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Post by RTef on Aug 23, 2018 21:31:14 GMT -5
Map Packs have existed for a long time; however with the addition of Gauntlets in update 2.1, there really seems that there are going to be no more map packs added. The map packs in general have just been scrapped and in replacement being the Gauntlets. I honestly wouldn't mind the Gauntlets if they gave you secret coins when you complete them because that was the reason why everyone did map packs. You can receive orbs, demon keys and even shards just by opening the daily chests and completing the daily and weekly levels and apart from exclusive icons, there really isn't anything special about the Gauntlets. There are a lot of great levels out there that would be great choices for map packs and I believe that like once every few months or so, RobTop should add a 2-4 new map packs. My main question is would you rather see more map packs or gauntlets in 2.2 and what would you like them to be about and when they should be distributed?
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Post by Deleted on Aug 23, 2018 21:38:10 GMT -5
Map Packs to me are a representation of the old days of GD and with the addition of so many gauntlets and there being more gauntlet sprites in the game files, it only makes sense to leave Map Packs behind and to finish making the remaining gauntlets. There was also no map packs in update 2.1, which makes it more sensible to just continue to leave them be.
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300 posts
Discord: mhi#6189
Clans: Blazediscord77, Qualia,
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Favorite Level: Carnage Disco
Hardest Demon: Speed of Light II (Nine Circles 85% and Carnage Disco 37-100)
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Post by Slash57 on Aug 23, 2018 22:02:38 GMT -5
Definitely more gauntlets, but imo the map packs should be fixed and replaced with better maps rather than be full of the most annoying, buggy, inconsistent, broken, hateworthy, generic 1.9 levels.
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Post by DubstepJoltik on Aug 24, 2018 5:48:25 GMT -5
I suppose gauntlets for the same reasons Blaze said, as long as we never get any more contests.
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Post by Dragon on Aug 24, 2018 5:52:26 GMT -5
I suppose gauntlets for the same reasons Blaze said, as long as we never get any more contests. What's the issue with the contests? They've probably produced some of the better levels we find in the gauntlets, plus they much their themes more than levels Robtop picks for the gauntlets. OT: More gauntlets. Map packs are more of a reflection on the game's past, as the levels there are all from previous updates. Gauntlets, you could say, are more "fresh" so it'd be better and more appropriate to have more of those.
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Post by Ezel on Aug 24, 2018 5:59:30 GMT -5
Why not both? I feel a bit bad that the map packs have been abandoned since 2.0 has been released. They showed examples of levels from the past updates, so it'd be cool to see more 2.0/2.1 levels in there. Also you can complete them in any order.
New gauntlets are gonna be a thing in 2.2 though, it was confirmed by Viprin IIRC.
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1,534 posts
Favorite Level: Laughter by chamoylol and Pinkiemania by ChuchitoDomin
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Post by Pinkie Pie on Aug 24, 2018 6:00:54 GMT -5
consider map packs dead at this point
i would really like to see more gauntlets tbh. maybe they could have actually good levels too (not saying some gauntlet dont have good levels)
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Post by DubstepJoltik on Aug 24, 2018 6:03:16 GMT -5
I suppose gauntlets for the same reasons Blaze said, as long as we never get any more contests. What's the issue with the contests? They've probably produced some of the better levels we find in the gauntlets, plus they much their themes more than levels Robtop picks for the gauntlets. From what I've heard, RobTop was very controlling in the contests and gave little power to the other judges. In addition, a decent number of the levels that were actually chosen (Hellgate Menace, Shrill Hallway, Nowise, Darkness Keeper, Mechanism, most parts in Empyrean, Crystal Fusion, Crystal Essence, Sanctuary of Light (though some people might disagree with this one)) have terrible gameplay, not to mention a lot of the levels had lag issues (even the good ones). Yeah, they've produced levels like Monster Mischief, Predator, Prismarine, Lustre, Buried Angel, etc., but at the cost of having to play through levels like Nowise, Hellgate Menace, Darkness Keeper, Empyrean, Crystal Fusion, I can go on.
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Post by Ezel on Aug 24, 2018 6:11:10 GMT -5
What's the issue with the contests? They've probably produced some of the better levels we find in the gauntlets, plus they much their themes more than levels Robtop picks for the gauntlets. From what I've heard, RobTop was very controlling in the contests and gave little power to the other judges. In addition, a decent number of the levels that were actually chosen (Hellgate Menace, Shrill Hallway, Nowise, Darkness Keeper, Mechanism, most parts in Empyrean, Crystal Fusion, Crystal Essence, Sanctuary of Light (though some people might disagree with this one)) have terrible gameplay, not to mention a lot of the levels had lag issues (even the good ones). Yeah, they've produced levels like Monster Mischief, Predator, Prismarine, Lustre, Buried Angel, etc., but at the cost of having to play through levels like Nowise, Hellgate Menace, Darkness Keeper, Empyrean, Crystal Fusion, I can go on. The main problem is that people were looking too much on the details rather than paying attention to the gameplay. For example, in the Doom Gauntlet, there are levels like Nowise that aren't very fun, yet they could have been replaced with levels like Anatomic or Underworld (though the second one got a lower placement because it was "disturbing"). I don't think however that Sanctuary of Light or Crystal Essence had bad gameplay. The first one was okay, maybe just a bit too slow-paced for some people. Crystal Essence was enjoyable but it had a few minor bugs.
