129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 13, 2015 9:57:05 GMT -5
This is probably among my best looking levels, and it's Back On Track with 3d blocks Level Title: Back On What Level Version: 6 Level ID: 13607673 Song: Back On Track by Dj-IV Stars Requested: 3 Current Rating: Na Here's a video from a previous version. Link: www.youtube.com/watch?v=w3zq-AsHZhoSomeone once said that it was feature worthy if I made it longer. Idk, what do you think? And the long outro of the video, was because I messed something up while making that version. ._.
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Post by Deleted on Nov 13, 2015 10:18:11 GMT -5
Umm, you probably need to add some of the 2.0 stuff because alot of people will hate upon your level
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 13, 2015 10:22:13 GMT -5
Umm, you probably need to add some of the 2.0 stuff because alot of people will hate upon your level I enjoy the older style more than 2.0. And so far, no one have hated on it. There haven't been enough people who have tried it, so I don't know if it's a hard or easy level.
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Post by Deleted on Nov 13, 2015 10:27:41 GMT -5
Umm, you probably need to add some of the 2.0 stuff because alot of people will hate upon your level I enjoy the older style more than 2.0. And so far, no one have hated on it. There haven't been enough people who have tried it, so I don't know if it's a hard or easy level. Oh, i forgot about the Olden Times style, so i think you used it and it is pretty good in that style
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Post by AToffee on Nov 13, 2015 11:04:32 GMT -5
I appreciate that you are trying to make an 'older style' level, but if you want your level to do well, you really need to update and make it relevant for the current version. Also, it is unfinished (please correct me if it is just the video). This would have been pretty neat at the beginning of 1.9, but we have moved on from that; we are in 2.0. Also the idea isn't very original or creative. I'm sorry but this isn't as good as you think it is despite the effort you put in 3/10
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 13, 2015 13:53:53 GMT -5
I appreciate that you are trying to make an 'older style' level, but if you want your level to do well, you really need to update and make it relevant for the current version. Also, it is unfinished (please correct me if it is just the video). This would have been pretty neat at the beginning of 1.9, but we have moved on from that; we are in 2.0. Also the idea isn't very original or creative. I'm sorry but this isn't as good as you think it is despite the effort you put in 3/10 Did you read my comment about the video? I clearly wrote ''Here's a video from a previous version'', which basically means an older version of the same level. Read twice before you comment, lol. And it clearly says in the title of the video: ''Back On What version 2'', but did you read the basic info of the level? Because in the info, it says the level is a version 6 (It's about 10 - 20 seconds longer in version 6)
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Post by AToffee on Nov 13, 2015 14:10:37 GMT -5
I played all of it, version 6, it isn't much better, a few neon stars and that's about it. It is still unfinished and I still stand strong to my points. More importantly, the gameplay is bad, and doesn't really follow with the physics of the game, some jumps don't work a way a 3star level should do. It still needs a lot of reveising
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 13, 2015 14:29:33 GMT -5
I played all of it, version 6, it isn't much better, a few neon stars and that's about it. It is still unfinished and I still stand strong to my points. More importantly, the gameplay is bad, and doesn't really follow with the physics of the game, some jumps don't work a way a 3star level should do. It still needs a lot of reveising Then tell me where those mistakes are, if you want those parts to get improved. Then tell me where it needs to be fixed, or else it'll be completely pointless. Some of my gameplay is seriously delayed in some of my levels (To be honest, probably all of them). Wanna know why? It's because my computer only meets the minimum requirements for Geometry Dash (still able to run it pretty smoothly at 60fps), and everytime I try to record...I keep lagging (fluctuates from 50 - 65fps), the lag messes me up when recording and causes the delay in the video. (I don't experience any delay when I play it normally) ''A few neon stars'', as if the original Back On Track didn't have any of that. Yes, the game have progressed a lot since then. You're right about a lot, but that doesn't mean it can't get featured in the end. You can prove me wrong after people have made their decission on whether or not the level should get featured or not.
