping it a 1.7 style, like Electordynamix 2 in the level picks did. Also, the part where the background and deco is the same color as you is painful to look at. Also, some parts felt a bit empty with very little deco. Music Sync: Pretty synced throught the entire level, it's good. Overall: Reminds me of Electrodynamix 2 in the level picks, but the gameplay and decoration aren't as good. Being an XL level, the gameplay and deco gets a bit repetitive and uninteresting after a while. The sync was good, though. Decent You can move levels yourself you know. Did it for you though xD
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Post by Mechanguis on Dec 26, 2015 6:08:38 GMT -5
There was some conflict with the opinions so I just waited till another person had the same opinion as one of us
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Dec 26, 2015 9:19:40 GMT -5
Ok, I'm not an official level judge, but, here goes nothing. This level... Took a lot of inspiration from electrodynamix, didn't it? Gameplay: The first little part (about the length of electrodynamix) seems to have great gameplay, but to me, it fades off a bit after that. I'd honestly say 4.5/10 Deco: This is the levels biggest pitfall. The deco for most parts is constantly repeated and dull. There's also not enough, but, when the level is this long, that can be partially excused to save objects. The deco for the first cube was great though (before the double speed portal), and reminded me of electrodynamix a lot. I'd give the deco a 2/10 Design: Mixed. Parts were great, and parts looked horrible for design. For example, the design for the cube parts were all pretty great, as was the first segments. But, after that, there was some terrible design that didn't really fit. I think it about evens out to a 3/10 Sync: Seemed quite well synced. Not much more to say, is there XD? Well, it seemed a little bit awkward at some points, which will be obvious if you go through it again, but... The songs not the easiest to work with. I'd give the sync a 6/10 Converted: 4.5*1.5+2+3+6*0.5=14.75/40 Roughly = 3.5/10 Needs improvement IMO Yeah, my main inspiration for this level was Electrodynamix. Since it's one of my favorite official levels and soundtracks
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Dec 26, 2015 9:37:22 GMT -5
Gameplay: The entire gameplay of the level is pretty ok. No annoying bugs, no invisible portals, no annoying moving objects. I wish there were more 2.0 features, though. There weren't any teleportation portals or moving objects in the level, so be sure to incorporate those. Since this is an XL level, you need to use as many features as you can to keep the level interesting Decorations: Although I like the throwback to 1.7, the level is Extra Long so the design gets repetitive after a while. Try to incorporate 1.8-2.0 blocks and deco in it while keeping it a 1.7 style, like Electordynamix 2 in the level picks did. Also, the part where the background and deco is the same color as you is painful to look at. Also, some parts felt a bit empty with very little deco. Music Sync: Pretty synced throught the entire level, it's good. Overall: Reminds me of Electrodynamix 2 in the level picks, but the gameplay and decoration aren't as good. Being an XL level, the gameplay and deco gets a bit repetitive and uninteresting after a while. The sync was good, though. Decent Here's a fun fact from when I was working on the auto levels I have: The trickiest parts to make automatic, was the green orbs, robot and the dual parts (especially the dual ball parts) Here's a note: The leve do contain a few teleportation portals, but they're hidden. The ending is kinda more of the ''calm'' ending with not much decoration, and yes...the deco gets pretty repetative after a while, especially in XL levels (I have another +3min long level coming in the future, but with a different song, but I'll be able to use more objects after 2.1 is released)
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