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Post by Shig on Aug 24, 2018 9:11:36 GMT -5
What's the issue with the contests? They've probably produced some of the better levels we find in the gauntlets, plus they much their themes more than levels Robtop picks for the gauntlets. From what I've heard, RobTop was very controlling in the contests and gave little power to the other judges. In addition, a decent number of the levels that were actually chosen (Hellgate Menace, Shrill Hallway, Nowise, Darkness Keeper, Mechanism, most parts in Empyrean, Crystal Fusion, Crystal Essence, Sanctuary of Light (though some people might disagree with this one)) have terrible gameplay, not to mention a lot of the levels had lag issues (even the good ones). Yeah, they've produced levels like Monster Mischief, Predator, Prismarine, Lustre, Buried Angel, etc., but at the cost of having to play through levels like Nowise, Hellgate Menace, Darkness Keeper, Empyrean, Crystal Fusion, I can go on. I really want to know how is Mechanism has terrible gameplay, but Predator despite having a few annoying timings is actually good?
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20 posts
Creator Points: 0
Favorite Level: Unity, by FunnyGame and TriAxis
Hardest Demon: The Lightning Road, sadly.
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Post by Storm Dragonica on Aug 24, 2018 11:43:45 GMT -5
I root for Map Packs, the Gauntlets just seemed too limited in terms of themes to me, it is based mainly on elements, and thus has mild limitation unless Robtop becomes the God of Creativity.
Map packs meanwhile has barely any limitations, as long as there's a plausible theme, three available levels, it can go in the bag. Plus, Map Packs actually gives secret coins and extra stars, which are definitely much better than like, three ice shards.
But the Map Packs menu should definitely be revamped.
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Post by DubstepJoltik on Aug 24, 2018 18:53:34 GMT -5
From what I've heard, RobTop was very controlling in the contests and gave little power to the other judges. In addition, a decent number of the levels that were actually chosen (Hellgate Menace, Shrill Hallway, Nowise, Darkness Keeper, Mechanism, most parts in Empyrean, Crystal Fusion, Crystal Essence, Sanctuary of Light (though some people might disagree with this one)) have terrible gameplay, not to mention a lot of the levels had lag issues (even the good ones). Yeah, they've produced levels like Monster Mischief, Predator, Prismarine, Lustre, Buried Angel, etc., but at the cost of having to play through levels like Nowise, Hellgate Menace, Darkness Keeper, Empyrean, Crystal Fusion, I can go on. I really want to know how is Mechanism has terrible gameplay, but Predator despite having a few annoying timings is actually good? Mechanism: This level is ungodly boooooring. It's terrible in a different way from the other levels in that list (except Sanctuary). Predator: Because the visuals are fucking outstanding. And parts of the gameplay actually are pretty good, particularly the first half. I like to put visuals and gameplay on more of a balanced scale.
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647 posts
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Post by incompl on Aug 24, 2018 20:27:52 GMT -5
I’d like a bit of a break from gauntlets and get some more map packs. It’s been ages since any of them have been released and they’re great for amassing secret coins. Map packs also aren’t generally tied to any theme except difficulty, the one exception that I know of off the top of my head being the UFO map pack. So you’d think they’d be easier to make, even if only just to tide the community over. What RobTop doesn’t seem to understand is that achievement grinding is a solid way to pass the time between updates. If he added some new map packs and some more achievements based off of secret coins and stars (preferably for large ammounts so that there’s an actual grind to get there, like no other star achievements until 15k, then 20k, etc.). Even if the rewards attached to them were trash, it’d still give players something to work towards. The only issue I see with map packs is that the levels may already have been completed, but that’s also an issue for the gauntlets which may just be asking you to rebeat a level.!
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Post by jollow250 on Aug 25, 2018 19:23:21 GMT -5
They have different purposes With gauntlets the levels are meant to be a themed bunch of levels that fit uphold to a certain quality and are often created for the soul purpose of being in that gauntlet. They are chosen by the host of the contest even if some of the levels that deserved to be in the gauntlet weren't (*cough cough* Homicide by Jghost *cough cough*)
Whereas map packs are more for the purpose of taking 3 levels that Robtop thinks are well built and deserve a place of special recognition permanently unlike a daily level or weekly demon which gives it recognition for a short period by 2.1 the epic system was added and seemed like a fitting solution to this but clearly it turned into way to many levels being epic
I think the map pack system can be brought back but the levels added would have to fit a distinct theme a good example would be "letters pack" containing X, Y, & Z Or "neopolitan pack" containing Chocolate, Vanilla, & Strawberry
Obviously both those examples are more outdated but you know what I mean
With gauntlets they are being added still so no worries there
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Post by XilaskaR on Aug 27, 2018 5:55:05 GMT -5
Why would anyone in the world want more map packs? Has anyone realized how shitty and boring map pack levels are?
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