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Post by AToffee on Nov 13, 2015 14:37:50 GMT -5
I played all of it, version 6, it isn't much better, a few neon stars and that's about it. It is still unfinished and I still stand strong to my points. More importantly, the gameplay is bad, and doesn't really follow with the physics of the game, some jumps don't work a way a 3star level should do. It still needs a lot of reveising Then tell me where those mistakes are, if you want those parts to get improved. Then tell me where it needs to be fixed, or else it'll be completely pointless. Some of my gameplay is seriously delayed in some of my levels (To be honest, probably all of them). Wanna know why? It's because my computer only meets the minimum requirements for Geometry Dash (still able to run it pretty smoothly at 60fps), and everytime I try to record...I keep lagging (fluctuates from 50 - 65fps), the lag messes me up when recording and causes the delay in the video. (I don't experience any delay when I play it normally) ''A few neon stars'', as if the original Back On Track didn't have any of that. Yes, the game have progressed a lot since then. You're right about a lot, but that doesn't mean it can't get featured in the end. You can prove me wrong after people have made their decission on whether or not the level should get featured or not. first, make sure all the jumps are smooth, gameplay is very important. Décor defines whether a level is featured, add custom backgrounds and monsters, but don't overdecorate it, it will look messy. Make the colour scheme nicer, have the level based off to colours i.e pink and blue. different shades of pink for the blocks and blue for minor décor like the pulsing objects.
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 13, 2015 14:51:41 GMT -5
Then tell me where those mistakes are, if you want those parts to get improved. Then tell me where it needs to be fixed, or else it'll be completely pointless. Some of my gameplay is seriously delayed in some of my levels (To be honest, probably all of them). Wanna know why? It's because my computer only meets the minimum requirements for Geometry Dash (still able to run it pretty smoothly at 60fps), and everytime I try to record...I keep lagging (fluctuates from 50 - 65fps), the lag messes me up when recording and causes the delay in the video. (I don't experience any delay when I play it normally) ''A few neon stars'', as if the original Back On Track didn't have any of that. Yes, the game have progressed a lot since then. You're right about a lot, but that doesn't mean it can't get featured in the end. You can prove me wrong after people have made their decission on whether or not the level should get featured or not. first, make sure all the jumps are smooth, gameplay is very important. Décor defines whether a level is featured, add custom backgrounds and monsters, but don't overdecorate it, it will look messy. Make the colour scheme nicer, have the level based off to colours i.e pink and blue. different shades of pink for the blocks and blue for minor décor like the pulsing objects. Here's something worth mentioning about how I make my levels: I follow the rythm, beat and melody (and everything inbetween). Where in the level is the jumps less smooth? Curious to know. Example with how many % into the level.
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Post by ~Pear~ on Nov 13, 2015 15:28:03 GMT -5
its too short as well.
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 13, 2015 15:42:22 GMT -5
The length of all my published levels so far (Including this one): 1. Back On What, 45 seconds (Medium) 2. Tears In My Eyes, 38 seconds (Medium) 3. Crying Soul, 31 seconds (Medium) 4. Random Level, 13 seconds (Short) 5. Dead Choice, 19 seconds (Short) 6. Upside Down, 1:53 (Longest and hardest level I've made, lol) 7. Polar Quack, 22 seconds (Short) 8. Electro What, 12 seconds (Short) 9. Electro Madness, 19 seconds (Short) 10. Electro Shock, 25 seconds (Short) 11. Double Trouble, 13 seconds (Short) 12. Mini Base, 28 seconds (Short) not that far away from being medium 13. Electro Mania, 29 seconds (Short) 14. Precision, 46 seconds (Medium) Yeah, I got a lot of short levels XD
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2,322 posts
Hardest Demon: Blue
Mini-Profile Name Color: {"image":"http://freedesignfile.com/upload/2014/07/Shiny-eco-style-green-background-vector-01.jpg","color":""}
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Post by ~Pear~ on Nov 13, 2015 16:01:36 GMT -5
if u want to a level to get somewhere, it has to be long.
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129 posts
Discord: TSRAnimations (Thea)#1593
Clans: AG (Ascentional Geometricans)
Creator Points: 0
Hardest Demon: Supersonic by ZenthicAlpha and Mastermind by Hinds
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Post by Thea S. (TSRAnimations) on Nov 13, 2015 16:18:52 GMT -5
if u want to a level to get somewhere, it has to be long. I guess Upside Down will be the first one, since it's the closest one to get finished (even though it takes forever to verify it. Got over 5k total attempts to verify it)
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769 posts
Favorite Level: Asmyetry
Hardest Demon: ff0000
Mini-Profile Background: ff0000
Mini-Profile Name Color: {"image":"","color":"960c0c"}
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Post by chocothep1e on Nov 13, 2015 17:30:05 GMT -5
Only 2.0 levels and 1.9 style levels are getting featured. Using old style wont get featured.
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